New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | TY the Tasmanian Tiger | |
Developer | Krome Studios | |
Publisher | Krome Studios | | |
Tags | Indie Adventure Singleplayer | | |
Release | 2016-12-12 | |
Steam | 6,74€ 5,49£ 7,49$ / 50 % |
News | 44 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  15  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/411960  |
How long to Beat |
Main Story |  10 Hours  |
Main Story + Extras |  10 Hours  |
Completionist |  15 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | TY the Tasmanian Tiger Linux EXE [3.26 M]
|
DLC | TY the Tasmanian Tiger Soundtrack
The Art of TY the Tasmanian Tiger
|
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (2)
The future of TY - polling on social media |
Hi all,
We're conducting some polls across a variety of social media for us to look at some next steps for TY.
If you're interested, please check out our Facebook page; and the currently running poll:
https://www.facebook.com/tythetasmaniantiger/posts/10156989044737270?__tn__=-R
Cheers!
Linds
|
[ 2019-03-04 04:52:14 CET ] [ Original post ] |
TY the Tasmanian Tiger 3: Night of the Quinkan Released from Early Access, Soundtrack and Bundles now available! |
Krome Studios is pleased to announce that TY the Tasmanian Tiger 3: Night of the Quinkan has been released from Early Access, and is available now!
https://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/
To coincide with the full release of the game, the TY3 Official Soundtrack DLC is now also available to purchase:
https://store.steampowered.com/app/992180/TY_the_Tasmanian_Tiger_3_Soundtrack/
We also have made available a Digital Deluxe TY3 bundle (and catch up bundle):
https://store.steampowered.com/bundle/9454
https://store.steampowered.com/bundle/9455
And... now that the games are all on Steam, the new Boomerang Collection Bundles allow you to buy all four TY games at a lower price! (one is "just the games" and the other also has all the soundtracks)
https://store.steampowered.com/bundle/9456
https://store.steampowered.com/bundle/9457
Cheers!
Linds
|
[ 2018-12-18 00:29:54 CET ] [ Original post ] |
TY1 Build r3569_v1.27 Released |
Hey all,
A small patch fix for TY1 has been released.
This patch fixes up that collecting all of the rainbow scales double your health, in Hardcore mode.
For people with existing save games; I believe you may need to return to Rainbow Cliffs; before it will apply.
Cheers
Linds
|
[ 2018-03-23 04:15:37 CET ] [ Original post ] |
TY1 Build r3569_v1.27 Released |
Hey all,
A small patch fix for TY1 has been released.
This patch fixes up that collecting all of the rainbow scales double your health, in Hardcore mode.
For people with existing save games; I believe you may need to return to Rainbow Cliffs; before it will apply.
Cheers
Linds
|
[ 2018-03-23 04:15:37 CET ] [ Original post ] |
TY1 Build r3497_v1.26 Released - Hardcore Mode! And, TY3 now in Early Access |
Hi all,
A new build of TY1 (r3497_v1.26) has been released.
The major addition to this build is the new Hardcore Mode!
In Hardcore mode we've removed all bonus lives and respawning - you literally have life to get through the game. If you do happen to lose a life; we helpfully reset your save game and restart your adventure.
We've added two new leaderboards (Hardcore Game Complete and Hardcore 100% Game Complete) and two new achievements (Completing the game in Hardcore and 100% Completing the Game in Hardcore) for your troubles! And cheats are disabled in Hardcore mode :)
We hope that this provides a little bit of replayability for you all (and maybe bragging rights!)
Additionally, we're happy to announce that TY3 has been released in to Early Access! As part of TY3's release, TY1 is currently on sale to celebrate; and if you own TY1 or TY2, you should receive an extra bonus discount for buying TY3 during this first week of Early Access - as we've increased the launch discount to 22% across the board!
http://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/
Lastly, this TY1 build has the following bug fixes:
- AUDIO: Fixes for volume ranges of the Fluffy boss fight
- CHEATS: Fixed issue where, if you use cheats to obtain the elemental rangs, then shatter a blocker into areas of the game you shouldn't get to yet, you cannot then talk to Julius to spawn the boss and continue the game.
- CONTROLS: Fixed TY not being able to tip-toe with keyboard, meaning he can't get across ice (SHIFT key now enters tip-toe properly)
- GAMEPLAY: Added hardcore mode, and associated leaderboards and achievements.
- LEADERBOARDS: Fix uninitialised speed run mode variable and memory overwrite if a speed run time went to 10+ hours.
