This is it! The patch for the infamous Multiplayer Save bug. This represents a near-total rewrite of the game’s unlock system, as well as parts of the save system.
Now, when you join an online game, your entire personal unlock list will be brought into that game with you. And, when you save the game online (including auto-save), that list will get saved back into the save file that it came from. (Story progress still only saves for the host.)
Your existing save files will be upgraded when you load them. Duplicate characters will be merged. If they had inventory or money, that inventory and money will be assigned to different player slots (it gets merged if you have 0 items and less than $3). Characters with less-than-baseline stats will have those stats upgraded.
For a more detailed explanation about why this patch was necessary, see http://steamcommunity.com/app/422810/discussions/0/135511455872012053/
Highlighted Unlock Fixes:
Your full character list is now available in online multiplayer games
Changes to your characters are saved in online multiplayer games
Fixed a bug where two players playing as the same character could overwrite each other’s character data
Fixed a bug where the 10th save slot would always be overwritten by new saves
Better handling of player names in online games
Fixed issues with Mike and Chris changing skins
Calvin now gets his lifter in Arena matches
HUD drop-in now works for couch multiplayer
Fixed drop-in support for couch multiplayer in arena matches
Fixed characters being unlocked with zeroed stats
Other Highlights:
Fixed potential infinite stun in the final fight
Fixed two moves whose inputs were activating other moves due to internal ordering (Bruno Suplex, Rudy Shining Wizard)
Fixed weather flickering in online multiplayer
Fixed controller rumble in network games being sent to the wrong local player slot
Fixed head icon and card for a Rudy skin
Fixed crime being reported on the subway train
Fixed a scene in the ending credits restarting on controller input
Fixed Mike’s Twirly Noodle not being usable unless Bobsled was also unlocked
Fixed Chris’s backhand grapple
Fixed bug where a player grabbing a victim from another could leave the original attacker temporarily stuck
Work-around for a handle leak in .NET on Windows 10
River City Ransom: Underground Linux BETA [129.29 M]
One of the best beat'em ups of the NES era is back!
Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.
Features:
Online co-op and arena death match for up to 4 players
A new chapter in the River City universe
10 playable heroes in the story campaign, each with their own fighting style
30 enemies to vanquish
140 levels to explore, complete with hazards and secrets
22 shops to upgrade your characters
Arena multiplayer combat mode features team selection, modifier modes, and CPU partners: can you unlock every fighter?
MINIMAL SETUP
OS: glibc 2.15+. 32/64-bit
Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
Memory: 3 GB RAM
Graphics: 512MB GPU. OpenGL 3.0+ (2.1 with ARB extensions acceptable)
Storage: 120 MB available spaceAdditional Notes: A faster processor may be required for online multiplayer. SDL_GameController devices supported.