In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes a new Easy Mode option for new Biking Vikings:
- BRANCHED - Code to version 1.2
- ADDED - Auto Transfer and Easy Mode text to HUD when those options are activated. (Bottom-left and Top-Right of HUD)
- ADDED - New In-Game Hints and Tutorial Screens to include the new EASY MODE.
- ADDED - New EASY MODE to the game that helps the player keep up their speed if they don't land a jump perfectly. This can be activated in the Option Menu.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes a new Easy Mode option for new Biking Vikings:
- BRANCHED - Code to version 1.2
- ADDED - Auto Transfer and Easy Mode text to HUD when those options are activated. (Bottom-left and Top-Right of HUD)
- ADDED - New In-Game Hints and Tutorial Screens to include the new EASY MODE.
- ADDED - New EASY MODE to the game that helps the player keep up their speed if they don't land a jump perfectly. This can be activated in the Option Menu.
We have released a small hotfix for the game. We discovered that there were some physics issues in the latest version of the game and have applied a quick hotfix to sort the issue out. Basically you bike would react a bit oddly on some of the maps when traversing over the terrain, this has now been resolved. Should you encounter issues with the game, please contact us here through the Discussions page or via our support email at support@gobbogames.co.za. Please also feel free to provide us with any feedback as we want to make the game the best game we possibly can.
We have released a small hotfix for the game. We discovered that there were some physics issues in the latest version of the game and have applied a quick hotfix to sort the issue out. Basically your bike would react a bit oddly on some of the maps when traversing over the terrain, this has now been resolved. Should you encounter issues with the game, please contact us here through the Discussions page or via our support email at support@gobbogames.co.za. Please also feel free to provide us with any feedback as we want to make the game the best game we possibly can.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following as well as a host of performance updates:
- BRANCHED - Code to version 1.1.1
- CHANGED - Upgraded project to UE 4.16.
- SWITCHED - To forward renderer.
- ADJUSTED - Layouts and ramp rotations on Forest, Village, Shipyard and Highseas levels, to work better with 4.16's updated physics.
- ADJUSTED - Lighting and fog on The Worldmap, Forest, Village, Shipyard and Highseas, to make it look better with 4.16's new tone mapper, and fix minor issues that came up in switching to Forward Shading.
- ADJUSTED - Shadow fade out settings to show dynamic shadows from greater distances.
- ADJUSTED - Ramp angles on the floating hills for new Physics.
- ADJUSTED - Player stats to work better with new Physics.
- ADJUSTED - Cull distance of foliage in the Forest.
- ADJUSTED - Timing of Loading Widget to make it as fast as possible while still allowing the level to load.
- ADJUSTED - Shipwrecked level Particle effects.
- CHANGED - Decal shadow to only show if Dynamic shadows are disabled.
- CHANGED - Some more world map settings.
- REBUILT - The lighting for all levels.
- DISABLED - The Light component on the candles on Shipwrecked, as this is barely visible and caused a big performance hit.
- DISABLED - Unneeded shadow casting on Pickup lights.
- ADDED - Foliage Quality Settings to the Graphics menu.
- ADDED - Quality and density settings all foliage in levels.
- ADDED - Foliage on The Floating Hills to Foliage Quality settings.
- FIXED - Physics forces applied to make the loop work.
- FIXED - Wheel shadows not showing sometimes.
- FIXED - Physics forces on Boosts.
- FIXED - Profile pages to work with new engine version.
- FIXED - Bug that appeared with engine upgrade where player would have to press Pause twice to pause the game.
- FIXED - Tree arch not fading out when in front of camera on Shipwrecked.
- FIXED - Volume issues with Ambient sound on Shipwrecked.
- FIXED - Bug where surface sound settings were not being set on Shipwrecked.
- FIXED - Minor floor clipping issue on Shipwrecked.
- FIXED - Bug on The Valley where the far right Checkpoint would sometimes not work correctly.
- FIXED - The landscape paint in a few place in The Valley.
- FIXED - Floor height in The Market that made player float above the ground in some places.
- FIXED - Angle of ramp on The Market that was a bit off.
- FIXED - Some console errors on these files indicating the engine version was blank.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following as well as a host of performance updates:
- BRANCHED - Code to version 1.1.1
- CHANGED - Upgraded project to UE 4.16.
- SWITCHED - To forward renderer.
- ADJUSTED - Layouts and ramp rotations on Forest, Village, Shipyard and Highseas levels, to work better with 4.16's updated physics.