- UI: Added mouse input handling for Continue screen (when you run out of lives)
Cheers
Linds
|
[ 2018-03-20 00:08:26 CET ] [ Original post ] |
TY1 Build r3497_v1.26 Released - Hardcore Mode! And, TY3 now in Early Access |
Hi all,
A new build of TY1 (r3497_v1.26) has been released.
The major addition to this build is the new Hardcore Mode!
In Hardcore mode we've removed all bonus lives and respawning - you literally have life to get through the game. If you do happen to lose a life; we helpfully reset your save game and restart your adventure.
We've added two new leaderboards (Hardcore Game Complete and Hardcore 100% Game Complete) and two new achievements (Completing the game in Hardcore and 100% Completing the Game in Hardcore) for your troubles! And cheats are disabled in Hardcore mode :)
We hope that this provides a little bit of replayability for you all (and maybe bragging rights!)
Additionally, we're happy to announce that TY3 has been released in to Early Access! As part of TY3's release, TY1 is currently on sale to celebrate; and if you own TY1 or TY2, you should receive an extra bonus discount for buying TY3 during this first week of Early Access - as we've increased the launch discount to 22% across the board!
http://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/
Lastly, this TY1 build has the following bug fixes:
- AUDIO: Fixes for volume ranges of the Fluffy boss fight
- CHEATS: Fixed issue where, if you use cheats to obtain the elemental rangs, then shatter a blocker into areas of the game you shouldn't get to yet, you cannot then talk to Julius to spawn the boss and continue the game.
- CONTROLS: Fixed TY not being able to tip-toe with keyboard, meaning he can't get across ice (SHIFT key now enters tip-toe properly)
- GAMEPLAY: Added hardcore mode, and associated leaderboards and achievements.
- LEADERBOARDS: Fix uninitialised speed run mode variable and memory overwrite if a speed run time went to 10+ hours.
- UI: Added mouse input handling for Continue screen (when you run out of lives)
Cheers
Linds
|
[ 2018-03-20 00:08:26 CET ] [ Original post ] |
TY the Tasmanian Tiger 3: Night of the Quinkan Early Access Trailer |
Hi all,
We're gearing up for the Early Access launch in just over 2 weeks time!
And now, without further adieu; here is the TY the Tasmanian Tiger 3: Night of the Quinkan Early Access Trailer; straight from the Oscars*.
https://www.youtube.com/watch?v=_FsznSM0LgQ
Cheers
Linds
*ok fine, so it's not from the Oscars at all. But it's got a bunch of BWWWAAAAAAA sounds in it just like a real movie trailer!
|
[ 2018-03-05 05:49:46 CET ] [ Original post ] |
TY the Tasmanian Tiger 3: Night of the Quinkan Early Access Trailer |
Hi all,
We're gearing up for the Early Access launch in just over 2 weeks time!
And now, without further adieu; here is the TY the Tasmanian Tiger 3: Night of the Quinkan Early Access Trailer; straight from the Oscars*.
https://www.youtube.com/watch?v=_FsznSM0LgQ
Cheers
Linds
*ok fine, so it's not from the Oscars at all. But it's got a bunch of BWWWAAAAAAA sounds in it just like a real movie trailer!
|
[ 2018-03-05 05:49:46 CET ] [ Original post ] |
TY3 "Coming Soon" page is now on Steam! |
Hey all,
TY3 has its own store page up and on Steam now!
http://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/
Please note that it is listed as "coming soon" - but the community is up and running and there a few discussions there that I've pinned for you to start contributing to.
We look forward to releasing TY3 in to Early Access soon!
Cheers
Linds
|
[ 2018-02-20 01:51:06 CET ] [ Original post ] |
TY3 "Coming Soon" page is now on Steam! |
Hey all,
TY3 has its own store page up and on Steam now!
http://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/
Please note that it is listed as "coming soon" - but the community is up and running and there a few discussions there that I've pinned for you to start contributing to.
We look forward to releasing TY3 in to Early Access soon!
Cheers
Linds
|
[ 2018-02-20 01:51:06 CET ] [ Original post ] |
New Patch (r3013_v1.20) for TY available now! SPEED RUNNER FRIENDLY! TY2 released from Early Access! |
Hi all,
We've released a new build for TY on to Steam now, with a few general fixes and one new feature.
The major new feature we've added is the option to DISABLE the rang selection wheel, if you don't want to use it during your game, as this has been a major request by both people speed-running the game, and those after the original feel. You can find the option in the Controls Options!
The changes in this build are:
- CAMERA: Fixed bug where switching away from zoomerang while zoomed in, using the rang select wheel, would stay zoomed in.
- CONTROLS: Fixed some controller deadzone issues
- CONTROLS / UI: Added option to enable/disable rang selection wheel
- GRAPHICS: Fixed rendering issue when running at high DPI (would render in a corner, not full screen)
- GRAPHICS: game window is not double-created when launched with MSAA enabled
Lastly - good news everybody! TY2 has now been released from Early Access!
You can pick it up here, and see our totally awesome launch trailer here!
https://www.youtube.com/watch?v=jR0Ek8dRPd8
Cheers
Linds
|
[ 2017-12-13 01:14:43 CET ] [ Original post ] |
New Patch (r3013_v1.20) for TY available now! SPEED RUNNER FRIENDLY! TY2 released from Early Access! |
Hi all,
We've released a new build for TY on to Steam now, with a few general fixes and one new feature.
The major new feature we've added is the option to DISABLE the rang selection wheel, if you don't want to use it during your game, as this has been a major request by both people speed-running the game, and those after the original feel. You can find the option in the Controls Options!
The changes in this build are:
- CAMERA: Fixed bug where switching away from zoomerang while zoomed in, using the rang select wheel, would stay zoomed in.
- CONTROLS: Fixed some controller deadzone issues
- CONTROLS / UI: Added option to enable/disable rang selection wheel
- GRAPHICS: Fixed rendering issue when running at high DPI (would render in a corner, not full screen)
- GRAPHICS: game window is not double-created when launched with MSAA enabled
Lastly - good news everybody! TY2 has now been released from Early Access!
You can pick it up here, and see our totally awesome launch trailer here!
https://www.youtube.com/watch?v=jR0Ek8dRPd8
Cheers
Linds
|
[ 2017-12-13 01:14:43 CET ] [ Original post ] |
TY1 Build r2752_v1.19 Released - Rang Selection Update |
Hey all,
You guys asked for it; so we've implemented it!
The rang selection wheel from TY2 has been implemented in to TY1, for all your rang selection needs!
You can access it just like you do in TY2 - by using the "Y" button (or R button for default keybindings) when not in a trigger area.
If you're an old school fan, don't worry though - the original controls (left and right on the d-pad; Q and E on keyboard default bindings) will still also scroll through the rangs one-by-one; like it was in the original relese.
In addition to this feature update; we've done a pretty large audio update, as well as fixed some bugs (full list below).
To top that all off - the game is on sale FROM TOMORROW (9am 15th September PST) for TY's 15th Anniversary! We've also got a bunch of merch available for his birthday - check out the TY the Tasmanian Tiger page for more details.
Cheers
Linds
BUG FIXES
- AUDIO: Updated sounds to match their TY2 versions, for various footstep, cutscene, rang, environment and UI sounds
- AUDIO: increased the maximum sound prop range allowed to 3000 to match what the XBOX version did (PS2 and PC was set to 1500)
- COLLECTABLES: Fixed incorrect picture fame number in level E3 (would result in bad completion numbers if collected in a specific order; will be backwards compatible with existing saves)
- GAMEPLAY: Added in rang selection wheel
- GAMEPLAY: Fix for glide camera sometimes erroring, if you started gliding while the camera was pointed up at you
- GRAPHICS: Fixed water reflections.
- GRAPHICS: Made plankton a bit more opaque
- GRAPHICS: Adjusted auto-brightness effect to work with new shader updates
- GRAPHICS: Fixed sqaure shadows in magnet effect glow and aquarang glow.
- MISC: Added some more logging to bootup to help diagnose issues with graphics cards
- MISC: Fixed bug where the turtle critter could cause massive framerate drop due to collision checks
|
[ 2017-09-15 00:03:46 CET ] [ Original post ] |
TY1 Build r2752_v1.19 Released - Rang Selection Update |
Hey all,
You guys asked for it; so we've implemented it!
The rang selection wheel from TY2 has been implemented in to TY1, for all your rang selection needs!
You can access it just like you do in TY2 - by using the "Y" button (or R button for default keybindings) when not in a trigger area.
If you're an old school fan, don't worry though - the original controls (left and right on the d-pad; Q and E on keyboard default bindings) will still also scroll through the rangs one-by-one; like it was in the original relese.
In addition to this feature update; we've done a pretty large audio update, as well as fixed some bugs (full list below).
To top that all off - the game is on sale FROM TOMORROW (9am 15th September PST) for TY's 15th Anniversary! We've also got a bunch of merch available for his birthday - check out the TY the Tasmanian Tiger page for more details.
