Version 1.1.1 Released...
[ 2017-06-28 07:39:37 CET ] [ Original post ]
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following as well as a host of performance updates:
- BRANCHED - Code to version 1.1.1
- CHANGED - Upgraded project to UE 4.16.
- SWITCHED - To forward renderer.
- ADJUSTED - Layouts and ramp rotations on Forest, Village, Shipyard and Highseas levels, to work better with 4.16's updated physics.
- ADJUSTED - Lighting and fog on The Worldmap, Forest, Village, Shipyard and Highseas, to make it look better with 4.16's new tone mapper, and fix minor issues that came up in switching to Forward Shading.
- ADJUSTED - Shadow fade out settings to show dynamic shadows from greater distances.
- ADJUSTED - Ramp angles on the floating hills for new Physics.
- ADJUSTED - Player stats to work better with new Physics.
- ADJUSTED - Cull distance of foliage in the Forest.
- ADJUSTED - Timing of Loading Widget to make it as fast as possible while still allowing the level to load.
- ADJUSTED - Shipwrecked level Particle effects.
- CHANGED - Decal shadow to only show if Dynamic shadows are disabled.
- CHANGED - Some more world map settings.
- REBUILT - The lighting for all levels.
- DISABLED - The Light component on the candles on Shipwrecked, as this is barely visible and caused a big performance hit.
- DISABLED - Unneeded shadow casting on Pickup lights.
- ADDED - Foliage Quality Settings to the Graphics menu.
- ADDED - Quality and density settings all foliage in levels.
- ADDED - Foliage on The Floating Hills to Foliage Quality settings.
- FIXED - Physics forces applied to make the loop work.
- FIXED - Wheel shadows not showing sometimes.
- FIXED - Physics forces on Boosts.
- FIXED - Profile pages to work with new engine version.
- FIXED - Bug that appeared with engine upgrade where player would have to press Pause twice to pause the game.
- FIXED - Tree arch not fading out when in front of camera on Shipwrecked.
- FIXED - Volume issues with Ambient sound on Shipwrecked.
- FIXED - Bug where surface sound settings were not being set on Shipwrecked.
- FIXED - Minor floor clipping issue on Shipwrecked.
- FIXED - Bug on The Valley where the far right Checkpoint would sometimes not work correctly.
- FIXED - The landscape paint in a few place in The Valley.
- FIXED - Floor height in The Market that made player float above the ground in some places.
- FIXED - Angle of ramp on The Market that was a bit off.
- FIXED - Some console errors on these files indicating the engine version was blank.
Version 1.1.1 Released...
[ 2017-06-28 07:39:37 CET ] [ Original post ]
In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following as well as a host of performance updates:
- BRANCHED - Code to version 1.1.1
- CHANGED - Upgraded project to UE 4.16.
- SWITCHED - To forward renderer.
- ADJUSTED - Layouts and ramp rotations on Forest, Village, Shipyard and Highseas levels, to work better with 4.16's updated physics.
- ADJUSTED - Lighting and fog on The Worldmap, Forest, Village, Shipyard and Highseas, to make it look better with 4.16's new tone mapper, and fix minor issues that came up in switching to Forward Shading.
- ADJUSTED - Shadow fade out settings to show dynamic shadows from greater distances.
- ADJUSTED - Ramp angles on the floating hills for new Physics.
- ADJUSTED - Player stats to work better with new Physics.
- ADJUSTED - Cull distance of foliage in the Forest.
- ADJUSTED - Timing of Loading Widget to make it as fast as possible while still allowing the level to load.
- ADJUSTED - Shipwrecked level Particle effects.
- CHANGED - Decal shadow to only show if Dynamic shadows are disabled.
- CHANGED - Some more world map settings.
- REBUILT - The lighting for all levels.
- DISABLED - The Light component on the candles on Shipwrecked, as this is barely visible and caused a big performance hit.
- DISABLED - Unneeded shadow casting on Pickup lights.
- ADDED - Foliage Quality Settings to the Graphics menu.
- ADDED - Quality and density settings all foliage in levels.
- ADDED - Foliage on The Floating Hills to Foliage Quality settings.
- FIXED - Physics forces applied to make the loop work.
- FIXED - Wheel shadows not showing sometimes.
- FIXED - Physics forces on Boosts.
- FIXED - Profile pages to work with new engine version.
- FIXED - Bug that appeared with engine upgrade where player would have to press Pause twice to pause the game.
- FIXED - Tree arch not fading out when in front of camera on Shipwrecked.
- FIXED - Volume issues with Ambient sound on Shipwrecked.
- FIXED - Bug where surface sound settings were not being set on Shipwrecked.
- FIXED - Minor floor clipping issue on Shipwrecked.
- FIXED - Bug on The Valley where the far right Checkpoint would sometimes not work correctly.
- FIXED - The landscape paint in a few place in The Valley.
- FIXED - Floor height in The Market that made player float above the ground in some places.
- FIXED - Angle of ramp on The Market that was a bit off.
- FIXED - Some console errors on these files indicating the engine version was blank.
Riders of Asgard
Gobbo Games
Gobbo Games
First Quarter 2017
Sports Singleplayer Multiplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(13 reviews)
http://www.ridersofasgard.com/
https://store.steampowered.com/app/552370 
The Game includes VR Support
Riders of Asgard - Linux [1.74 G]
Riders of Asgard - Soundtrack
Riders of Asgard is a fun and challenging Viking BMX game. Unlock new maps and gain access to previously unreachable places by completing Challenges and earning Stat points to upgrade your rider. Riders of Asgard will feature a full single player campaign as well as local multiplayer modes to take on you friends.
Riders of Asgard is much more than your average run-of-the-mill, Viking BMX game. It’s a historically correct Viking BMX game, with historically accurate Viking bikes and locations.
So go ahead! Be the Biking Viking!
Riders of Asgard is much more than your average run-of-the-mill, Viking BMX game. It’s a historically correct Viking BMX game, with historically accurate Viking bikes and locations.
So go ahead! Be the Biking Viking!
Features
- Choose Your Path - Play the level as you see fit and choose your own path to pull off the best tricks and unlock the special bar.
- Choose Your Style - Use the gold you earn while playing the game to upgrade your bike and viking.
- Choose Your Tricks - While you play, choose your trick-set and use those tricks to earn more points and climb the leader board.
- Choose Your Opponents - One of the later releases will include full multiplayer support, take on your friends and out trick them.
- Choose Your Control - The game has full support for game controllers and the developers actually recommend playing the game using a controller.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or higher with latest NVIDIA binary drivers
- Storage: 2 GB available space
- OS: Ubuntu 16.04Memory: 8 GB RAMStorage: 2 GB available space
- Memory: 8 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB