A year ago, Angels with Scaly Wings was released. I still enjoy finding and reading new reviews of players who just discovered our game, and sometimes I even read older comments and reviews again. So often people talk about how the game or its characters have touched them, and I can only be grateful that I could accomplish this with my work - to create something so new and different, and finding out that there are other people who could genuinely enjoy it so much. I took a very big risk pursuing this idea so unrelentingly - especially when the possibility of being damned into obscurity is very real for indie games nowadays. Was it all worth it? Of course! I know we’ve been quiet lately, but I don’t want you to think that it’ll stay this way. We have spent 2017 working on a number of different things - maybe too many. Ideally, I would’ve liked to announce something before today, but this only means that 2018 will be a very interesting year for fans of AwSW. In the spirit of transparency, let me tell you about some of the things we’ve worked on and where they stand now: - Mobile ports: We’ve talked about wanting to make mobile ports a few times before. After some delays on the necessary changes to make the game work better on phones, we decided to focus on other, more exciting things. We’re still planning to do this when there is a good opportunity for it. - Merchandise: Initially, we thought we would only be able to create basic merchandise like t-shirts and posters, but after we got the opportunity to, we are now pursuing something that I think a lot of people will really like. However, manufacturing custom things of any kind is a long and complicated process - and we definitely want to do this right! We’re hoping we can show you something no later than a few more months from now. - Translations: A lot of people have responded to our call for translators to help enable players to play the game who don’t speak English. Although we’re not sure when and which translations will be finished, there is one in particular that I think will help the game to be discovered by a different audience. - Our next AwSW related project is an undertaking I’ve been working for a few months now. It’s not quite on the same scale as AwSW and much more linear (it’s not even a game), but it will tell some very necessary stories about its characters. The writing for this project is about 90% done and it’s what occupies most of my time right now. - Our next visual novel. This is what I was working on for the majority of 2017. When I made AwSW, we produced the game on a chapter to chapter basis. This meant that although many things were already planned out when we initially released its demo, we didn’t have a detailed “script” for all the character sections, dialogue, choices and endings. For this project, I wanted to have everything planned out in more detail before I brought other people on board who would create character designs, sprites, cgs and so on. The advantage of this is that we’d have a much better idea of what we need and the associated costs - and a more coherent, better overall game. However, this also means a very long waiting time until we’d finally be ready to show something. After working on something with this size and complexity again for a while, I had the idea of doing something a little different to fill the gap. I ended up starting the above project, because a lot of things and ideas aligned in such a way that I realized it was the perfect vehicle to tell certain stories I wanted to tell before truly moving onto the next big project. It will be resumed once my part for the above project is finished, and I currently have about >120.000 words in notes about characters, storyline, etc. With all these coming up, I think you’ll have a lot to look forward to! sincerely, M. B. Saunders
A year ago, Angels with Scaly Wings was released. I still enjoy finding and reading new reviews of players who just discovered our game, and sometimes I even read older comments and reviews again. So often people talk about how the game or its characters have touched them, and I can only be grateful that I could accomplish this with my work - to create something so new and different, and finding out that there are other people who could genuinely enjoy it so much. I took a very big risk pursuing this idea so unrelentingly - especially when the possibility of being damned into obscurity is very real for indie games nowadays. Was it all worth it? Of course! I know weve been quiet lately, but I dont want you to think that itll stay this way. We have spent 2017 working on a number of different things - maybe too many. Ideally, I wouldve liked to announce something before today, but this only means that 2018 will be a very interesting year for fans of AwSW. In the spirit of transparency, let me tell you about some of the things weve worked on and where they stand now: - Mobile ports: Weve talked about wanting to make mobile ports a few times before. After some delays on the necessary changes to make the game work better on phones, we decided to focus on other, more exciting things. Were still planning to do this when there is a good opportunity for it. - Merchandise: Initially, we thought we would only be able to create basic merchandise like t-shirts and posters, but after we got the opportunity to, we are now pursuing something that I think a lot of people will really like. However, manufacturing custom things of any kind is a long and complicated process - and we definitely want to do this right! Were hoping we can show you something no later than a few more months from now. - Translations: A lot of people have responded to our call for translators to help enable players to play the game who dont speak English. Although were not sure when and which translations will be finished, there is one in particular that I think will help the game to be discovered by a different audience. - Our next AwSW related project is an undertaking Ive been working for a few months now. Its not quite on the same scale as AwSW and much more linear (its not even a game), but it will tell some very necessary stories about its characters. The writing for this project is about 90% done and its what occupies most of my time right now. - Our next visual novel. This is what I was working on for the majority of 2017. When I made AwSW, we produced the game on a chapter to chapter basis. This meant that although many things were already planned out when we initially released its demo, we didnt have a detailed script for all the character sections, dialogue, choices and endings. For this project, I wanted to have everything planned out in more detail before I brought other people on board who would create character designs, sprites, cgs and so on. The advantage of this is that wed have a much better idea of what we need and the associated costs - and a more coherent, better overall game. However, this also means a very long waiting time until wed finally be ready to show something. After working on something with this size and complexity again for a while, I had the idea of doing something a little different to fill the gap. I ended up starting the above project, because a lot of things and ideas aligned in such a way that I realized it was the perfect vehicle to tell certain stories I wanted to tell before truly moving onto the next big project. It will be resumed once my part for the above project is finished, and I currently have about >120.000 words in notes about characters, storyline, etc. With all these coming up, I think youll have a lot to look forward to! sincerely, M. B. Saunders
Angels with Scaly Wings
Radical Phi
Radical Phi
2017-01-31
Indie RPG Adventure Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1435 reviews)
http://angelswithscalywings.com/
https://store.steampowered.com/app/571880 
The Game includes VR Support
Angels with Scaly Wings - Digital Deluxe Edition Extras
After the discovery of a mysterious portal, you are selected as one of the few humans to travel to the world of dragons. While you serve as an ambassador, you learn more about this strangely familiar place, and discover that your human colleague knows more than he’s letting on…
It will be up to you and the friends you make to uncover the conspiracy that threatens the newly discovered world - and in the process, you may even find love.
- Epic storyline
With a script of over 175.000 words, our mindbending story will lead you through a number of dramatic twists and turns. - Hang out with the locals
Meet with a variety of dragons on 5 main and 5 secondary character routes. Listen to their stories and learn about their hopes, dreams and problems. - The choice is yours
Make deep, impactful decisions that can affect the game world permanently and lead you to more than 13 different endings. - A town full of secrets
Investigate a number of mysteries during free time sections. Manage your time wisely and be careful who you meet with, as each encounter may bring forth unintended consequences. - Unlockable gallery
Find exclusive images of the main cast.
- OS: Linux x86/x86_64
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DirectX Compatible Card
- Storage: 2 GB available space
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