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Hi, everybody
Very soon I will publish a new update for the game. There are a lot of changes and there will be three major updates: Stage I, Stage II and Stage III.
Stage I:
* The island is completely changed, increased its detail-more plants, more trees and objects.
* New inventory and crafting system. I completely changed the inventory, the crafting system. All scripts are new and works more stable, faster and better.
* New resource extraction system.
* New notification system.
* New character stats system (Hunger, health, fatigue).
* New water system. Now the water has become more beautiful and better.
* New construction system. Now it is easier, better and more convenient to build. The new system is similar to Rust, Ark and other similar games.
* New AI system for animals. She's better.
* New spawn system for the animals. Better optimization and less overhead on the system.
* Brand new game saving system, which is many times faster and more compact.
* New main menu. It loads the system less and generally works better.
* New pause menu.
* New loading system locations, level.
* And some other changes.
Stage II:
Complete the prologue. It will include several locations that will eventually lead you to the island. This will be a small linear walkthrough. The plot is already spelled out. Work on the prologue is already underway.
Stage III:
This stage will bring the ending to the game. From the island you can return home and it will need to perform some sequence of actions. Again, this stage is already spelled out and work is underway.
Result:
I want to make a small but interesting survival on a beautiful island, the prologue will be epic and very beautiful as the end of the game. Survive on the island can be any number of days, return home and finish the game will be almost at any time. The General walkthrough of the game, if you play it in the story, does not take much time. But exploring the island is interesting, isn't it?
Into the plan:
Make events on the island to spend time on it was interesting. At the moment, you can just build and survive, but it's not very fun... So I plan to add different random events, but this is later... Now I try to make a basis and to correct what is now.
Thank you!
Hello!
Hey, everyone! Soon we will release a new game update. Why 0.3 and where 0.2? We really changed a lot, a huge amount of game code has been changed... So this is a separate version than the one we had planned. And here is a short list of what is already ready.
Hello everybody! Unfortunately, we are forced to postpone the release of the update for an indefinite period. This happened due to the technical limitations with which we encountered in the process of working with Unity. We try our best to fulfill as many opportunities as possible and create a good game as a result. The game is big, and there are only two people and we just do not have time to release the patch on time. We are still planning to release the game before the end of 2017. Initially, we decided to add a full-fledged online mode to this patch, but in the end we faced serious problems. Now we are solving this issue and because of the online mode we have to transfer the release of the patch. Also there are thoughts to divide the game into two parts - Single player and online. So, there will be two different exe, like two different games. This will greatly simplify our development and we will be able to share the responsibilities of developing modules for the game. Now our main task is to make a single player game interesting, in order to make you want to play and pass this game. Let's face it, it's very difficult considering the scale of the game world and a lot of problems with optimization, creation of game events, quests, bugs with NPCs and other things. As for the online mode, here is our main goal - to enable you, your friends and other players to fight, play and travel around the island. We made most of the features for the Online mode, but in the end, when we started testing and debugging, which is about a week ago ... it turned out that everything is not working very stable, even for Steam early access. Since now a single player game is tightly connected to the online mode, as a result, it is almost impossible to play fully. Well, as a result, we will NOT develop an online game mode until the end of the game release, all the forces and time will be spent on a single player game, because initially we did not plan to do multiplayer ... Maybe it was not worth starting? What do you think? Now we want to change many elements of the game to make a whole and good game. It will take some time. We hope that you will like the result. It is possible that after the release of the game, we will release an update already with the online mode, but now we are clearly not ready to deal with both. Once again I apologize from all our small development team that we make you wait the update and we hope for your understanding!
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