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LATEST PATCH IS OUT (+ A message from the Splashteam)

Hi fellow Splashers! It's been a while since we have announced an update, but today we are releasing our latest patch for Windows. For so many reasons we had to delay it again and again, sorry for that, but there it is :) This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now... This patch also features

  • An option to hide the splits in Time Attack / Speedrun modes.
  • Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.
  • Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.
  • A brand new UI for the level selection menu.
  • Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.
Message from the Splashteam We know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us. We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved. That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either... Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future ! Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :)
The Splashteam


[ 2018-01-31 19:16:52 CET ] [ Original post ]

LATEST PATCH IS OUT (+ A message from the Splashteam)

Hi fellow Splashers! It's been a while since we have announced an update, but today we are releasing our latest patch for Windows. For so many reasons we had to delay it again and again, sorry for that, but there it is :) This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now... This patch also features

  • An option to hide the splits in Time Attack / Speedrun modes.
  • Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.
  • Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.
  • A brand new UI for the level selection menu.
  • Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.
Message from the Splashteam We know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us. We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved. That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either... Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future ! Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :)
The Splashteam


[ 2018-01-31 19:16:52 CET ] [ Original post ]

Splasher
Splashteam Developer
The Sidekicks Publisher
2017-02-07 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (525 reviews)
The Game includes VR Support
Public Linux Depots:
  • Splasher_LINUX [1.16 G]
  • Splasher_LINUX_KOREAN [1.16 G]



Splasher is a 2D platformer with unique arcade/action gameplay. It offers gamers challenges that require agility, speed and fast reflexes, and is set in a crazy cartoon universe.




The Splashers are in great danger! The quiet and peaceful workers from Inkorp are being led to their doom by the greedy Docteur, the paint factory's evil boss.

A young hero rises to fight for what's right. Armed with a splatter cannon, he launches an attack in order to save the Splashers and stand up to the dictator. His amazing paint cannon grants him color superpowers



  • FISTFUL OF INK
    Use different paint colors to stick to walls and roofs, bounce high in the air, and trick your opponents.

  • MASTER CHALLENGING LEVELS
    Brave the traps and beat the gigantic factory's security devices. Learn from your mistakes to find the best path and get the best time in order to perfect the level.

  • TIME ATTACK & SPEEDRUN
    Challenge gamers from around the globe with your best times, and share your scores on the leaderboards.



Splasher is the latest project from Romain Claude, former Game Designer and Level Designer at Ubisoft (Rayman Origins, Rayman Legends). He gathered a small, talented team, including Richard Vatinel a.k.a Gromy, Art Director, and Aymeric Schwartz, composer and sound designer (Absolver, Rayman Origins or Valiant Hearts), to create Splasher. The game was also developed in partnership with famous speedrunners.


MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+64-bit
  • Processor: 3 GHz
  • Graphics: ATI Radeon HD 5700 Series equivalent or more
  • Storage: 1300 MB available space
GAMEBILLET

[ 6097 ]

16.99$ (15%)
21.19$ (15%)
4.44$ (63%)
8.68$ (65%)
33.96$ (15%)
16.97$ (15%)
4.14$ (17%)
17.79$ (11%)
7.47$ (61%)
10.44$ (74%)
13.34$ (11%)
25.47$ (15%)
6.79$ (15%)
17.79$ (11%)
16.79$ (16%)
1.13$ (81%)
12.71$ (15%)
16.52$ (17%)
15.88$ (21%)
22.24$ (56%)
25.46$ (15%)
21.22$ (15%)
20.74$ (17%)
16.52$ (17%)
46.19$ (16%)
8.89$ (11%)
25.19$ (16%)
17.79$ (41%)
12.74$ (15%)
17.19$ (14%)
GAMERSGATE

[ 1300 ]

10.13$ (77%)
5.1$ (66%)
2.55$ (83%)
1.02$ (91%)
6.0$ (60%)
3.3$ (78%)
20.0$ (50%)
14.18$ (68%)
2.21$ (83%)
11.99$ (25%)
17.49$ (30%)
0.85$ (91%)
2.76$ (79%)
14.29$ (43%)
17.99$ (10%)
3.0$ (80%)
1.28$ (91%)
13.39$ (33%)
5.1$ (74%)
19.0$ (52%)
2.55$ (83%)
0.43$ (91%)
8.79$ (56%)
3.83$ (62%)
18.89$ (37%)
0.34$ (91%)
1.28$ (79%)
2.55$ (83%)
5.95$ (83%)
0.9$ (92%)

FANATICAL BUNDLES

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9 days, 11 hours, 7 minutes


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356434 days, 3 hours, 7 minutes


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HUMBLE BUNDLES

Time left:

7 days, 5 hours, 7 minutes


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10 days, 5 hours, 7 minutes

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