Cheers
Linds
BUG FIXES
- AUDIO: Updated sounds to match their TY2 versions, for various footstep, cutscene, rang, environment and UI sounds
- AUDIO: increased the maximum sound prop range allowed to 3000 to match what the XBOX version did (PS2 and PC was set to 1500)
- COLLECTABLES: Fixed incorrect picture fame number in level E3 (would result in bad completion numbers if collected in a specific order; will be backwards compatible with existing saves)
- GAMEPLAY: Added in rang selection wheel
- GAMEPLAY: Fix for glide camera sometimes erroring, if you started gliding while the camera was pointed up at you
- GRAPHICS: Fixed water reflections.
- GRAPHICS: Made plankton a bit more opaque
- GRAPHICS: Adjusted auto-brightness effect to work with new shader updates
- GRAPHICS: Fixed sqaure shadows in magnet effect glow and aquarang glow.
- MISC: Added some more logging to bootup to help diagnose issues with graphics cards
- MISC: Fixed bug where the turtle critter could cause massive framerate drop due to collision checks/list]
|
[ 2017-09-15 00:03:46 CET ] [ Original post ] |
New DLC and Build r2135_v1.11 Released! |
Hi all,
We're pleased to announce not only the release of not only a new build for TY, that completes the additions to the levels in the game, but also the release of two great DLC packs for the game:
TY1 Soundtrack DLC
All the music you know and love, in MP3 format so that it can work through the Steam music player.
NOTE - if you own the TY soundtracks DLC for TY4; you already have these music tracks and you do not need to purchase this DLC.
http://store.steampowered.com/app/577130/TY_the_Tasmanian_Tiger_Soundtrack/
Art of TY the Tasmanian Tiger
A 156 page PDF of never-before seen concept art and sketches for the game, including information as to the "why" and "how" of the development of the art of the game.
http://store.steampowered.com/app/577131/The_Art_of_TY_the_Tasmanian_Tiger/
With these two DLCs, we've also released two different BUNDLES for the game:
- TY the Tasmanian Tiger Digital Deluxe Bundle
- Digital Deluxe Catchup Bundle
Buying the Digitial Deluxe bundle will save you a little bit of money (5%) for buying everything together.
The "Catchup" bundle will let those people who've previously bought the game purchase the DLC at a reduced cost, to "catch up" to the Digital Deluxe bundle.
These bundles are available from the main TY the Tasmanian Tiger store page on Steam.
NEW BUILD
The new build (r2135_v1.11) has the following changes, which completes the addition of new set dressing content to the levels:
NEW FEATURES
- CAMERA: Added settings.ini value for the camera distance so that it is maintained between loads.
- CONTENT: Bull's Pen - added some more windmills, props and some critters to fill out the level.
- CONTENT: Updated staghorn texture
- CONTENT: Added additional props to Rex Marks The Spot
- CONTENT: Beyond the Black Stump - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Snow Worries - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Fluffy's Fjord - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Cass' Pass - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Cass' Crest - added additional props and set dressing items to fill out the level, for if props are set to "high".
BUG FIXES
CAMERA: Changed the scaling of the 3rd person camera speed GUI slider, so that the default speed is a little slower than it used to be, and the min/max speeds you can set it to are a little slower. Made it feel a bit more like the TY2 camera from these changes.
GRAPHICS: TY1 - fix for "undefined" material name on a collision subobject (which is only on one prop in the game that we use - snowgum_02) and set it to wood like snowgum_01 - so the collision subobject isn't drawn when the model is instanced.
GRAPHICS: Stopped the wake from drawing in shadows and reflections.
GRAPHICS: Fix for the invulnerability particles to not have square edges due to edge pixels not being 100% alpha.
GRAPHICS: Fix for flickering shadows on some AMD video cards.
GRAPHICS: Fix for graphics popping on/off in the water shader
MISC: Fix for crash for unavailable language, depending on system language setting
MISC: Memory leak fixes
CAMERA: Fixes to camera lockon in Fluffy's Fjord
OPALS: Potential fix for opals that receive bad spawn locations (like that one in Lyre, Lyre)
GRAPHICS: Fix for some popping of particles due to issues with alpha
As per normal, if there are any issues, please let us know!
Cheers
Linds
|
[ 2017-05-23 02:34:03 CET ] [ Original post ] |
New DLC and Build r2135_v1.11 Released! |
Hi all,
We're pleased to announce not only the release of not only a new build for TY, that completes the additions to the levels in the game, but also the release of two great DLC packs for the game:
TY1 Soundtrack DLC
All the music you know and love, in MP3 format so that it can work through the Steam music player.
NOTE - if you own the TY soundtracks DLC for TY4; you already have these music tracks and you do not need to purchase this DLC.
http://store.steampowered.com/app/577130/TY_the_Tasmanian_Tiger_Soundtrack/
Art of TY the Tasmanian Tiger
A 156 page PDF of never-before seen concept art and sketches for the game, including information as to the "why" and "how" of the development of the art of the game.
http://store.steampowered.com/app/577131/The_Art_of_TY_the_Tasmanian_Tiger/
With these two DLCs, we've also released two different BUNDLES for the game:
- TY the Tasmanian Tiger Digital Deluxe Bundle
- Digital Deluxe Catchup Bundle
Buying the Digitial Deluxe bundle will save you a little bit of money (5%) for buying everything together.
The "Catchup" bundle will let those people who've previously bought the game purchase the DLC at a reduced cost, to "catch up" to the Digital Deluxe bundle.
These bundles are available from the main TY the Tasmanian Tiger store page on Steam.
NEW BUILD
The new build (r2135_v1.11) has the following changes, which completes the addition of new set dressing content to the levels:
NEW FEATURES
- CAMERA: Added settings.ini value for the camera distance so that it is maintained between loads.
- CONTENT: Bull's Pen - added some more windmills, props and some critters to fill out the level.
- CONTENT: Updated staghorn texture
- CONTENT: Added additional props to Rex Marks The Spot
- CONTENT: Beyond the Black Stump - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Snow Worries - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Fluffy's Fjord - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Cass' Pass - added additional props and set dressing items to fill out the level, for if props are set to "high".
- CONTENT: Cass' Crest - added additional props and set dressing items to fill out the level, for if props are set to "high".
BUG FIXES
CAMERA: Changed the scaling of the 3rd person camera speed GUI slider, so that the default speed is a little slower than it used to be, and the min/max speeds you can set it to are a little slower. Made it feel a bit more like the TY2 camera from these changes.
GRAPHICS: TY1 - fix for "undefined" material name on a collision subobject (which is only on one prop in the game that we use - snowgum_02) and set it to wood like snowgum_01 - so the collision subobject isn't drawn when the model is instanced.
GRAPHICS: Stopped the wake from drawing in shadows and reflections.
GRAPHICS: Fix for the invulnerability particles to not have square edges due to edge pixels not being 100% alpha.
GRAPHICS: Fix for flickering shadows on some AMD video cards.
GRAPHICS: Fix for graphics popping on/off in the water shader
MISC: Fix for crash for unavailable language, depending on system language setting
MISC: Memory leak fixes
CAMERA: Fixes to camera lockon in Fluffy's Fjord
OPALS: Potential fix for opals that receive bad spawn locations (like that one in Lyre, Lyre)
GRAPHICS: Fix for some popping of particles due to issues with alpha
As per normal, if there are any issues, please let us know!
Cheers
Linds
|
[ 2017-05-23 02:34:03 CET ] [ Original post ] |
The TY2 Store page is live! (as "coming soon") |
Store Page:
http://store.steampowered.com/app/411970
Community Hub:
http://steamcommunity.com/app/411970/
There are a few bits and bobs we're getting set up in the discussion, so feel free to drop by and say g'day (and add the game to your wishlists!)
Cheers
Linds
|
[ 2017-03-03 03:43:18 CET ] [ Original post ] |
TY2 Release Date Announcement |
Hi all,
I'm happy to announce that we are aiming for MONDAY THE 20TH OF MARCH 2017 as our release date for TY2, in to Early Access.
Plans are not yet quite finalized for price point, but overall expect things to be similar to what we did for TY1, in terms of price and launch discounts, etc.
Oh... and of course, here's a nice pretty trailer for the annoucement... feel free to share it around and get a heap more people excited for the release!
https://www.youtube.com/watch?v=8xrtuUO7L4M
Cheers
Linds
|
[ 2017-03-01 01:51:37 CET ] [ Original post ] |
Patch r1589_v1.07 Has Been Released |
Hi all,
Time for the next exciting update to TY!
In this episode...
NEW FEATURES
- ART: Additional beautification to Lyre, Lyre Pants on Fire; if the "Props" setting in "Screen" is set to "High" (note - this is for high-spec PCs).
- CAMERA: Back-ported the 1st Person Camera starting direction from TY2. You can now select between "TY's Body" (which will make the camera enter 1st person, facing the direction TY's head is looking at - so it will auto-target NPCs and the like) and "Camera" (which will make the camera enter 1st person, facing where the 3rd person camera was pointing at, irrespective of anything else). The setting will default to "Camera"; and can be modified via the Options UI.
