Hi fellow Splashers! It's been a while since we have announced an update, but today we are releasing our latest patch for Windows. For so many reasons we had to delay it again and again, sorry for that, but there it is :) This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now... This patch also features
- An option to hide the splits in Time Attack / Speedrun modes.
- Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.
- Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.
- A brand new UI for the level selection menu.
- Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.
The Splashteam
[ 2018-01-31 19:16:52 CET ] [ Original post ]
Hi fellow Splashers! It's been a while since we have announced an update, but today we are releasing our latest patch for Windows. For so many reasons we had to delay it again and again, sorry for that, but there it is :) This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now... This patch also features
- An option to hide the splits in Time Attack / Speedrun modes.
- Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.
- Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.
- A brand new UI for the level selection menu.
- Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.
The Splashteam
[ 2018-01-31 19:16:52 CET ] [ Original post ]
🎮 Full Controller Support
- Splasher_LINUX [1.16 G]
- Splasher_LINUX_KOREAN [1.16 G]
Splasher is a 2D platformer with unique arcade/action gameplay. It offers gamers challenges that require agility, speed and fast reflexes, and is set in a crazy cartoon universe.
The Splashers are in great danger! The quiet and peaceful workers from Inkorp are being led to their doom by the greedy Docteur, the paint factory's evil boss.
A young hero rises to fight for what's right. Armed with a splatter cannon, he launches an attack in order to save the Splashers and stand up to the dictator. His amazing paint cannon grants him color superpowers
- FISTFUL OF INK
Use different paint colors to stick to walls and roofs, bounce high in the air, and trick your opponents. - MASTER CHALLENGING LEVELS
Brave the traps and beat the gigantic factory's security devices. Learn from your mistakes to find the best path and get the best time in order to perfect the level. - TIME ATTACK & SPEEDRUN
Challenge gamers from around the globe with your best times, and share your scores on the leaderboards.
Splasher is the latest project from Romain Claude, former Game Designer and Level Designer at Ubisoft (Rayman Origins, Rayman Legends). He gathered a small, talented team, including Richard Vatinel a.k.a Gromy, Art Director, and Aymeric Schwartz, composer and sound designer (Absolver, Rayman Origins or Valiant Hearts), to create Splasher. The game was also developed in partnership with famous speedrunners.
- OS: Ubuntu 12.04+. SteamOS+64-bit
- Processor: 3 GHz
- Graphics: ATI Radeon HD 5700 Series equivalent or more
- Storage: 1300 MB available space
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