River City Ransom: Underground
Conatus Creative Inc. Developer
Conatus Creative Inc. Publisher
2017-02-27 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2014 reviews)
The Game includes VR Support
Public Linux Depots:- River City Ransom: Underground Linux BETA [129.29 M]
Patch Notes - Update #15 - Retrosity and OSTIt's hard to believe that we began working on River City Ransom: Underground five years ago, and the game released a little over a year ago. We wanted to celebrate that milestone by releasing a few "cutting room floor" features that were close to our heart. So let's get things started with what's in this update, "Retrosity", available now and as an OST bundle for 50% off this week!

Retrosity Filters
Nothing complements a retro game nicer than a pair of nostalgia goggles. You'll now find "Retrosity" settings in your game's Graphics settings, which allow you to relive some of your favourite old school palettes and filters. As some astute players noticed, we had most of the palettes in the code already, but couldn't get the filter experience polished in time for launch. We adapted and extended the excellent work of J. Kyle Pittman, and you can read more about the techniques used here. Try them all!

Exploding Barrels
Mysterious barrels are popping up all over River City. The rumour is, these nefarious slush buckets are being delivered late at night from trucks from Merv Enterprises' private landfill. Use them to your advantage for crowd control!

Alexis the Hero
By popular demand, Alexis is now an unlockable hero. This means you can take her through the story campaign as well as in the arena. To accommodate her story challenge, we've added a few moves to balance out her ground game.

Shoulder Ram
Use this sweeping knockdown attack to put distance between you and your foe, and open up juggling opportunities.

Spin Kick / Grapple Kick
Alexis now has a suitable secondary attack to keep enemies at bay sneaking up behind, and which she also employs when grappling.
OST Bundle

We're happy to announce that the OST in both MP3 and FLAC formats is available for sale starting now, either standalone or as a bundle. Dino Lionetti regales your ears with a classically inspired River City soundtrack. If you missed out on the OST backer rewards, this is a great time to pick this up at a discount.
[ 2018-05-01 17:47:19 CET ] [ Original post ] Patch Notes - Update # 14 - Happy Holidays!We hope you're enjoying your holiday break!
This latest patch just adds a little holiday fun somewhere in River City.
Stay safe, have fun, and don't turn into coins. Not even bitcoins!
Team RCRU
[ 2017-12-30 16:53:30 CET ] [ Original post ] Patch Notes - Update # 14 - Happy Holidays!We hope you're enjoying your holiday break!
This latest patch just adds a little holiday fun somewhere in River City.
Stay safe, have fun, and don't turn into coins. Not even bitcoins!
Team RCRU
[ 2017-12-30 16:53:30 CET ] [ Original post ] Patch Notes - Update #13 - Big Gameplay ImprovementsIt is my pleasure to present to you the "Big Gameplay Improvements" update. Based on your feedback this year, and feedback gathered from the forum, we put together this patch to solve the most common gameplay complaints we have received.
Changes:
- Police in River City are now under-staffed. Your first crime is free!
- Kingpins are now scary... for everyone except you! You will easily catch them!
- After you win, River City goes (mostly) back to normal
- If you run across an entire level, you are no longer rewarded with an invisible wall
- Charge moves do not trigger across level boundaries
- The default throw does damage again
- Fixed missing animations after throw-release from grapple moves
- Dojos now tell you the minimum level requirement for moves
- The standard knockback animation no longer depends on damage dealt (ie: strength)
- Improved calculation of the stamina threshold for desperation moves
- Changed how energy regeneration and max-energy gain from items are calculated
- Fixed missing XP rewards for a few bosses
- Mike: Now comes with Fat moves as standard
- Mike: Fixed move list text for Plumber Jump Kick and Inch Punch
- Rudy: Fixed move input for Mud Stomp
- Provie: Adjusted shop items to match Provie's actual moves (removed Pop Up, added Frizzle)
- Wes: Fixed Grapple Knee and Grapple Elbow (from front grapples)
- Alexis: Tweeky no longer gets stuck and can no longer hover
- Backer: Fixed Arm Bar Reversal
- Sewers 2: Can no longer fall behind the level on the right hand side
- Forest River: Fixed respawning after you fall off a log
- Merv Elevator: Turned off police spawning due to wanted level
- Oak Hill Mall: Fixed Le Jambon Cache door (for players at night) and Dragon's Dojo door (for AI)
- Minor fixes for the Chinese translation
Thank you to everyone who has given feedback, posted to the forum, and posted a review.