BUG FIXES
- AUDIO: If the audio device fails to create at launch, try the next available audio device. Also, additional logging for if audio devices fail to create.
- GRAPHICS: Removed the glow around the seahorses from the shadows.
UP NEXT
We'll be working on additional beautification for more levels, and keeping an eye on any bugs that people bring to our attention.
Any issues, please let us know!
Cheers
Linds
|
[ 2017-02-08 04:46:48 CET ] [ Original post ] |
TY2 is Coming to Steam |
Hi all,
So... after a few months of "hints" and oblique comments, it's official.
TY the Tasmanian Tiger 2: Bush Rescue is coming to Steam!
And - just in case you want to buy the super-awesome poster for your wall - we've set up a sweet store! where you can buy it and other TY apparel (with more coming soon)!
We do not have a date for the Early Access release right now, but what we can say is:
- We will have a date for you shortly :)
- Our current plan is to progress with the release in the same fashion as we did for TY1, with an Early Access release, followed by updates to fix issues, polling the users for ideas for how to improve the game (and for achievements ideas and the like) and implementing those, improving the art.
- We are endeavouring to ensure that the very first build of the game in Early Access will be 100% completable (it just might have a few crashes and issues along the way), the same as TY1 was.
- We aim to have some kind of discount for the launch week in to Early Access, if you own TY1 on Steam
While we're focussing on getting things , we've already made a few changes to the game that people should enjoy (SPOILERS!):
- Mud and Sand no longer slow down the Fourbie like they used to (though steering is still affected)
- Brand new minimap, including "large" mode (similar to TY3's), and options to set to North-Is-Up or auto-rotate.
- Leaderboards for the cart races, for completing the game (similar to TY1's) and for Opal collection
- We've implemented systems for us to be able to increase the amount of grass and foliage on high-end PCs
- The camera improvements we did on the TY1 remaster have been brought across to TY2 (though some bits aren't yet hooked up in the UI)
- And of course it's running at 60fps, with full shadows, SSAO, Bloom with adaptive brightness, etc (depending on your PC specs)
Feel free to ask questions - we'll answer any we can in the comments!
Cheers
Linds
|
[ 2017-02-03 02:10:54 CET ] [ Original post ] |
Patch r1402_v1.04 Has Been Released |
Hi all,
A small update has been released for the game.
BUG FIXES
- GRAPHICS: Fix for boomerang trails so they render correctly when over the top of some alpha'd objects.
- MISC: A few more miscellaneous small memory fixes
- SAVE GAMES: Stopped the game from going into the "new game" flow and overwriting save games if you highlighted the "new game" option with the mouse while the screen is fading out, after you clicked on "load game", and people losing progress from this accidentally overwriting their save. Thank you to those who reported this and shared a video of it so we could figure out what was going on!
And here's a pretty picture for you:
Any problems, please let us know as per normal!
Cheers
Linds
|
[ 2017-01-18 03:15:46 CET ] [ Original post ] |
Patch r1332_v1.02 Released |
Hi all,
The first update for TY for 2017 is now available.
Changes in this build:
BUG FIXES
- ANIMATION: Made the multiple claim animations for golden cogs/thundereggs etc work correctly again (still limited if the doomerang is equipped)
- DEBUGGING: Added some logging to Autosave process
- GRAPHICS: Fixed draw order issues with some of the portals
- PERFORMANCE: Significantly improved CPU performance of "high" detail shadows (and to a lesser extent, "medium" detail level too)
- PERFORMANCE: Tweaked high-detail shadow distance settings for Two
Up and Rainbow Cliffs to decrease CPU use
- PERFORMANCE: Significant improvement to memory use, which should help with both stability and framerate (due to fixes to continual small heap allocations that have been removed)
- PERFORMANCE: Fixed memory leaks from music track change
- PERFORMANCE: Fixed memory leaks from FMV video playback
- SOUND: Fixed the TY respawning from the dunny sound
- UI: Fixed highlight hit box for the "quit to main menu" confirmation persisting, if you selected "NO"
FEATURES
- GRAPHICS: Added additional beautification to Two Up, if prop detail set to high.
Anybody whom I've contacted on switching to a test beta branch, please switch back to the "NONE" beta branch with this build now being released.
Any problems, please let us know!
