Name | Bad Pad | ||
Developer | Headbang Games | ||
Publisher | Headbang Games | ||
Tags | |||
Release | 2018-08-08 | ||
Steam | 2,99€ 2,78£ 3,59$ / 70 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Bad Pad Linux 32b [158.37 M] Bad Pad Linux 64b [159.61 M] |
The demo features the game's full chapter 1 out of 6. |
This is a small update adding true fast travel when you finished the game. |
Next week we're releasing a free to play Halloween Special demo for Down Below. |
We just release Bad Pad version 1.70 |
Join us in playing Bad Pad on hard mode. |
Bad Run Turbo Edition has released on Steam and we bundled it up for you with Bad Pad and an extra 20% discount. |
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Bad Pad - One year anniversary update, is released! |
We are working on a special patch for the one year anniversary of releasing Bad Pad. |
This is a small patch including jumping buffer for both normal and wall jumps. |
This update includes a new scheme selection with 4 different keyboard/gamepad mappings, the selection screen will pop up when you start a new game. Note you can still bind your own keys/buttons in the settings screen. |
This update include a few level design and game design changes. |
We've been working on a new and improved version of Bad Run. |
We're rounding up to v1.5 very soon! |
This is a small patch, including fixes for the last level and last boss fight. |
This update includes a few reported bug fixes and a new built-in bug reporting service. |
The new trophy room now holds a console for depositing your collectables. |
Forget about your political voting, vote for what matters! |
This patch is mostly to add support for Brazilian Portuguese language. |
This update includes a pretty cool new feature, we call it the self jamming levels. |
A new secret was added. |
It's been a very busy and productive month, we got a lot of feedback and made some significant improvements. |
We added a little treat for all you completionists out there! |
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This update is mostly cosmetics, and one new feature. https://www.youtube.com/watch?v=AdDS75dWJig |
Though we finished with Early Access, we are still getting your constructive feedback and we'll improve wherever we can. |
Some more cosmetics and bugs fixes. |
A special patch for Halloween, filled with tricks and treats. Now they are pre-designed with branching paths and additional types of obstacles and challenges to overcome. Changing the levels layout required us to redo the camera, controls and movement of the submarine, but we made it feel exactly the same as before. Patch 1.31 released with additional layers of decoration for the new submarine levels. Patch 1.32 released - non-following probes will now move in a preset pattern and not bounce of walls randomly. |
More reported bug fixed and a few minor changes. |
A few more bugs and fixes. |
A few reported bug were fixed: |
Update 1.12 adds the option to mute the map music. |
We had a bug with the upgrading machines in the game, make sure you update to version 1.1 so you won't get stuck! |
The day has come, we've clicked that 'release' button and unleashed Bad Pad's buttons into the world. |
We had a few extra things we wanted to added before hitting 1.0 and here are some of them: |
A new transmission from the depths of Evil Pen's castle, Square needs your help! |
We're offering 15% off in Steam Summer Sale, which ends on the 5th of July 2018. |
We finished another round of testing, which we're happy to say yielded almost no issues, a side from a couple of minor non game breaking bugs that were fixed in the last update. |
T.Z has managed to hack into Evil Pen's systems from within the Game World, and he sent out a transmission warning you all about Pen's evil plans. |
* Cutscenes and songs - Added music volume control using UP/DOWN on your gamepad or keyboard. |
Are you ready for the next evolution in gaming? |
We finished the new logo for Bad Pad and working on implementing it in the game with some animations (intro, menu, credits), we will update our store assets during this week and push another update with the new logo. |
Translations implementation is done, we added all missing Hebrew translations, fixed the vertical alignment issues and tested all texts for overflows. |
This update includes everything we announced in our previous post: |
This was supposed to be our last update, but alas, we're not there yet, extremely close, but not there. We should receive all missing translations files next week, all French, German and Spanish texts were added and we also added Traditional and Simplified Chinese and Russian translations. The new translations will also include Steam store localization. So what else is left to do? There's not much work left to on the game, aside from testing, we need to check all the new translation that there are not text overflows, polish the last battle and cut-scene a bit more, record some additional voiceovers and add Steam trading cards. We will now be focusing on promoting the game before the release, there a few things we need to finish up before we can start promoting. |
We're experimenting with adding some in-game features for streamers. |
Here's what we added this time:
We decided to take an extra 2-3 months to promote the game before the release, in this period of time we will still be in Early Access and the price will remain 12.99$ until the release day. That being said, our next update will be the final release version of the game with all the content and ready for play, so you can look at it as an extra presale period. |
We're just an update or two away from the final version!
What's left to do?
Once we're ready with the final build we will stay in Early Access for another month, in this period we will do some more testing, contact the media, update our promotional materials and store assets, add steam cards, create a new trailer and build a new landing page. If all goes well, we'll be releasing Bad Pad by the end of March 2018. |
We're just a few updates away from hitting the final version, stay tuned for official release date announcement!
And here's another treat for you, still *WIP*. |
Another update coming at you!
And here's a little treat, some concept for new promotion materials. |
Opening 2018 with a new update and another step towards the finish line.
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Last update for 2017 and another step towards the release.
Happy new year! |
This will be our last update for phase 2 and the beginning of the third and last phase, bringing us closer then ever to the release date. |
This will probably be the last update before we go into phase 3 of our Early Access. |
We've been working intensively on the game's final level, it will be about 15 minutes packed with music, songs, battles, cut-scenes, story wrap up and more, it's going to be very epic, I'm sure you'll love it! |
We're getting close to the end of phase 2 of our Early Access plan and getting ready for the 3rd and final phase. |
We updated our steam achievements, some we're not up to date with the game and some were missing. |
This is a quick update with a few fixes and new stuff. |
This update includes everything we mentioned on our previous post, see here: |
We have been working toward our next major update which will include a few cool additions to the game, here are some of the new stuff: |
This update includes everything from our previous post |
We have a big patch release planned for the end of this week with lots of new stuff! |
I've been writing a lot of music over the past mouth, laying down riffs, melodies and ideas, some of them probably won't end up in this game, but they might be cool for something else. |
I've been working on some new music for Bad Pad, here are some previews! |
This update include some fixes with the wall slide animation/speed and collision with floor with the small scaled character. |
This will be a more technical update but important nonetheless. |
This update contains a lot of new stuff, mainly in act 4, I originally wanted to wait with this update a little longer, until I'll have a more solid level design for act 4, but this update also contains some bug fixes, optimizations and previous acts updates, so I didn't want to delay it any further. |
We worked some more on act 4, the final act of the game, we got about 20% of it done, there will be a lot of cool stuff going on in this act, new game mechanics, new enemies and puzzles, game-world scene where you play as TZ and of obviously lots of new ways to die. |
Bad Pad version 0.51b |
Look for the lottery ticket hidden within Bad Pad's demo and you might win a free a copy of the game! |
We've been working on boss 5 and 6 and adding some new scenes and game mechanics, read more about it in our devblog, official update will be released next week. |
In this update we've worked on boss fights 3 and 4, closed some more todos and reported bugs, boss 3 got a new pre-battle cut-scene and much more. |
For our next update we've worked on boss fights 3 and 4, closed some more todos and reported bugs, boss 3 got a new pre-battle cut-scene and much more. |
This update include lots of new stuff and improvements! |
Check out this awesome review from IGR by Amanda Bower |
The update is still in the works, a lot of new stuff is coming! |
Our next update will focus mainly on the boss fights, we're working on the three first boss battles, we we'll have new epic and destructive machine operated by Evil Pen, all new designs, new mechanics, each battle will have more rounds with different actions to preform in each of them. |
We've release a few patches during the last week, including more level design, more scenes, decorations, code/logic optimizations and a few issues fixed. |
Our next update will include some changes to the difficulty system, some of you hardcore players claimed that the game can be too easy at times, so from now on you'll have 3 difficulties to choose from, easy, normal and hard. |
Our new update is due any day now, we're mostly testing and making sure everything works as it should. |
We're working on our next update that will include steam overlay and achievements and other addressed issues, stay tuned! |
Here are some of the things version 0.34b will include |
Our next update will be focused around the 2nd and 3rd floor, adding more decoration, updating level design and adding new stuff, here are some of the new stuff I'm working on (these are all prototypes and are subject to changes). |
Aside from small updates, patches and bugs fixes I'll continue releasing regularly, I'm focusing my attention towards the next major build. |
First patch for you guys, here are some of the things we took care of: |
Not sure if Bad Pad is for you? |