[ 2017-12-07 05:51:01 CET ] [ Original post ] Patch Notes - Update #13 - Big Gameplay ImprovementsIt is my pleasure to present to you the "Big Gameplay Improvements" update. Based on your feedback this year, and feedback gathered from the forum, we put together this patch to solve the most common gameplay complaints we have received.
Changes:
- Police in River City are now under-staffed. Your first crime is free™!
- Kingpins are now scary... for everyone except you! You will easily catch them!
- After you win, River City goes (mostly) back to normal
- If you run across an entire level, you are no longer rewarded with an invisible wall
- Charge moves do not trigger across level boundaries
- The default throw does damage again
- Fixed missing animations after throw-release from grapple moves
- Dojos now tell you the minimum level requirement for moves
- The standard knockback animation no longer depends on damage dealt (ie: strength)
- Improved calculation of the stamina threshold for desperation moves
- Changed how energy regeneration and max-energy gain from items are calculated
- Fixed missing XP rewards for a few bosses
- Mike: Now comes with Fat moves as standard
- Mike: Fixed move list text for Plumber Jump Kick and Inch Punch
- Rudy: Fixed move input for Mud Stomp
- Provie: Adjusted shop items to match Provie's actual moves (removed Pop Up, added Frizzle)
- Wes: Fixed Grapple Knee and Grapple Elbow (from front grapples)
- Alexis: Tweeky no longer gets stuck and can no longer hover
- Backer: Fixed Arm Bar Reversal
- Sewers 2: Can no longer fall behind the level on the right hand side
- Forest River: Fixed respawning after you fall off a log
- Merv Elevator: Turned off police spawning due to wanted level
- Oak Hill Mall: Fixed Le Jambon Cache door (for players at night) and Dragon's Dojo door (for AI)
- Minor fixes for the Chinese translation
Thank you to everyone who has given feedback, posted to the forum, and posted a review.
[ 2017-12-07 05:51:01 CET ] [ Original post ] Patch Notes - Update #12 - RCRU Holiday UpdateRCRU Holiday Update
We've just released an update to River City Ransom: Underground in time for the holidays. To celebrate, the game will be 50% off on Steam from now until Monday, November 20th at 10AM PST / 1PM EST.

OST Relaunch
We're excited to release Dino Lionetti's new soundtrack for River City Ransom: Underground! Dino, one of the talents behind Cheap Dinosaurs, co-composed the original soundtrack for the game. Now he's back with an all new rendition, blending hints of classic Technōs groove with subtle, catchy, and cohesive tunes we think you'll love.
Now available in Simplified Chinese
Thanks to great work by IndieNova and Project Gutenberg, RCRU is now available in Simplified Chinese! This language option will appear automatically in the game options menu as well as through the Steam client.
Have a happy holiday!
[ 2017-11-16 18:27:55 CET ] [ Original post ] Patch Notes - Update #12 - RCRU Holiday UpdateRCRU Holiday Update
We've just released an update to River City Ransom: Underground in time for the holidays. To celebrate, the game will be 50% off on Steam from now until Monday, November 20th at 10AM PST / 1PM EST.

OST Relaunch
We're excited to release Dino Lionetti's new soundtrack for River City Ransom: Underground! Dino, one of the talents behind Cheap Dinosaurs, co-composed the original soundtrack for the game. Now he's back with an all new rendition, blending hints of classic Techns groove with subtle, catchy, and cohesive tunes we think you'll love.
Now available in Simplified Chinese
Thanks to great work by IndieNova and Project Gutenberg, RCRU is now available in Simplified Chinese! This language option will appear automatically in the game options menu as well as through the Steam client.
Have a happy holiday!
[ 2017-11-16 18:27:02 CET ] [ Original post ] Patch Notes - Update #11This is a minor bug-fixing patch.
Bug fixes:
- Fix a crash bug when the game detects an unsupported language at startup.
[ 2017-07-04 06:12:18 CET ] [ Original post ] Patch Notes - Update #11This is a minor bug-fixing patch.
Bug fixes:
- Fix a crash bug when the game detects an unsupported language at startup.
[ 2017-07-04 06:12:18 CET ] [ Original post ] Humble Store Launch Week SaleWe're pleased to announce that River City Ransom: Underground is now available on the Humble Store!
