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Name

 Nyheim 

 

Developer

 Happy Hobgoblin 

 

Publisher

 Happy Hobgoblin 

 

Tags

 

Singleplayer 

Release

 2017-01-31 

 

Steam

 FREE 

News

 7 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/572300 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Nyheim Linux [333.12 M] 




LINUX STREAMERS (0)




Dissolution of Happy Hobgoblin

Hello, enjoyers of Happy Hobgoblin's labor fruits!

To save you some time in you busy schedule, the summary of this post is that Happy Hobgoblin is going to dissolve and all its games, including this one, will be taken off Steam Store. If you already own it, nothing will change.

Now, the reason for this is that due to the difficulty of game development (actually, game sales) and the pandemic, the people at Happy Hobgoblin have decided slowly to move on to other industries or other projects. It was nothing dramatic, just a natural growth. Nobody also wanted the responsibility of all the administrative bureaucracy, taxes and other legally mandated things, so we decided to dissolve the company and distribute the IP's to the people who in our minds should own them.

Thus, this decision. While in principle it is sad, for a lot of us it's a relief, as now we can focus our lives fully on the next parts, so don't feel sad. Hopefully this was informative and educational, and again, thank you for playing our games!

Respectfully,

Samuli Raninen


[ 2022-01-10 15:48:31 CET ] [ Original post ]

Update 2

Balance
- Rebalanced all location loot probabilities
- Snow storm setback can now trigger multiple times and stacks
- Snow (Hardship card) countdown reduced
- Cold snap setback now spawns threats on whole map instead of hardships
- Adjusted book countdowns
- Increased rewards from Development cards
- Reduced rewards from HQ levelup upgrades
- Reduced countdown on injuries
- Slightly reduced threat spawn chance at the start of the game and increased at the end
- Increased countdown on crises

General
- Game ending scenes are no longer skippable by clicking to prevent accidents. Works with Space or Esc.
- Continue game now has loading screen
- Main UI now has a supply panel which shows amount of supplies in HQ and progress to next level
- Secondary exclamation mark over locations to indicate secondary projects

Card activation phase
- Dice can now be selected and they are prioritized when using cards
- Dice are no longer re-arranged after every reroll

Resolve phase
- When finding books, character's current skill is shown
- Current food count is shown when gaining food cards
- Text notification when taking supplies from HQ
- Removed countdown animations from upgrade and crisis cards to reduce excessive waiting every turn
- Removed animations from upgrade cards giving supplies in HQ view
- Supply panel triggers animations and sound when gaining more supplies from upgrade cards

HQ view
- HQ view now shows exact amount of population in addition to percentage

Location view
- Added a panel showing all dice in your party
- Added a panel showing current location's loot probabilities
- When hovering over Explore or Rest buttons, only cards usable in that phase are hilighted

Tooltips for
- Main UI
- Locations on map, showing loot probabilities
- Dice, showing all sides
- Cards, description for all different elements

Cards
- Countdown image (top left circle) now changes depenging on if the card automatically ticks down every turn or not. Circle for automatic and Square when player activated
- Fixed title text overflow

Tutorial
- Removed most of the tutorial popups as they became obsolete with new tooltips and in game help pages

In game help
- New help pages explaining all parts of the game. Accessed by question mark in main UI

New hotkeys for die roll phase
- 'Q' Open/Close reroll selection
- 'E' Select all dice. Second press selects all non-usable dice
- 'Space' reroll all selected dice
- 'Right mouse click' Select/Deselect all dice with same results

New hotkeys for map
- Map panning with arrow keys or WASD
- 'Esc' to open/close menu

New settings
- Slider for tooltip delay
- You can now set your own image as your main character portrait from settings menu


[ 2017-03-01 12:08:33 CET ] [ Original post ]

Update 2

Balance
- Rebalanced all location loot probabilities
- Snow storm setback can now trigger multiple times and stacks
- Snow (Hardship card) countdown reduced
- Cold snap setback now spawns threats on whole map instead of hardships
- Adjusted book countdowns
- Increased rewards from Development cards
- Reduced rewards from HQ levelup upgrades
- Reduced countdown on injuries
- Slightly reduced threat spawn chance at the start of the game and increased at the end
- Increased countdown on crises

General
- Game ending scenes are no longer skippable by clicking to prevent accidents. Works with Space or Esc.
- Continue game now has loading screen
- Main UI now has a supply panel which shows amount of supplies in HQ and progress to next level
- Secondary exclamation mark over locations to indicate secondary projects

Card activation phase
- Dice can now be selected and they are prioritized when using cards
- Dice are no longer re-arranged after every reroll

Resolve phase
- When finding books, character's current skill is shown
- Current food count is shown when gaining food cards
- Text notification when taking supplies from HQ
- Removed countdown animations from upgrade and crisis cards to reduce excessive waiting every turn
- Removed animations from upgrade cards giving supplies in HQ view
- Supply panel triggers animations and sound when gaining more supplies from upgrade cards

HQ view
- HQ view now shows exact amount of population in addition to percentage

Location view
- Added a panel showing all dice in your party
- Added a panel showing current location's loot probabilities
- When hovering over Explore or Rest buttons, only cards usable in that phase are hilighted

Tooltips for
- Main UI
- Locations on map, showing loot probabilities
- Dice, showing all sides
- Cards, description for all different elements

Cards
- Countdown image (top left circle) now changes depenging on if the card automatically ticks down every turn or not. Circle for automatic and Square when player activated
- Fixed title text overflow

Tutorial
- Removed most of the tutorial popups as they became obsolete with new tooltips and in game help pages

In game help
- New help pages explaining all parts of the game. Accessed by question mark in main UI

New hotkeys for die roll phase
- 'Q' Open/Close reroll selection
- 'E' Select all dice. Second press selects all non-usable dice
- 'Space' reroll all selected dice
- 'Right mouse click' Select/Deselect all dice with same results

New hotkeys for map
- Map panning with arrow keys or WASD
- 'Esc' to open/close menu

New settings
- Slider for tooltip delay
- You can now set your own image as your main character portrait from settings menu


[ 2017-03-01 12:08:33 CET ] [ Original post ]

Update 1

Small bug fix patch to address most critical issues with an added bonus of more character names.

- Fixed couple of bugs that caused the game to freeze
- Minor UI tweaks
- Added ~800 more names to character name pool


So what next?

It has been exciting to see people play and enjoy the game, but watching the let's plays in youtube made us realize that the game's help system is far from perfect.

We are working on overhauling the whole tutorial and moving a lot of the game mechanic explanations to separate help window. You can then check out the help when ever you need more information about something, instead of the tutorial spamming text on your face, page after page.

In addition there's going to be some tooltips when hovering over elements, which again should make the whole learning experience more intuitive and less wall of text.

If there are some specific things you find confusing and not well explained in the current tutorial, feel free to drop a comment or write on the forum about it.

Thanks for everyone who bought the game and happy surviving! ːsteamhappyː


[ 2017-02-04 18:33:21 CET ] [ Original post ]

Update 1

Small bug fix patch to address most critical issues with an added bonus of more character names.

- Fixed couple of bugs that caused the game to freeze
- Minor UI tweaks
- Added ~800 more names to character name pool


So what next?

It has been exciting to see people play and enjoy the game, but watching the let's plays in youtube made us realize that the game's help system is far from perfect.

We are working on overhauling the whole tutorial and moving a lot of the game mechanic explanations to separate help window. You can then check out the help when ever you need more information about something, instead of the tutorial spamming text on your face, page after page.

In addition there's going to be some tooltips when hovering over elements, which again should make the whole learning experience more intuitive and less wall of text.

If there are some specific things you find confusing and not well explained in the current tutorial, feel free to drop a comment or write on the forum about it.

Thanks for everyone who bought the game and happy surviving! steamhappy


[ 2017-02-04 18:33:21 CET ] [ Original post ]

Nyheim is now live!

You can start gathering food, searching for survivors and rebuilding Nyheim today, on Windows, Mac and Linux!


[ 2017-01-31 20:17:41 CET ] [ Original post ]

Nyheim is now live!

You can start gathering food, searching for survivors and rebuilding Nyheim today, on Windows, Mac and Linux!


[ 2017-01-31 20:17:41 CET ] [ Original post ]