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Summer Development Update
The Hex is completely playable from start to finish. This is a huge milestone for a scene-by-scene narrative game; if it were a book, every chapter would be written. I accomplished this at the end of June and since then I have been revisiting parts of the game that I feel are the weakest and improving them. There are still some rough edges to smooth out but I hope to enter a ‘beta’ phase starting in early August.
The months leading up to June had been spent mostly on the final chapter of the game. It’s a doozy. The final chapter takes place in 3D scenes with some 2D puzzle solving on computer screens in the same vein as The Witness. I worked with 3D art superstar @ArtOfSully to create these scenes and they look fantastic. Minor spoiler: [spoiler]the final chapter also includes voice acting, from a very talented voice actor by the name of Michael Mola.[/spoiler] By drawing gameplay and story elements from all the previous chapters I think this final section ties things together nicely. I also recently completed the last few sections of the adrenaline filled top-down shooter chapter. This chapter comes second to last and is inspired by Hotline Miami in a lot of ways. @JonahSenzel, the mastermind behind the music and sound of The Hex (and also Pony Island), has some particularly awesome music tracks for this section.
I would love to send the beta to some people who are interested in this type of game to get feedback. You would have to be alright with slightly spoiling the experience by playing an incomplete and less stable version. But if you’re really eager send me an email at daniel.mullins.games@gmail.com. If I end up with a lot of requests I may have to be selective! Thanks for reading, thanks for waiting! This crazy thing is the biggest game I’ve ever made and I’m excited to release it.
[ 2018-07-13 18:22:57 CET ] [ Original post ]
Hello! It’s been a long stretch without a peep from me about The Hex. My silence means only that I have been spending my time making the game and taking little time to make posts about it. Progress has never slowed down, there’s just a ton of game to make!
What stage is the game at?
The Hex is completely playable from start to finish. This is a huge milestone for a scene-by-scene narrative game; if it were a book, every chapter would be written. I accomplished this at the end of June and since then I have been revisiting parts of the game that I feel are the weakest and improving them. There are still some rough edges to smooth out but I hope to enter a ‘beta’ phase starting in early August.
What have I been up to?
The months leading up to June had been spent mostly on the final chapter of the game. It’s a doozy. The final chapter takes place in 3D scenes with some 2D puzzle solving on computer screens in the same vein as The Witness. I worked with 3D art superstar @ArtOfSully to create these scenes and they look fantastic. Minor spoiler: [spoiler]the final chapter also includes voice acting, from a very talented voice actor by the name of Michael Mola.[/spoiler] By drawing gameplay and story elements from all the previous chapters I think this final section ties things together nicely. I also recently completed the last few sections of the adrenaline filled top-down shooter chapter. This chapter comes second to last and is inspired by Hotline Miami in a lot of ways. @JonahSenzel, the mastermind behind the music and sound of The Hex (and also Pony Island), has some particularly awesome music tracks for this section.
Interested in playing the beta?
I would love to send the beta to some people who are interested in this type of game to get feedback. You would have to be alright with slightly spoiling the experience by playing an incomplete and less stable version. But if you’re really eager send me an email at daniel.mullins.games@gmail.com. If I end up with a lot of requests I may have to be selective! Thanks for reading, thanks for waiting! This crazy thing is the biggest game I’ve ever made and I’m excited to release it.
[ 2018-07-13 18:22:57 CET ] [ Original post ]
The Hex
Daniel Mullins Games
Developer
Daniel Mullins Games
Publisher
Some time in 2017
Release
Singleplayer Tags
Game News Posts:
20
🎹🖱️Keyboard + Mouse
Very Positive
(3785 reviews)
The Game includes VR Support
Public Linux Depots:
- The Hex (Linux) [1.01 G]
In a creaky old tavern, in a forgotten corner of the video game universe, a storm is raging. The barkeep gets a patchy phone call. It's hard to tell what the caller is saying, but this much is clear: someone in this tavern is planning a murder.
There are six patrons of the tavern; all of them are video game genre protagonists gone astray. There's The Spacemarine, The Sorceress, The Platformer, The Fighter, The Apocalypse Survivor, and The First Person Perspective. By exploring their memories you may discover the identity of the murderer... or you may find a much darker secret.
This game is about as indie as it gets.
Daniel Mullins - Programming, Art, Design, Writing
Jonah Senzel - Music, Sound Design
There are six patrons of the tavern; all of them are video game genre protagonists gone astray. There's The Spacemarine, The Sorceress, The Platformer, The Fighter, The Apocalypse Survivor, and The First Person Perspective. By exploring their memories you may discover the identity of the murderer... or you may find a much darker secret.
In The Hex you will...
- Control the six patrons to explore the dark and enigmatic tavern
- Delve into the memories of these cast-aside game protagonists to learn the truth of their past
- Learn the identity of the would-be murderer... as well as the victim
This game is about as indie as it gets.
Daniel Mullins - Programming, Art, Design, Writing
Jonah Senzel - Music, Sound Design
MINIMAL SETUP
- OS: Ubuntu 12.04Memory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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