Cheers
Linds
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[ 2017-01-04 03:17:02 CET ] [ Original post ] |
TY - Next Steps |
Hey all
We thought we'd have a small pre-Christmas update as to what we're up to, and what our next steps are.
In the last week (give or take!) since full release, we've been investigating issues that people have reported from playing the game. We've done several fixes, that we've made available to a few people to see whether it resolves the problems, and we'll be looking to doing a new patch to the game early in 2017.
Some of the current major line-item changes for the next patch are:
- ANIMATION: Made the multiple claim animations for golden cogs/thundereggs etc work correctly again (still limited if the doomerang is equipped)
- DEBUGGING: Added some logging to Autosave process
- GRAPHICS: Made Two Up B-E-A-Utifiul
- GRAPHICS: Fixed draw order issues with some of the portals
- PERFORMANCE: Significantly improved CPU performance of "high" detail shadows (and to a lesser extent, "medium" detail level too)
- PERFORMANCE: Tweaked high-detail shadow distance settings for Two
Up and Rainbow Cliffs to decrease CPU use
- PERFORMANCE: Significant improvement to memory use, which should help with both stability and framerate (due to fixes to continual small heap allocations that have been removed)
- PERFORMANCE: Fixed memory leaks from music track change
- PERFORMANCE: Fixed memory leaks from FMV video playback
- SOUND: Fixed the TY respawning from the dunny sound
Other than that, we've not been doing all that much. A bit of clean up of some old rusty cars and some rubbish around the office to get it ready for 2017. Here's a photo for you!
If you want to keep up to date with more things that we're doing "around the office", such as this nice little 3D beauty - https://www.facebook.com/tythetasmaniantiger/posts/10154796081987270%3A0 - you really should follow us on Facebook at https://www.facebook.com/tythetasmaniantiger/.
Cheers!
Linds
|
[ 2016-12-21 00:58:50 CET ] [ Original post ] |
TY Released from Early Access |
TY has been released from Early Access!
There's a new build up on the store for the release - r1295_v1.00.
This build has the following fixes:
- GAMEPLAY: Prevent player from activating interactive TriggerProps while biting. Fixes bug where a certain order of state switching for entering a minigame after a cutscene dialogue would break because TY was still in the Bite state (Dive minigame bug in Bridge on the River TY).
- UI: fix small clamping issues on 2 of the mouse state textures
- UI: Made the prop detail selection in settings change when you click on it (not grass)
- UI: Fixed anisotropic option from not being able to be clicked on with the mouse in the settings screen
Thanks once again for everything that you have contributed to this journey; we really appreciate it.
We're going to have a bit of a break for Christmas and then we'll be back with more TYriffic news in 2017!
Cheers
Linds
|
[ 2016-12-13 00:14:53 CET ] [ Original post ] |
Leaving Early Access Tomorrow |
Hi all!
The TYme has finally arrived!
Tomorrow (12th December in the USA) TY1 will be leaving Early Access in to full release!
At that point, as we’ve mentioned several times, the price for the game will be increasing to $14.99.
Here's a nice new video we've done up for the launch:
https://www.youtube.com/watch?v=-O7KGfAg-s8
Thanks to everybody for the support – it has been greatly appreciated.
There will be more things to come for TY… both for TY1 and … other things …
:)
Cheers
Linds
|
[ 2016-12-12 01:50:12 CET ] [ Original post ] |
Build r1286_v0.91 Has Been Released |
Hi all,
r1286_v0.91 has been released.
Changes in this build:
BUG FIXES
- GRAPHICS: Performance improvement for adaptive brightness shaders.
- GRAPHICS: Tweaked lighting settings for Walk in the Park.
- GRAPHICS: Fixed black borders around low-detail opals.
- GRAPHICS: Fix for slightly misplaced UI elements in the y-axis for non 16:9 aspect ratio resolutions.
- TRANSLATIONS: Changed translations for some controls and settings for Spanish (thank you for the feedback!)
Any issues, please let us know.
Cheers
Linds
|
[ 2016-12-08 05:03:13 CET ] [ Original post ] |
Build r1267_v0.90 Has Been Released |
Hi all,
Build r1267_v0.90 has been released on to Steam for your enjoyment.
Updates in this build:
FEATURES
- GRAPHICS: Adaptive Brightness. As you go in and out of dark areas, or bright areas, we now adaptively modify the scene lighting, if bloom is enabled (and supported by your graphics card). Here's a side by side of the difference! This should also help the white-hot-mess beaches!
- GRAPHICS: We've totally reimplemented the DPI scaling routines and resolution selection so that 4k resolutions will now actually be 4k, instead of a bit lower resolution. 4k screenshots look :)
BUG FIXES
- UI: Fixed white outline around Bull's cameo in the boss fight.
