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v1.81 Update (May 29th, 2016)

This update includes many backend updates & VR updates.

  • Increased melee range (for both you & ant bots)
  • Melee weapons are now automatic (holding standard attack will repeatedly attack, also really helpful for VR)
  • Extended the range to interact with stations & bots. This should also really help in VR when trying to position yourself close to things
  • Moved labels closer to the center when viewing the map in VR (easier to see nearby stations etc.)
  • Removed energy use of teleporting tools in VR (since they are so often integral to general movement)
  • Smoothed out cursor control when using the Vive wand touchpad
  • Updated the map viewing system for better use in VR
  • Updated to the latest jMonkeyEngine, LWJGL & Java builds
  • Fixed a typo when using Backup stations
v1.72 adds:
  • VR: Enabled the physics box around the player in Room Scale mode, so bots won't walk through you (and you can push them by walking into them)
  • VR: Improved the "Reset VR Pose" option to also show in the "Input" menu, but only when Sitting/Mixed modes are enabled
v1.73 adds:
  • VR: Rocketing into the sky in room scale mode should be fixed (introduced in v1.72)
  • VR: Map user interface follows your gaze, just like the cursor, now
  • Fixed homing projectiles going through bots at a distance (again)
v1.74 adds:
  • Invetory & other dialogs will cause grappling hooks and other items to disable (which prevents lots of weird behavior & crashes)
  • Tweaked group AI so they should better respond to threats as a group
  • Positional audio with charging weapons should be fixed
v1.75 adds:
  • Physics: switched to a different "broadphase" method, which should be faster (although stability will have to be closely monitored)
  • VR: No more blurry underwater effect, which just messed up the interface. Instead, just a blue overlay is used (which will also be faster)
  • VR: Adjusted gun holding angle
  • Graphics: fixed UV mapping on the bottom of platform towers
v1.76, May 19th, 2016 adds:
  • Fixed telelocator ball physics collisions with player (also should fix VR quick-access inconsistencies)
  • VR rain fix attempt (doesn't seem to work yet)
v1.77, May 20th, 2016:
  • VR: Made a change to hopefully fix rain in VR... testing.
v1.78, May 23rd, 2016:
  • VR: Fixes to construction tool use
v1.79, May 25th, 2016:
  • VR: Updated to OpenVR v1.0.0
  • Grappling hook & other projectiles will now disable when entering the map
v1.80, May 25th, 2016:
  • Fixed a crash caused by a SetDamagedBy problem, could have happened randomly
v1.81, May 29th, 2016:
  • VR: Fixed some interactions when in VR (storage containers, locked hatches etc.)


[ 2016-05-12 14:59:08 CET ] [ Original post ]

5089: The Action RPG
Phr00t's Software Developer
Phr00t's Software Publisher
2016-02-03 Release
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Very Positive (296 reviews)
The Game includes VR Support
OPEN VR Support: 1
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • 5089: The Action RPG Linux [363.58 M]
WARNING: This game is deep & complex! Take a moment to look over the Quick Guide & watch the SteamVR mechanics video if playing in VR. 3089 vs 5089 questions? FAQ here.

5089 expands upon 3089, bringing you back to planet Xax 2000 years later. After the mysterious events in the year 4089, the Overlord hasn't been heard from for the last millennium, and so the experimental robots have continued to wage war according to their program. Without the Overlord to repair the damage, Xax has fallen into a state of chaos and dereliction. However, a shadowy new power has risen... how will your presence turn its fate?

Shoot, sneak, build, talk, slash, buy, sell, fly, swing, hover, scavenge, teleport & conquer your way through an endlessly generated planet. You can do it all with a friend, too. 5089 includes a rework of 3089 & does not require the original to play.

