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Update version 1.3 released - lots of changes.
[olist] Invaders arcade level - New enemy ship that drops powerups, shot it and collect a shield, x2 fire rate, triple shot or a special power bomb, this bomb will grow stronger each time you lose the arcade to give you an extra edge the next time around.
Brand new submarine levels - These levels were originally spawned randomly and they were just not that exciting to play.
Now they are pre-designed with branching paths and additional types of obstacles and challenges to overcome.
Changing the levels layout required us to redo the camera, controls and movement of the submarine, but we made it feel exactly the same as before.
TZ gameworld levels - Added life system, 1 hit on hard, 2 on medium, 3 on easy.
TZ gameworld levels - Traingle spikes will now fly in a preset route instead of randomly bouncing around.
Piranhas menace #1 - The total amount of piranhas in the Water Tower level was reduced.
Piranhas menace #2 - Piranhas were removed from underwater section in left bottom chamber of the Water Tower, added a new horizontal floating room challenge instead.
Piranhas menace #3 - All water sections from scene 418 (below the fire tower) were replaced with new vertical floating room challenge.
Added new vertical floating room challenge to scene 444.
Bug - Random Idle animations and fly hitting animation did not trigger when standing on a moving platform.
Bug with magnet gloves - When sliding on the left side of the magnet the player got caught in a loop between the sliding and gloves animation, you could easily jump out of it, but now it's fixed.
Added auto-save at the start of the push-up water level in the water tower.
Removed flying probes form dark scene in act 3 level 3.1.
[/olist]
Patch 1.31 released with additional layers of decoration for the new submarine levels.
Patch 1.32 released - non-following probes will now move in a preset pattern and not bounce of walls randomly.
[ 2018-10-27 10:17:29 CET ] [ Original post ]
A special patch for Halloween, filled with tricks and treats.
[olist]
[ 2018-10-27 10:17:29 CET ] [ Original post ]
Bad Pad
Headbang Games
Developer
Headbang Games
Publisher
2018-08-08
Release
Game News Posts:
86
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(30 reviews)
The Game includes VR Support
Public Linux Depots:
- Bad Pad Linux 32b [158.37 M]
- Bad Pad Linux 64b [159.61 M]
Bad Pad is platformer game mixed with a little arcading, shooting, puzzle solving and metroidvania elements, that being said it is still a platformer, so expect a lot of jumping and fair amount of dying along the way.
Bad Pad is my first full scale project, my hello world game if you will, I am making this game based on the memories and experiences I had growing up playing video games and as a tribute to all those amazing games that were simply fun!, a little frustrating at times... but mostly fun!
Features
- Original and new guitar driven music composed and preformed by Avishay Mizrav.
- Diverse gameplay with cart riding levels, submarine levels, spaceship levels and more.
- 4 floors, 16 levels, more than 150 scenes to explore!
- 10 epic boss levels.
- 3 mini classic arcade games.
- Cool retro graphics and feel.
- Use of physics and changing gravity.
- Solve environmental puzzles.
- One item based inventory system, hey a button doesn't have pockets, deal with it.
- Tight controls and game mechanics + gamepad support.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/
MINIMAL SETUP
- OS: Ubuntu 14.04 / SteamOS
- Processor: 1.4GHz processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GT/s 4xx or Equivalent
- Storage: 300 MB available space
- OS: Ubuntu 14.04 / SteamOS
- Processor: 2.0GHz processor or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 600 Series or Higher
- Storage: 300 MB available space
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