Hello everyone, friends! Pirozhok Studio is in touch. Today's patch has brought some new mechanics and significant improvements of the existing ones. Let's take a closer look!
New content.
- New threat.
Rebuilding another area undreground, a player may run into cobolds, searching for ore and gems. After beating the cobolds, a player will be able to claim their treasures.
- Heroes rework.
Heroes levelling up was reworked. The level cap was increased to 12, and every ability has 3 grades, affecting their effectiveness - spell damage, duration, cooldown, etc.
Besides, after reaching a new level, heroes not get extra damage and health points.
For example, on the first level of "Death call" spell the Death Knight summons one lesser skeleton, on the second - one skeleton warrior, and two skeleton warriors on the third.
- Resource carrying.
This mechanics was also reworked. If a minion who carries resources changes his occupation, he drops a bag with the resources on the ground. The bag can be carried to the town hall by any free minion. Moreover, a new profession - carrier - was introduced. Carriers will pick bags and flay dead animals.
- End of the game.
When a player goes through all chalengess, offered to him, he'll have a choice, either to leave, or to keep playing.
Minor changes.
- Now you can ask the ambassador to postpone the payment of tribute. After two days, he will request resources again, and there won't be such an option.
- The size of the map has been increased.
- Now there is a possibility to cut down a particular tree. Minions don't carry the wood to the town hall, a bag with resources apears next to the logging site.
- Behaviour modes were added to heroes.
- Heroes levels don't reset after death anymore.
- Notification system was reworked.
- Minions skills panel was reworked.
- Heroes spell descriptions were rewritten.
- Rations menu was reworked.
- The ration menu and sacrifice menu indicate the current amount of food and the current god's grace.
- The health bars of all units were aligned.
- Control of a minion isn't removed after assigning him to job.
- Minions automatically rebuild beams in the mine in the absence of resources in the accessible zone. After the construction of the beam minions continue their previous work.
- Research points are given after the final construction of the town hall.
- The term for hiring mercenaries, a priest and a jester can be extended to an indefinite number of days for money.
- Minions breed automatically from time to time.
- The northern citizens do not attack player units first.
- Now, when taking damage from disease and cold, minions cough.
- The spawn rate of animals has been reduced.
- In winter, the subjects of the God of sun do not take damage from cold and move twice as fast as others.
Bug fixes.
The following bugs were fixed in this patch:
- Units attack nearby enemy, even if you tell them to attack a different target.
- Nord towers don't switch to the nearest target, while the first spotted one is in sight.
- Hunters get stuck on the spot.
- NPC workers get stuck on the spot.
- Mage projectiles get stuck in the air.
- Elves do not leave at the end of the Winter Solstice.
- Villagers are running around on the spot after being kileedt.
- Villagers do not receive damage from the "Killing touch" spell.
- Fire elementals do not receive damage from the "Killing touch" spell.
- Minion's disease icon appears to be too small sometimes.
- Transparent buildings interface.
- Incorrect display of the heros experience scale.
- Incorrect display of text in the workshop.
- Incorrect display of text in the dialogues of the hero.
- Lack of text in the merchant's dialog window.
- Bowmen at the gates trying to shoot themselves.
- Mages get stuck on the spot if the distance to the attacked target is too little.
- Hiring soldiers and mages causes lags and freezes.
- The cursor disappears from time to time.
- Minions appear in multiple slots on the people menu (T).
That's all for now, folks! Leave your comments, share your opinion, as it helps me to improve the game!
|