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Patch Notes - Update #13 - Big Gameplay Improvements

It is my pleasure to present to you the "Big Gameplay Improvements" update. Based on your feedback this year, and feedback gathered from the forum, we put together this patch to solve the most common gameplay complaints we have received.

Changes:


  • Police in River City are now under-staffed. Your first crime is free™!
  • Kingpins are now scary... for everyone except you! You will easily catch them!
  • After you win, River City goes (mostly) back to normal
  • If you run across an entire level, you are no longer rewarded with an invisible wall
  • Charge moves do not trigger across level boundaries
  • The default throw does damage again
  • Fixed missing animations after throw-release from grapple moves
  • Dojos now tell you the minimum level requirement for moves
  • The standard knockback animation no longer depends on damage dealt (ie: strength)
  • Improved calculation of the stamina threshold for desperation moves
  • Changed how energy regeneration and max-energy gain from items are calculated
  • Fixed missing XP rewards for a few bosses
  • Mike: Now comes with Fat moves as standard
  • Mike: Fixed move list text for Plumber Jump Kick and Inch Punch
  • Rudy: Fixed move input for Mud Stomp
  • Provie: Adjusted shop items to match Provie's actual moves (removed Pop Up, added Frizzle)
  • Wes: Fixed Grapple Knee and Grapple Elbow (from front grapples)
  • Alexis: Tweeky no longer gets stuck and can no longer hover
  • Backer: Fixed Arm Bar Reversal
  • Sewers 2: Can no longer fall behind the level on the right hand side
  • Forest River: Fixed respawning after you fall off a log
  • Merv Elevator: Turned off police spawning due to wanted level
  • Oak Hill Mall: Fixed Le Jambon Cache door (for players at night) and Dragon's Dojo door (for AI)
  • Minor fixes for the Chinese translation
Thank you to everyone who has given feedback, posted to the forum, and posted a review.


[ 2017-12-07 05:51:01 CET ] [ Original post ]

Patch Notes - Update #13 - Big Gameplay Improvements

It is my pleasure to present to you the "Big Gameplay Improvements" update. Based on your feedback this year, and feedback gathered from the forum, we put together this patch to solve the most common gameplay complaints we have received.

Changes:


  • Police in River City are now under-staffed. Your first crime is free!
  • Kingpins are now scary... for everyone except you! You will easily catch them!
  • After you win, River City goes (mostly) back to normal
  • If you run across an entire level, you are no longer rewarded with an invisible wall
  • Charge moves do not trigger across level boundaries
  • The default throw does damage again
  • Fixed missing animations after throw-release from grapple moves
  • Dojos now tell you the minimum level requirement for moves
  • The standard knockback animation no longer depends on damage dealt (ie: strength)
  • Improved calculation of the stamina threshold for desperation moves
  • Changed how energy regeneration and max-energy gain from items are calculated
  • Fixed missing XP rewards for a few bosses
  • Mike: Now comes with Fat moves as standard
  • Mike: Fixed move list text for Plumber Jump Kick and Inch Punch
  • Rudy: Fixed move input for Mud Stomp
  • Provie: Adjusted shop items to match Provie's actual moves (removed Pop Up, added Frizzle)
  • Wes: Fixed Grapple Knee and Grapple Elbow (from front grapples)
  • Alexis: Tweeky no longer gets stuck and can no longer hover
  • Backer: Fixed Arm Bar Reversal
  • Sewers 2: Can no longer fall behind the level on the right hand side
  • Forest River: Fixed respawning after you fall off a log
  • Merv Elevator: Turned off police spawning due to wanted level
  • Oak Hill Mall: Fixed Le Jambon Cache door (for players at night) and Dragon's Dojo door (for AI)
  • Minor fixes for the Chinese translation
Thank you to everyone who has given feedback, posted to the forum, and posted a review.


[ 2017-12-07 05:51:01 CET ] [ Original post ]

River City Ransom: Underground
Conatus Creative Inc. Developer
Conatus Creative Inc. Publisher
2017-02-27 Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (2014 reviews)
The Game includes VR Support
Public Linux Depots:
  • River City Ransom: Underground Linux BETA [129.29 M]

One of the best beat'em ups of the NES era is back!

Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.

Features:
  • Online co-op and arena death match for up to 4 players
  • A new chapter in the River City universe
  • 10 playable heroes in the story campaign, each with their own fighting style
  • 30 enemies to vanquish
  • 140 levels to explore, complete with hazards and secrets
  • 22 shops to upgrade your characters
  • Arena multiplayer combat mode features team selection, modifier modes, and CPU partners: can you unlock every fighter?

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 512MB GPU. OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 120 MB available spaceAdditional Notes: A faster processor may be required for online multiplayer. SDL_GameController devices supported.
GAMEBILLET

[ 5975 ]

2.51$ (16%)
8.39$ (16%)
12.74$ (15%)
33.59$ (16%)
24.89$ (17%)
16.79$ (16%)
14.90$ (25%)
17.79$ (11%)
3.29$ (18%)
12.44$ (17%)
8.25$ (17%)
17.49$ (30%)
50.39$ (16%)
19.99$ (20%)
12.67$ (15%)
12.67$ (15%)
5.03$ (16%)
8.39$ (16%)
16.88$ (16%)
18.95$ (5%)
4.12$ (17%)
8.00$ (60%)
20.99$ (16%)
4.00$ (80%)
33.96$ (15%)
14.23$ (11%)
16.79$ (16%)
13.34$ (11%)
5.21$ (13%)
10.78$ (17%)
GAMERSGATE

[ 1742 ]

0.85$ (91%)
7.65$ (74%)
7.22$ (58%)
2.21$ (83%)
34.99$ (50%)
8.5$ (83%)
3.0$ (90%)
9.0$ (55%)
3.68$ (82%)
1.58$ (95%)
4.5$ (82%)
11.69$ (10%)
23.99$ (40%)
0.75$ (81%)
4.0$ (80%)
2.98$ (57%)
0.63$ (87%)
1.5$ (85%)
1.7$ (91%)
16.19$ (46%)
3.4$ (83%)
1.84$ (91%)
8.99$ (10%)
2.13$ (91%)
11.99$ (40%)
4.0$ (80%)
9.0$ (64%)
11.62$ (54%)
0.77$ (91%)
12.87$ (36%)
MacGamestore

[ 1755 ]

62.89$ (10%)
49.99$ (17%)
1.99$ (82%)
3.49$ (86%)
1.19$ (88%)
13.49$ (10%)
8.99$ (10%)
56.99$ (19%)
1.19$ (80%)
4.49$ (78%)
1.39$ (91%)
1.19$ (70%)
18.19$ (9%)
55.29$ (8%)
19.89$ (50%)
88.99$ (14%)
6.37$ (79%)
16.49$ (18%)
19.99$ (33%)
23.49$ (22%)
15.99$ (20%)
52.99$ (12%)
5.99$ (80%)
89.99$ (10%)
16.99$ (15%)
26.19$ (13%)
4.99$ (80%)
1.99$ (75%)
59.99$ (14%)
17.99$ (10%)

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