Hello everybody! Unfortunately, we are forced to postpone the release of the update for an indefinite period. This happened due to the technical limitations with which we encountered in the process of working with Unity. We try our best to fulfill as many opportunities as possible and create a good game as a result. The game is big, and there are only two people and we just do not have time to release the patch on time. We are still planning to release the game before the end of 2017. Initially, we decided to add a full-fledged online mode to this patch, but in the end we faced serious problems. Now we are solving this issue and because of the online mode we have to transfer the release of the patch. Also there are thoughts to divide the game into two parts - Single player and online. So, there will be two different exe, like two different games. This will greatly simplify our development and we will be able to share the responsibilities of developing modules for the game. Now our main task is to make a single player game interesting, in order to make you want to play and pass this game. Let's face it, it's very difficult considering the scale of the game world and a lot of problems with optimization, creation of game events, quests, bugs with NPCs and other things. As for the online mode, here is our main goal - to enable you, your friends and other players to fight, play and travel around the island. We made most of the features for the Online mode, but in the end, when we started testing and debugging, which is about a week ago ... it turned out that everything is not working very stable, even for Steam early access. Since now a single player game is tightly connected to the online mode, as a result, it is almost impossible to play fully. Well, as a result, we will NOT develop an online game mode until the end of the game release, all the forces and time will be spent on a single player game, because initially we did not plan to do multiplayer ... Maybe it was not worth starting? What do you think? Now we want to change many elements of the game to make a whole and good game. It will take some time. We hope that you will like the result. It is possible that after the release of the game, we will release an update already with the online mode, but now we are clearly not ready to deal with both. Once again I apologize from all our small development team that we make you wait the update and we hope for your understanding!
365 Days
Mugle Studio
Mugle Studio
2019-02-25
Indie RPG Adventure Singleplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Negative
(28 reviews)
https://www.mugle.ru/?365days
https://store.steampowered.com/app/576390 
The Game includes VR Support
365 Days - Linux and SteamOS [976.95 M]
To survive in the wilderness always seems to be something dangerous and scary. But in this game you'll stay alone with nature, which does not want to kill you. Wild animals are aggressive here, but they just defend their territory and themselves, and they never attack first. Animals will study you and your habits. Will you live in harmony with nature or will you kill it - depends only on you.
▪ Achievements
▪ Trading Cards
▪ Emoticons
- OS: Ubuntu Equivalent Distro 64Bit
- Processor: 2 GHz 64-bit CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 3 GB available space
- OS: Ubuntu Equivalent Distro 64Bit
- Processor: 4 GHz 64-bit CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 3GB Video RAM
- Storage: 3 GB available space
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