





Another cool update has been released, version 1.4, check it out!
Firstly, in the previous update we released an updated version of NWjs, which has rumble support for Dualshock 4, Xbox 360, and Xbox One gamepads. We've implemented customized vibrations throughout the game, including all mini games and cut-scenes. Other than it being cool and how it certainly adds to the immersion, we also added some pre-warning vibrations when danger is approaching, or when a boss is preforming a special powerful attack.
The second new feature is somewhat related to the new rewards, we added teleporters to make it easier to back-track and get from level to level. The teleporters works in sets of twos, the first one you'll come across in the level won't be active, once you'll find and use the second one you'll be able to teleport back and forth between them. In most of the levels there is just one set of teleporters close to the main exits, on some bigger levels that are lacking in shortcuts there are more. This for the most part won't actually cut down any gameplay time in the first run through. It was intended to make it easier and faster to back-track once you finished the level. P.S. The teleporters are also marked on the map.
We also fixed some collisions with the new jetpack and some of the player's actions states. And added 0.5 second delay before starting to look up/down with the new camera controls.
[ 2018-11-20 03:29:00 CET ] [ Original post ]
It's been a very busy and productive month, we got a lot of feedback and made some significant improvements. So what's new?
Shake it baby
Firstly, in the previous update we released an updated version of NWjs, which has rumble support for Dualshock 4, Xbox 360, and Xbox One gamepads. We've implemented customized vibrations throughout the game, including all mini games and cut-scenes. Other than it being cool and how it certainly adds to the immersion, we also added some pre-warning vibrations when danger is approaching, or when a boss is preforming a special powerful attack.
Beam me up, Scotty
The second new feature is somewhat related to the new rewards, we added teleporters to make it easier to back-track and get from level to level. The teleporters works in sets of twos, the first one you'll come across in the level won't be active, once you'll find and use the second one you'll be able to teleport back and forth between them. In most of the levels there is just one set of teleporters close to the main exits, on some bigger levels that are lacking in shortcuts there are more. This for the most part won't actually cut down any gameplay time in the first run through. It was intended to make it easier and faster to back-track once you finished the level. P.S. The teleporters are also marked on the map.

Oops, I did it again
We also fixed some collisions with the new jetpack and some of the player's actions states. And added 0.5 second delay before starting to look up/down with the new camera controls.
[ 2018-11-20 03:29:00 CET ] [ Original post ]
Bad Pad
Headbang Games
Developer
Headbang Games
Publisher
2018-08-08
Release
Game News Posts:
86
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(30 reviews)
The Game includes VR Support
Public Linux Depots:
- Bad Pad Linux 32b [158.37 M]
- Bad Pad Linux 64b [159.61 M]
Bad Pad is platformer game mixed with a little arcading, shooting, puzzle solving and metroidvania elements, that being said it is still a platformer, so expect a lot of jumping and fair amount of dying along the way.
Bad Pad is my first full scale project, my hello world game if you will, I am making this game based on the memories and experiences I had growing up playing video games and as a tribute to all those amazing games that were simply fun!, a little frustrating at times... but mostly fun!
Features
- Original and new guitar driven music composed and preformed by Avishay Mizrav.
- Diverse gameplay with cart riding levels, submarine levels, spaceship levels and more.
- 4 floors, 16 levels, more than 150 scenes to explore!
- 10 epic boss levels.
- 3 mini classic arcade games.
- Cool retro graphics and feel.
- Use of physics and changing gravity.
- Solve environmental puzzles.
- One item based inventory system, hey a button doesn't have pockets, deal with it.
- Tight controls and game mechanics + gamepad support.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/
MINIMAL SETUP
- OS: Ubuntu 14.04 / SteamOS
- Processor: 1.4GHz processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GT/s 4xx or Equivalent
- Storage: 300 MB available space
- OS: Ubuntu 14.04 / SteamOS
- Processor: 2.0GHz processor or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 600 Series or Higher
- Storage: 300 MB available space
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