Humble Store Link: https://www.humblebundle.com/store/river-city-ransom-underground
To celebrate, we're offering our launch week 20% discount from now until Friday, May 26th at 9AM PST. If you have the game on your wishlist, now is a great time to pick up River City Ransom: Underground on Steam through the Humble Store!
Thanks,
Team RCRU
[ 2017-05-22 16:09:33 CET ] [ Original post ] Humble Store Launch Week SaleWe're pleased to announce that River City Ransom: Underground is now available on the Humble Store!
Humble Store Link: https://www.humblebundle.com/store/river-city-ransom-underground
To celebrate, we're offering our launch week 20% discount from now until Friday, May 26th at 9AM PST. If you have the game on your wishlist, now is a great time to pick up River City Ransom: Underground on Steam through the Humble Store!
Thanks,
Team RCRU
[ 2017-05-22 16:09:33 CET ] [ Original post ] Patch Notes - Update #10Hello all! We're back with another patch. We have some other stuff in the works, but we wanted to get these bug fixes out as soon as possible.
Features:
- Added categories to the move list (first part of several planned UI improvements)
Bug fixes:
- Fix Bruno MJ Shooting Star not unlocking when purchased
- Fix loss of control bug if a pop-up appears in the arcade restroom
- Fix Steam language choice not overwriting options language choice
- Turn off dynamic respawn in movie theatre
- Fixed a crash in a story script if Wes is not present
[ 2017-05-20 02:21:07 CET ] [ Original post ] Patch Notes - Update #10Hello all! We're back with another patch. We have some other stuff in the works, but we wanted to get these bug fixes out as soon as possible.
Features:
- Added categories to the move list (first part of several planned UI improvements)
Bug fixes:
- Fix Bruno MJ Shooting Star not unlocking when purchased
- Fix loss of control bug if a pop-up appears in the arcade restroom
- Fix Steam language choice not overwriting options language choice
- Turn off dynamic respawn in movie theatre
- Fixed a crash in a story script if Wes is not present
[ 2017-05-20 02:21:07 CET ] [ Original post ] Patch Notes - Update #9This small-but-important patch fixes the top 14 reported crashes, which accounts for over 90% of the crashes in the game code by occurrence. (Note that this does not include crashes caused by GPU- and system-related problems.)
Highlights
- Fixed common crashes
- Made it much harder to get stunlocked by the gas cop
[ 2017-04-08 06:55:20 CET ] [ Original post ] Patch Notes - Update #9This small-but-important patch fixes the top 14 reported crashes, which accounts for over 90% of the crashes in the game code by occurrence. (Note that this does not include crashes caused by GPU- and system-related problems.)
Highlights
- Fixed common crashes
- Made it much harder to get stunlocked by the gas cop
[ 2017-04-08 06:55:20 CET ] [ Original post ] Patch Notes - Update #8Hello everyone! Here's a weekend patch to a fix few more reported issues. (-DC)
Highlights:
- Fixed local player drop-ins
- Fixed epilogue loop in NG+ if player skipped the final cutscene
- Fixed Glen's Hip Toss and Kick Toss doing no damage
- Fixed cases where weather was appearing indoors (dojos, elevator)
- Fixed cases where weapons stored in a hideout just before saving would not save
- Fixed NG+ chapter selection clearing side quest progress
- Fixed Rudy's hidden book not triggering
- Fixed bug where soda machines were vending the wrong brand
- Fixed arm positioning for Riki skin
Patch 8a:
- Fixed an item duplication bug.
[ 2017-04-02 08:53:33 CET ] [ Original post ] Patch Notes - Update #8Hello everyone! Here's a weekend patch to a fix few more reported issues. (-DC)
Highlights:
- Fixed local player drop-ins
- Fixed epilogue loop in NG+ if player skipped the final cutscene
- Fixed Glen's Hip Toss and Kick Toss doing no damage
- Fixed cases where weather was appearing indoors (dojos, elevator)
- Fixed cases where weapons stored in a hideout just before saving would not save
- Fixed NG+ chapter selection clearing side quest progress
- Fixed Rudy's hidden book not triggering
- Fixed bug where soda machines were vending the wrong brand
- Fixed arm positioning for Riki skin
[ 2017-04-02 08:53:33 CET ] [ Original post ] Patch Notes - Update #7Hello everyone! This is a general bug-fixing patch. Weve got more on the way. Enjoy!