- ADJUSTED - Lighting and fog on The Worldmap, Forest, Village, Shipyard and Highseas, to make it look better with 4.16's new tone mapper, and fix minor issues that came up in switching to Forward Shading.
- ADJUSTED - Shadow fade out settings to show dynamic shadows from greater distances.
- ADJUSTED - Ramp angles on the floating hills for new Physics.
- ADJUSTED - Player stats to work better with new Physics.
- ADJUSTED - Cull distance of foliage in the Forest.
- ADJUSTED - Timing of Loading Widget to make it as fast as possible while still allowing the level to load.
- ADJUSTED - Shipwrecked level Particle effects.
- CHANGED - Decal shadow to only show if Dynamic shadows are disabled.
- CHANGED - Some more world map settings.
- REBUILT - The lighting for all levels.
- DISABLED - The Light component on the candles on Shipwrecked, as this is barely visible and caused a big performance hit.
- DISABLED - Unneeded shadow casting on Pickup lights.
- ADDED - Foliage Quality Settings to the Graphics menu.
- ADDED - Quality and density settings all foliage in levels.
- ADDED - Foliage on The Floating Hills to Foliage Quality settings.
- FIXED - Physics forces applied to make the loop work.
- FIXED - Wheel shadows not showing sometimes.
- FIXED - Physics forces on Boosts.
- FIXED - Profile pages to work with new engine version.
- FIXED - Bug that appeared with engine upgrade where player would have to press Pause twice to pause the game.
- FIXED - Tree arch not fading out when in front of camera on Shipwrecked.
- FIXED - Volume issues with Ambient sound on Shipwrecked.
- FIXED - Bug where surface sound settings were not being set on Shipwrecked.
- FIXED - Minor floor clipping issue on Shipwrecked.
- FIXED - Bug on The Valley where the far right Checkpoint would sometimes not work correctly.
- FIXED - The landscape paint in a few place in The Valley.
- FIXED - Floor height in The Market that made player float above the ground in some places.
- FIXED - Angle of ramp on The Market that was a bit off.
- FIXED - Some console errors on these files indicating the engine version was blank.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following as well as a host of performance updates:
- BRANCHED - Code to version 1.1.1
- CHANGED - Upgraded project to UE 4.16.
- SWITCHED - To forward renderer.
- ADJUSTED - Layouts and ramp rotations on Forest, Village, Shipyard and Highseas levels, to work better with 4.16's updated physics.
- ADJUSTED - Lighting and fog on The Worldmap, Forest, Village, Shipyard and Highseas, to make it look better with 4.16's new tone mapper, and fix minor issues that came up in switching to Forward Shading.
- ADJUSTED - Shadow fade out settings to show dynamic shadows from greater distances.
- ADJUSTED - Ramp angles on the floating hills for new Physics.
- ADJUSTED - Player stats to work better with new Physics.
- ADJUSTED - Cull distance of foliage in the Forest.
- ADJUSTED - Timing of Loading Widget to make it as fast as possible while still allowing the level to load.
- ADJUSTED - Shipwrecked level Particle effects.
- CHANGED - Decal shadow to only show if Dynamic shadows are disabled.
- CHANGED - Some more world map settings.
- REBUILT - The lighting for all levels.
- DISABLED - The Light component on the candles on Shipwrecked, as this is barely visible and caused a big performance hit.
- DISABLED - Unneeded shadow casting on Pickup lights.
- ADDED - Foliage Quality Settings to the Graphics menu.
- ADDED - Quality and density settings all foliage in levels.
- ADDED - Foliage on The Floating Hills to Foliage Quality settings.
- FIXED - Physics forces applied to make the loop work.
- FIXED - Wheel shadows not showing sometimes.
- FIXED - Physics forces on Boosts.
- FIXED - Profile pages to work with new engine version.
- FIXED - Bug that appeared with engine upgrade where player would have to press Pause twice to pause the game.
- FIXED - Tree arch not fading out when in front of camera on Shipwrecked.
- FIXED - Volume issues with Ambient sound on Shipwrecked.
- FIXED - Bug where surface sound settings were not being set on Shipwrecked.
- FIXED - Minor floor clipping issue on Shipwrecked.
- FIXED - Bug on The Valley where the far right Checkpoint would sometimes not work correctly.
- FIXED - The landscape paint in a few place in The Valley.
- FIXED - Floor height in The Market that made player float above the ground in some places.
- FIXED - Angle of ramp on The Market that was a bit off.
- FIXED - Some console errors on these files indicating the engine version was blank.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following:
- BRANCHED - Code to v1.0.9.
