Hi, everybody
Very soon I will publish a new update for the game. There are a lot of changes and there will be three major updates: Stage I, Stage II and Stage III.
Stage I:
* The island is completely changed, increased its detail-more plants, more trees and objects.
* New inventory and crafting system. I completely changed the inventory, the crafting system. All scripts are new and works more stable, faster and better.
* New resource extraction system.
* New notification system.
* New character stats system (Hunger, health, fatigue).
* New water system. Now the water has become more beautiful and better.
* New construction system. Now it is easier, better and more convenient to build. The new system is similar to Rust, Ark and other similar games.
* New AI system for animals. She's better.
* New spawn system for the animals. Better optimization and less overhead on the system.
* Brand new game saving system, which is many times faster and more compact.
* New main menu. It loads the system less and generally works better.
* New pause menu.
* New loading system locations, level.
* And some other changes.
Stage II:
Complete the prologue. It will include several locations that will eventually lead you to the island. This will be a small linear walkthrough. The plot is already spelled out. Work on the prologue is already underway.
Stage III:
This stage will bring the ending to the game. From the island you can return home and it will need to perform some sequence of actions. Again, this stage is already spelled out and work is underway.
Result:
I want to make a small but interesting survival on a beautiful island, the prologue will be epic and very beautiful as the end of the game. Survive on the island can be any number of days, return home and finish the game will be almost at any time. The General walkthrough of the game, if you play it in the story, does not take much time. But exploring the island is interesting, isn't it?
Into the plan:
Make events on the island to spend time on it was interesting. At the moment, you can just build and survive, but it's not very fun... So I plan to add different random events, but this is later... Now I try to make a basis and to correct what is now.
Thank you!
365 Days
Mugle Studio
Mugle Studio
2019-02-25
Indie RPG Adventure Singleplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Negative
(28 reviews)
https://www.mugle.ru/?365days
https://store.steampowered.com/app/576390 
The Game includes VR Support
365 Days - Linux and SteamOS [976.95 M]
To survive in the wilderness always seems to be something dangerous and scary. But in this game you'll stay alone with nature, which does not want to kill you. Wild animals are aggressive here, but they just defend their territory and themselves, and they never attack first. Animals will study you and your habits. Will you live in harmony with nature or will you kill it - depends only on you.
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- OS: Ubuntu Equivalent Distro 64Bit
- Processor: 2 GHz 64-bit CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 3 GB available space
- OS: Ubuntu Equivalent Distro 64Bit
- Processor: 4 GHz 64-bit CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 3GB Video RAM
- Storage: 3 GB available space
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