Highlights
- Fixed bug where gas-grenade cop did not throw their grenade
- Fixed bug where inventory was not usable in Arena
- Fixed bug where objects could be carried out of Arena matches
- Fixed bug where menu music kept playing between Arena matches
- Fixed bug where double-jump would not reset after a soft landing
- Increased hat friction
- Fixed bug where Ivan failed to exit the Courtyard level
- Fixed Ether Vortex Rune
- Made AI run during the get to class scene
- Fixed falling from Blustery Kick Ex
[ 2017-03-29 13:21:31 CET ] [ Original post ] Patch Notes - Update #7Hello everyone! This is a general bug-fixing patch. We’ve got more on the way. Enjoy!
Highlights
- Fixed bug where gas-grenade cop did not throw their grenade
- Fixed bug where inventory was not usable in Arena
- Fixed bug where objects could be carried out of Arena matches
- Fixed bug where menu music kept playing between Arena matches
- Fixed bug where double-jump would not reset after a soft landing
- Increased hat friction
- Fixed bug where Ivan failed to exit the Courtyard level
- Fixed Ether Vortex Rune
- Made AI run during the “get to class” scene
- Fixed falling from Blustery Kick Ex
[ 2017-03-29 13:21:31 CET ] [ Original post ] Patch Notes - Update #6Hello,
We hope you're enjoying the multiplayer update!
We've got a lot cooking right now, but didn't want to hold off too long on addressing some bugs that we have fixed, so we're releasing another patch tonight, and hope to follow up again shortly.
Highlights:
Added a cool-down for tutorial pop-ups so they aren't inadvertently skipped
Added visual indicators when a vending machine is empty and when you have extracted all of its available contents
Fixed a possible loss of control bug with the lift to Merv Tower
Fixed a bug where the final boss could flip its body
Fixed enemies spawning too close to players when they transition into a level
Fixed issue where Tex could fall into water when fleeing
Fixed Cliffhanger achievement not triggering
Fixed excessive AI "back-off"
Fixed some hidden objects still retaining physics properties even when invisible
Fixed sound effect issues when multiple identical sounds trigger at the same time (i.e. when defeating multiple enemies at once)
Added a command line option to disable flashing effects that can negatively affect some players (use --noflash)
Added a command line option to override the port the game listens on, to work around port forwarding issues reported by some players (use --port X, where X is the desired port number)
For more information about the port forwarding workaround, see this thread: http://steamcommunity.com/app/422810/discussions/0/135511655650071338/
[ 2017-03-21 05:53:32 CET ] [ Original post ] Patch Notes - Update #5This is it! The patch for the infamous Multiplayer Save bug. This represents a near-total rewrite of the game’s unlock system, as well as parts of the save system.
Now, when you join an online game, your entire personal unlock list will be brought into that game with you. And, when you save the game online (including auto-save), that list will get saved back into the save file that it came from. (Story progress still only saves for the host.)
Your existing save files will be upgraded when you load them. Duplicate characters will be merged. If they had inventory or money, that inventory and money will be assigned to different player slots (it gets merged if you have 0 items and less than $3). Characters with less-than-baseline stats will have those stats upgraded.
For a more detailed explanation about why this patch was necessary, see http://steamcommunity.com/app/422810/discussions/0/135511455872012053/
Highlighted Unlock Fixes:
Your full character list is now available in online multiplayer games
Changes to your characters are saved in online multiplayer games
Fixed a bug where two players playing as the same character could overwrite each other’s character data
Fixed a bug where the 10th save slot would always be overwritten by new saves
Better handling of player names in online games
Fixed issues with Mike and Chris changing skins
Calvin now gets his lifter in Arena matches
HUD drop-in now works for couch multiplayer
Fixed drop-in support for couch multiplayer in arena matches
Fixed characters being unlocked with zeroed stats
Other Highlights:
- Fixed potential infinite stun in the final fight
- Fixed two moves whose inputs were activating other moves due to internal ordering (Bruno Suplex, Rudy Shining Wizard)
- Fixed weather flickering in online multiplayer
- Fixed controller rumble in network games being sent to the wrong local player slot
- Fixed head icon and card for a Rudy skin
- Fixed crime being reported on the subway train
- Fixed a scene in the ending credits restarting on controller input
- Fixed Mike’s Twirly Noodle not being usable unless Bobsled was also unlocked
- Fixed Chris’s backhand grapple
- Fixed bug where a player grabbing a victim from another could leave the original attacker temporarily stuck
- Work-around for a handle leak in .NET on Windows 10
[ 2017-03-14 08:44:52 CET ] [ Original post ] Patch Notes - Update #4Hello,
We've released another patch tonight which should be the last update before the multiplayer progress issues are resolved. Thank you for your patience.
