It's been a very busy and productive month, we got a lot of feedback and made some significant improvements.
So what's new?
Shake it baby
Firstly, in the previous update we released an updated version of NWjs, which has rumble support for Dualshock 4, Xbox 360, and Xbox One gamepads.
We've implemented customized vibrations throughout the game, including all mini games and cut-scenes.
Other than it being cool and how it certainly adds to the immersion, we also added some pre-warning vibrations when danger is approaching, or when a boss is preforming a special powerful attack.
Beam me up, Scotty
The second new feature is somewhat related to the new rewards, we added teleporters to make it easier to back-track and get from level to level.
The teleporters works in sets of twos, the first one you'll come across in the level won't be active, once you'll find and use the second one you'll be able to teleport back and forth between them.
In most of the levels there is just one set of teleporters close to the main exits, on some bigger levels that are lacking in shortcuts there are more.
This for the most part won't actually cut down any gameplay time in the first run through.
It was intended to make it easier and faster to back-track once you finished the level.
P.S. The teleporters are also marked on the map.
Oops, I did it again
We also fixed some collisions with the new jetpack and some of the player's actions states.
And added 0.5 second delay before starting to look up/down with the new camera controls.
[ 2018-11-20 03:29:00 CET ] [ Original post ]