Hello all! Today we are happy to give you a completely new soundtrack for the game along with some other fixes and tweaks as always.
- New soundtrack; 40+ minutes of music, made by Daniel Anderstedt.
If you like what you hear, you can check out his soundcloud page at
https://soundcloud.com/danielanderstedt
and his solo project DRAVG at
https://dravg.bandcamp.com/
The music is louder than before, so the default music volume when you start the game for the first time is lowered to 0.4 instead of 1. You can of course increase the volume in the options menu as before.
- Resized the Leaderboards window so that it is a bit smaller, and not as much "in your face". Also fixed a bug so now the correct player window is opened when pressing on a player score.
- Made some adjustments to a couple of levels in the "City" part. So they are a bit longer.
- Smoother camera movement and smoother rotation of the player when the direction of gravity is changed.
- Other minor bugfixes and tweaks.
Let us know what you think of the new music and if you discover any bugs, or have constructive feedback to give, please do let us know. The community have helped us a lot with improving the game so far! Thank you :)
New sound effects, trading cards and more achievements are now high on the to do list.
Have a nice day!
Hello all! Today we are happy to give you a completely new soundtrack for the game along with some other fixes and tweaks as always.
- New soundtrack; 40+ minutes of music, made by Daniel Anderstedt.
If you like what you hear, you can check out his soundcloud page at
https://soundcloud.com/danielanderstedt
and his solo project DRAVG at
https://dravg.bandcamp.com/
The music is louder than before, so the default music volume when you start the game for the first time is lowered to 0.4 instead of 1. You can of course increase the volume in the options menu as before.
- Resized the Leaderboards window so that it is a bit smaller, and not as much "in your face". Also fixed a bug so now the correct player window is opened when pressing on a player score.
- Made some adjustments to a couple of levels in the "City" part. So they are a bit longer.
- Smoother camera movement and smoother rotation of the player when the direction of gravity is changed.
- Other minor bugfixes and tweaks.
Let us know what you think of the new music and if you discover any bugs, or have constructive feedback to give, please do let us know. The community have helped us a lot with improving the game so far! Thank you :)
New sound effects, trading cards and more achievements are now high on the to do list.
Have a nice day!
In Veer, you navigate the world through solving logical puzzles. The core mechanic used to do this is relative teleporting: Jumping between relative positions to pylons in the levels. This, in combination with the ability to change the direction of gravity, are the corner pieces of the game, where everything revolves around and is created for the core experience of puzzle solving.
Throughout the game, new ways of using the mechanics are introduced to create a more complex and challenging experience. Turn your world around, teleport yourself past obstacles, and find your way through the temple!