Newly Added & Key Features

  • Virtual Reality: Play 5089 with any SteamVR device, like the Rift or Vive! Want to sit, stand or use your whole room with tracked controllers? Go for it! Make sure to watch the SteamVR mechanics video alongside the trailer! (See forum for more VR details)
  • Dialog System: 5089 doesn't just have a new story, it has a new way to interact with it. You'll be talking with your fellow robots & more, and what choices you make will have consequences...
  • New Content: New robot types, new buildings, a new automatic weapon, a new gravity utility, new quest types, enemy shield system, item part color customization, story tidbits...
  • Improved Visuals: Better textures, new shaders, redone lighting system, improved animations, additional models... everything should just look more polished & better.
  • New Conversion Mechanic: Planet Xax is crumbling; you'll need to reclaim & destroy the enemy to improve the infrastructure!
  • Item Comparisons: Hover one item over another to see stats for both, or see how a part will integrate with another...
  • All New Original Soundtrack: Music specifically crafted for 5089 by Sorath72.
  • Easier Learning Curve: Game mechanics are introduced better, improved in-game tips, restructured heads-up display with better labels, added item usage instructions to the inventory & item parts are outlined to make item customization easier.
  • Over 130 Robot Quotes: Many from fan suggestions!
  • Balancing Overhaul: Economy has been revamped, item stats changed, difficulty curved tweaked, aiming system improved...
  • Better Performance: Even though 5089 is more detailed, engine reworks shall allow 5089 to run faster than its predecessors!
  • Advanced Terrain Generation: Buildings will now be placed in flatter areas, roads will be smoother...
  • 2-Player Co-op: 5089 now uses UPnP to automatically configure your router to forward ports if needed. Also, when Steam is run as administrator (and as a result, 5089 too) on Windows, it will automatically update Windows Firewall to allow communication. These improvements should make co-op play easier to setup!
  • Unlockable Classes: Beat the game to unlock 2 new starting classes!
  • Steam Integration: Achievements & Cloud game saves!

5089 uses Java 8 & 64-bit runtimes are included. If you have trouble running or questions about 5089, please post in the forum!

Trailer music by Pr0Beats, "Injustice"

Previous Games in the Series

http://store.steampowered.com/app/329770/
http://store.steampowered.com/app/263360/
http://store.steampowered.com/app/259620/

MINIMAL SETUP
  • OS: Any that supports 3D acceleration & Java 8+
  • Processor: Dual-coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
  • Storage: 250 MB available space
GAMEBILLET

[ 6102 ]

25.47$ (15%)
3.27$ (18%)
18.99$ (62%)
17.59$ (12%)
21.22$ (15%)
4.14$ (17%)
12.59$ (16%)
4.44$ (11%)
9.97$ (67%)
6.63$ (17%)
26.69$ (11%)
20.74$ (17%)
50.39$ (16%)
5.03$ (16%)
8.89$ (11%)
40.95$ (18%)
16.90$ (15%)
20.72$ (17%)
45.98$ (34%)
22.24$ (11%)
8.59$ (69%)
21.24$ (15%)
6.79$ (15%)
25.47$ (15%)
12.71$ (15%)
17.54$ (12%)
26.09$ (13%)
12.59$ (16%)
34.79$ (13%)
15.11$ (16%)
GAMERSGATE

[ 842 ]

0.43$ (91%)
0.85$ (91%)
16.57$ (45%)
3.4$ (83%)
4.59$ (62%)
3.4$ (83%)
0.37$ (63%)
4.05$ (73%)
0.83$ (92%)
5.52$ (45%)
1.11$ (91%)
9.41$ (69%)
0.85$ (91%)
8.49$ (58%)
0.85$ (91%)
4.25$ (57%)
8.5$ (66%)
1.7$ (91%)
5.63$ (81%)
35.99$ (10%)
1.7$ (91%)
0.43$ (91%)
2.7$ (86%)
14.88$ (70%)
5.74$ (62%)
1.28$ (91%)
0.51$ (83%)
8.5$ (66%)
0.53$ (92%)
2.7$ (77%)

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