Name | Splasher | ||
Developer | Splashteam | ||
Publisher | The Sidekicks | ||
Tags | |||
Release | 2017-02-07 | ||
GameBillet | 12.74 / € | ||
Steam | 3,74€ 2,74£ 3,74$ / 75 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  2  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story + Extras |  6 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 29 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 29 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Splasher_LINUX [1.16 G] Splasher_LINUX_KOREAN [1.16 G] |
|
Only a few days left to pick Splasher at a sunny special price |
Celebrate the Year of the Tiger with Savings: Splasher is at 75% off |
Hi everyone! |
[h2]Hi everyone![/h2] |
|
Hi ! |
The Splashteam is proud ta announce that a sequel is on the way o/ |
The Splashteam is proud ta announce that a sequel is on the way \o/ |
Hi fellow Splashers!
Message from the Splashteam We know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us. We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved. That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either... Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future ! Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :) The Splashteam |
Hi fellow Splashers!
Message from the Splashteam We know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us. We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved. That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either... Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future ! Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :) The Splashteam |
|
|
|
|
|
|
|
|
|
|
Hey ! |
Hey ! |
Hello there,
Enjoy :) Note : The next patch will come up in a few weeks. It will be focused on very significant performances improvements. Stay tuned. The Splashteam |
Hello there,
Enjoy :) The Splashteam |
|
|
Aside the main story and classic game, Splasher offers you several special challenge modes and competitive leaderboards. |
|
The game will be released on PC next February 7th, the development team having granted themselves some more days in order to refine the game. We also released a new trailer: https://www.youtube.com/watch?v=HJS8ZRnSCZ4 What do you think of it ? |
|