Balance Highlights:
- Milk bottles now have the ability to withstand around three throws worth of collateral damage before breaking. This should alleviate a large portion of the pain in the milk run quest. It's still a challenge with multiple players, but hopefully a more fair one
- You will no longer trigger crime events if your character is thrown into citizens or civic property, since it was clearly not your fault
- Added more starting moves to all heroes
- Added substitution grapple moves that now allow all hero characters to participate in attacks when holding enemies from the front or back
- Rudy now enjoys increased grab duration time so he can perform more grapple combos
- Nerfed character throws from prone position (a.k.a "canon throws") so they no longer do damage, but are still effective for throwing enemies into pits or for crowd control
Bug Highlights:
- Fixed Chris' ability to perform combos and avoid charging moves during flurries
- Fixed move unlock mismatch causing Glen and Provie to not start with valid jump kicks
- Fixed bug where adopting one cat was unlocking the reward for adopting all cats
- Many move fixes across the board for all hero fighters
- Improved our ability to diagnose and fix network desynchronizations
[ 2017-03-10 08:09:46 CET ] [ Original post ] Patch Notes - Update #3Hello,
We're releasing an interim stability patch tonight while we prepare for larger changes.
Highlights:
Fixed numerous stability / control issues when invoking exit modals in all screens
Fixed dumpsters not being functional in multiplayer games
Fixed friendly fire not being functional in Arena mode
Added story difficulty selection to save file data so it persists between plays
Fixed issues with mid-game arena joining players not being assigned a team or arena stats
Fixed willpower/special meters not reverting to story levels after an arena match
Fixed bug where defense-rich items could cause max energy to reach 0
Fixed macOS builds not storing desynchronization diagnostic files
[ 2017-03-06 03:24:14 CET ] [ Original post ] Patch Notes - Update #2Hello again! We're still working on the fix for saving progress in multiplayer games. In the meantime, we have some more quick fixes we wanted to get out to you right away.
Highlights:
- Fixed bug where games saved in New Game+ mode would become regular saves
- Fixed bug where arena stats overwrote story stats if you used the training arena and exited through the classroom door
- Fixed bug where it was no longer possible to select non-hero unlocks in Arena mode
- Fixed bug where the button used to cycle inventory items did nothing
- Fixed bug where joining players could lose control in the menu system (Exit Arena, Exit To Title)
- Fixed rendering issues in the Pause Screen menus on macOS
[ 2017-03-02 15:01:30 CET ] [ Original post ] Patch Notes - Update #1Hello everyone! Thank you for playing River City Ransom: Underground. We've been working on this game for a long time, and we're so glad that it's finally out for you to enjoy.
That being said, we know a lot of you have run into issues playing the game, and we're working hard to fix those now. Last night we put out a quick patch to fix some of the major problems people have encountered.
I want to say, in particular, that our highest priority right now is fixing the issue where your progress in online games is not saved! This is a larger change, so it will be coming in a future patch (hopefully the next one).
Thanks everyone!
Highlights:
- Fixed bug where stamina increases wrapped around from 255 to 0
- Fixed bug where unlocked hero characters started with zero stats
- Fixed bug where binding the block button would bind it to the menu button
- Fixed bug where you could not access sub-menus of the pause menu while other players are in the menu
- Fixed bug where it was possible to skip past the special move tutorial and not receive special moves, making it impossible to continue the tutorial
- Fixed bug where you could buy Ground Pound for Alex (a non-functional move)
Note: If you still have problems with your bindings, try deleting your "bindings.yaml" file, in the game's installation directory.
[ 2017-03-02 04:46:08 CET ] [ Original post ] One of the best beat'em ups of the NES era is back!
Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.
Features:
- Online co-op and arena death match for up to 4 players
- A new chapter in the River City universe
- 10 playable heroes in the story campaign, each with their own fighting style
- 30 enemies to vanquish
- 140 levels to explore, complete with hazards and secrets
- 22 shops to upgrade your characters
- Arena multiplayer combat mode features team selection, modifier modes, and CPU partners: can you unlock every fighter?
MINIMAL SETUP- OS: glibc 2.15+. 32/64-bit
- Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512MB GPU. OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 120 MB available spaceAdditional Notes: A faster processor may be required for online multiplayer. SDL_GameController devices supported.
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