- ADDED - 2 new bonus levels to the game. On the menu where you select Single or Multiplayer, you will now see a Bonus Levels button.
- CHANGED - the Change Camera Button to D-Pad Up, as players was pressing the left stick accidentally.
- FIXED - Bug where player could get stuck just after the canyon in The Forest.
- FIXED - Bug where lane transferring could mess up on one ramp in The Dark Woods.
- FIXED - Bug where local High scores for Challenge and Survival modes was not being set in later levels. This did not affect the leaderboards.
- FIXED - Bug where Shared/Not Shared on Twitter prompt was not aligning right.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following:
- BRANCHED - Code to v1.0.9.
- ADDED - 2 new bonus levels to the game. On the menu where you select Single or Multiplayer, you will now see a Bonus Levels button.
- CHANGED - the Change Camera Button to D-Pad Up, as players was pressing the left stick accidentally.
- FIXED - Bug where player could get stuck just after the canyon in The Forest.
- FIXED - Bug where lane transferring could mess up on one ramp in The Dark Woods.
- FIXED - Bug where local High scores for Challenge and Survival modes was not being set in later levels. This did not affect the leaderboards.
- FIXED - Bug where Shared/Not Shared on Twitter prompt was not aligning right.
We have teamed up with our friends at Geek Node and they are running a competition where you can stand a chance to win 1 of 10 Steam keys for Riders of Asgard. http://www.geeknode.co.za/2017/05/win-1-10-riders-asgard-steam-keys/ Terms and Conditions apply, please see the competition page for more information.
We have teamed up with our friends at Geek Node and they are running a competition where you can stand a chance to win 1 of 10 Steam keys for Riders of Asgard. http://www.geeknode.co.za/2017/05/win-1-10-riders-asgard-steam-keys/ Terms and Conditions apply, please see the competition page for more information.
We will be attending Geek Fest 2017 on the weekend of the 13th and 14th May 2017 at Montecasino in South Africa. Come and find us at the Geek Node stand who are graciously hosting us for the weekend and say hi. We will have the game available to play and you can stand a chance to win some prizes. http://www.geekfest.co.za/ http://www.geeknode.co.za/
We will be attending Geek Fest 2017 on the weekend of the 13th and 14th May 2017 at Montecasino in South Africa. Come and find us at the Geek Node stand who are graciously hosting us for the weekend and say hi. We will have the game available to play and you can stand a chance to win some prizes. http://www.geekfest.co.za/ http://www.geeknode.co.za/
Geek Node (who initially did a preview review of the game) have now followed up with a whole new review ... and we think they like it. http://www.geeknode.co.za/2017/04/riders-of-asgard/ "Riders of Asgard is a very quirky game that offers a new perspective on BMX sports games."
Geek Node (who initially did a preview review of the game) have now followed up with a whole new review ... and we think they like it. http://www.geeknode.co.za/2017/04/riders-of-asgard/ "Riders of Asgard is a very quirky game that offers a new perspective on BMX sports games."
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following: Wait, what happened to version 1.0.7? After we built the 1.0.7 release, we picked up some bugs and instead of releasing it, we decided to fix the bugs and release a new version instead.
- BRANCHED - game to version 1.0.8.
- FIXED - bug where the Chest hunter achievements were not being triggered.
- FIXED - bug where player could lane-transfer too far when on a loop.
- FIXED - bug where player could transfer into empty hole in The Shipyard by adding new ramps.
- FIXED - bug where camera was not adjusting to the correct height in The Floating Hills.
- FIXED - bug where Helmet 5 and 6, and Shield 5 and 6 was not being loaded as Owned if the player purchased it.
- FIXED - bug in The Village where player could get stuck between level edge and ramp.
- FIXED - bug where fuse ould appear when Dragonpack 3 was not selected.
- FIXED - bug where new Dragonpack was not showing in the local multiplayer profile menu.
- FIXED - bug where new Dragonpack was not being shown in on the ragdoll in multiplayer.
- FIXED - bug where new Dragonpack was not triggering the explosion in multiplayer.
- ADDED - functionality to prepare for new Dragonpack.
- ADDED - new Dragonpack to the game. This pack is unlocked by collecting a total of 9000 gold.
- ADDED - new Dragonpack to worldmap.
- ADDED - new Dragonpack to Save/Load system.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following: Wait, what happened to version 1.0.7? After we built the 1.0.7 release, we picked up some bugs and instead of releasing it, we decided to fix the bugs and release a new version instead.
- BRANCHED - game to version 1.0.8.
- FIXED - bug where the Chest hunter achievements were not being triggered.
- FIXED - bug where player could lane-transfer too far when on a loop.
- FIXED - bug where player could transfer into empty hole in The Shipyard by adding new ramps.
- FIXED - bug where camera was not adjusting to the correct height in The Floating Hills.
- FIXED - bug where Helmet 5 and 6, and Shield 5 and 6 was not being loaded as Owned if the player purchased it.
- FIXED - bug in The Village where player could get stuck between level edge and ramp.
- FIXED - bug where fuse ould appear when Dragonpack 3 was not selected.
- FIXED - bug where new Dragonpack was not showing in the local multiplayer profile menu.
- FIXED - bug where new Dragonpack was not being shown in on the ragdoll in multiplayer.
- FIXED - bug where new Dragonpack was not triggering the explosion in multiplayer.
- ADDED - functionality to prepare for new Dragonpack.
- ADDED - new Dragonpack to the game. This pack is unlocked by collecting a total of 9000 gold.
- ADDED - new Dragonpack to worldmap.
- ADDED - new Dragonpack to Save/Load system.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following:
- BRANCHED - game to version 1.0.6
- ADDED - support for all native resolutions detected on the PC.
- ADDED - default resolution check to ensure the game starts up in a suitable resolution.
- ADDED - the option to go directly to the Profile Page from the Pause Menu.
- CHANGED - all the menus with chains to ensure the Chains are long enough in all resolutions.
- CHANGED - the DPI scaling a little to work with the new Menu layouts.
- CHANGED - placement of some of the gold in The Dark Woods.
- CHANGED - some of the plugins no longer required for the project.
- CHANGED - auto-transfer path for The DarkWoods.
- FIXED - bug where player could get stuck in cloud on The Floating Hills.
- FIXED - bug where player could land between lanes without crashing on The Floating Hills.
- FIXED - bug where player could land between lanes without crashing on The Train.
- FIXED - bug where player could land on house in The Village without crashing.
- FIXED - bug where some of the shadows in The Village were too dark.
- FIXED - bug where could get stuck behind crate on The Train.
- FIXED - bug where you can get stuck on Spine Dirt jumps on The Train Level.
- FIXED - bug where you could change the level name on Score and Survival leaderboards.
- FIXED - bug where native resolutions were not being saved when changed.
- FIXED - bug where native resolutions were not being loaded on start up.
- FIXED - bug where Steam VR was enabled and possibly was responsible for starting up the VR peripherals for some players.
- FIXED - bug where lower resolutions weren't scaling the UI correctly.
- FIXED - bug where Level 1-1 Challenge 3 was being set as true if pickup 3 was collected upon loading.
- FIXED - bug where Tutorial Info could load over Pause Menu.
- FIXED - bug where scaling of the UI wasn't working correctly.
- FIXED - bug where player could get stuck between 2 ramps in The Market.
- FIXED - bug where Player could jump over the edge of the map in The Village.
- FIXED - bug where player was not automatically reset after crashing in free ride mode.
- FIXED - bug where player could land under the walkway on The Market
- FIXED - the placement of a dirtramp in The Floating Hills
- FIXED - bug where player could land behind ramp on The Floating Hills
- FIXED - bug where player could land on the rails in The Darkwoods without crashing.
- FIXED - bug on Shipwrecked where player could transfer too far forward and get stuck in a hole.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following:
- BRANCHED - game to version 1.0.6.
- ADDED - support for all native resolutions detected on the PC.
- ADDED - default resolution check to ensure the game starts up in a suitable resolution.
- ADDED - the option to go directly to the Profile Page from the Pause Menu.
- CHANGED - all the menus with chains to ensure the Chains are long enough in all resolutions.
- CHANGED - the DPI scaling a little to work with the new Menu layouts.
- CHANGED - placement of some of the gold in The Dark Woods.
- CHANGED - some of the plugins no longer required for the project.
- CHANGED - auto-transfer path for The DarkWoods.
- FIXED - bug where player could get stuck in cloud on The Floating Hills.
- FIXED - bug where player could land between lanes without crashing on The Floating Hills.
- FIXED - bug where player could land between lanes without crashing on The Train.
- FIXED - bug where player could land on house in The Village without crashing.
- FIXED - bug where some of the shadows in The Village were too dark.
- FIXED - bug where could get stuck behind crate on The Train.
- FIXED - bug where you can get stuck on Spine Dirt jumps on The Train Level.
- FIXED - bug where you could change the level name on Score and Survival leader boards.
- FIXED - bug where native resolutions were not being saved when changed.
- FIXED - bug where native resolutions were not being loaded on start up.
- FIXED - bug where Steam VR was enabled and possibly was responsible for starting up the VR peripherals for some players.
- FIXED - bug where lower resolutions weren't scaling the UI correctly.
- FIXED - bug where Level 1-1 Challenge 3 was being set as true if pickup 3 was collected upon loading.
- FIXED - bug where Tutorial Info could load over Pause Menu.
- FIXED - bug where scaling of the UI wasn't working correctly.
- FIXED - bug where player could get stuck between 2 ramps in The Market.
- FIXED - bug where player could jump over the edge of the map in The Village.
- FIXED - bug where player was not automatically reset after crashing in free ride mode.
- FIXED - bug where player could land under the walkway on The Market.
- FIXED - the placement of a dirt ramp in The Floating Hills.
- FIXED - bug where player could land behind ramp on The Floating Hills.
- FIXED - bug where player could land on the rails in The Darkwoods without crashing.
- FIXED - bug on Shipwrecked where player could transfer too far forward and get stuck in a hole.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the first release of such an update and includes the following: BRANCHED - game to version 1.0.5 FIXED - bug where player could get stuck on the fire in The Village. FIXED - bug where player could get stuck on rock in Shipwrecked. FIXED - bug where the angles of 2 ramps in The Village could prevent the player from over jumping too easily and losing all their speed. FIXED - minor code and widget bug fixes. Should you encounter issues with the game, please contact us here through the Discussions page or via our support email at support@gobbogames.co.za. Please also feel free to provide us with any feedback as we want to make the game the best game we possibly can.
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the first release of such an update and includes the following:
- BRANCHED - game to version 1.0.5
- FIXED - bug where player could get stuck on the fire in The Village.
- FIXED - bug where player could get stuck on rock in Shipwrecked.
- FIXED - bug where the angles of 2 ramps in The Village could prevent the player from over jumping too easily and losing all their speed.
- FIXED - minor code and widget bug fixes.
In this blog, we go over the various elements that made it in to the final release of the game. This blog is meant to provide some more information about the final features as well as what we are planning for the future. With only 9 days to go to the final release ... we think you will be pleasantly surprised at the final release. https://gobbogamesa.tumblr.com/post/158700121439/riders-of-asgard-on-steam
We have released Demo v1.0.1 which includes a few minor fixes for the Demo version. [BRANCHED] Code to v1.0.1. [FIXED] Bug where the tips were not displaying properly or at the wrong times. [FIXED] Bug where the wrapping of tips was not correct. [FIXED] Bug with wrapping of the tips wasn't displaying properly.
In preparation of the imminent release of Riders of Asgard v1.0, we have reset the leaderboards. This will be the last time we reset the leaderboards. We look forward to seeing the scores you rack up and we hope you share the scores on our Twitter account.
We are happy to announce that the Alpha Demo can now be downloaded from the Steam Store page. This is a fully working demo and is exactly the same as the demo released to the public last year and is now linked to your Steam account. If you haven't tried the game yet, we highly recommend you download the demo and take the game for a spin. Please send us all feedback as we are always aiming to make the game the best it can be. Get Ready to be the Biking Viking!
Riders of Asgard
Gobbo Games
Gobbo Games
First Quarter 2017
Sports Singleplayer Multiplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(13 reviews)
http://www.ridersofasgard.com/
https://store.steampowered.com/app/552370 
The Game includes VR Support
Riders of Asgard - Linux [1.74 G]
Riders of Asgard - Soundtrack
Riders of Asgard is much more than your average run-of-the-mill, Viking BMX game. It’s a historically correct Viking BMX game, with historically accurate Viking bikes and locations.
So go ahead! Be the Biking Viking!
Features
- Choose Your Path - Play the level as you see fit and choose your own path to pull off the best tricks and unlock the special bar.
- Choose Your Style - Use the gold you earn while playing the game to upgrade your bike and viking.
- Choose Your Tricks - While you play, choose your trick-set and use those tricks to earn more points and climb the leader board.
- Choose Your Opponents - One of the later releases will include full multiplayer support, take on your friends and out trick them.
- Choose Your Control - The game has full support for game controllers and the developers actually recommend playing the game using a controller.
- OS: Ubuntu 14.04
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or higher with latest NVIDIA binary drivers
- Storage: 2 GB available space
- OS: Ubuntu 16.04Memory: 8 GB RAMStorage: 2 GB available space
- Memory: 8 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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