- MISC: Updated copyright information.
|
[ 2016-12-06 06:03:40 CET ] [ Original post ] |
Build r1239_v0.89 Released |
Quick fix for the issue in the last build where the screen would be black if MSAA wasn't enabled at all, caused by one of our other fixes.
Have rechecked this booting
- full screen with MSAA
- full screen without MSAA
- window without MSAA
On NVidia and Intel cards
Cheers
|
[ 2016-11-29 08:39:41 CET ] [ Original post ] |
Build r1232_v0.88 is now available |
Hey all,
Another patch is up and live with some additional fixes.
At this stage, we are aiming for A MID DECEMBER EARLY ACCESS EXIT.
BUG FIXES
- ENEMIES: Fix for the skink not dropping its tail.
- GRAPHICS: Fix for SSAO glitch on first frame of load.
- GRAPHICS: SSAO improvements. SSAO on grass will now not be as murky.
- GRAPHICS: Reduce alpha on water spray textures if running with Bloom enabled, to stop it completely flaring out to white.
- GRAPHICS: Fixed the end-level environment dome rotation so the major feature (beam of light) is within view.
- GRAPHICS: Fix for the magical fish that changed its appearance depending on what direction it faced.
- GRAPHICS: Fix for graphical corruption when resizing the window using mouse drag.
- UI: Fix for the UI when running in ultra-wide resolutions (eg 21:9) so that the UI elements (TY's health, etc) are within the rendered 16:9 section.
Any problems, please continue to let us know so we can put in the final touches before leaving Early Access.
Cheers!
Linds
|
[ 2016-11-29 04:31:11 CET ] [ Original post ] |
Build r1175_v0.85 has been released |
Hi all,
Another small update - with additional fixes for FMV playback performance and the water/collectable draw order issue.
BUG FIXES
- GRAPHICS: fix draw order of post-draw-models (gems, misc) and the water layer
- MISC: Better destruction/memory clean up on quitting the game
- UI: Fix to size of the text for the "props" option in screen options menu
- VIDEO: enable some optimisations with video playback
Cheers
Linds
|
[ 2016-11-18 03:32:46 CET ] [ Original post ] |
Build r1153_v0.84 has been released |
Hi all,
A new build of TY has been released. Along with a few small fixes, there are some bonus goodies in this build for you all! The quality of these isn't necessarily the best, as we're using videos that we made 15 years ago (video compression has come a LOOOONG way!), but hopefully they provide some enjoyment.
Changes in this build:
BUG FIXES
- CONTROLS - Fixed mouse input on second page of videos when switching pages or returning to the screen after watching a video.
- GRAPHICS - fix render order for transparent TY - this allows invisible items to be seen through transparent TY.
- GRAPHICS - fix for incorrect rendering on the Kaboomerang over water
- UI - fix for edge artefacts on the "hovering over an UI element" mouse pointer
- VIDEO - buffered the videos in smaller chunks, to fix out of memory issue hit by some users. Tested this on a 5400rpm external USB2 hard drive and the update rate still appeared fine.
BONUS GOODIES
- Added in the original TY Krome Logo as a video in extras
- Added in a video of the original TY prototypes from back in 2000; at the highest quality we have.
- Added in a video of the first pitch that we did for TY in 2001, to the extras.
- Added in a video of the second pitch (living world) that we did for TY in 2001, including visuals of the original first level of the game (that we remade in the last week before release!), to the extras.
- Added in video of the E3 trailer we made for the game for 2002 to the extras.
Current plans are to continue to work on a couple of small items and look to full release in December.
Any problems, please let us know.
Cheers
Linds
|
[ 2016-11-14 02:15:05 CET ] [ Original post ] |
Build r1135_v0.82 has been released |
Hey all,
Just a small update cleaning up a few things around the edges:
- CONTROLS: Set default keyboard binding for "cycle camera distance" to C key.
- LOCALIZATION: Updated "no audio device found " popup to have language translations for FIGS
- PERFORMANCE: Removed unnecessary release logging during the game
- UI: Fix for the background edge darken graphic on the Extras/Options screens on the main menu
- UI: Added arrows for mouse input to movie and gallery screens.
- UI: Moved gallery image counter text to closer to screen edges
Any issues, please let us know
Cheers
Linds
|
[ 2016-11-09 03:34:41 CET ] [ Original post ] |
Build r1105_v0.81 Has Been Released - Almost last build before exiting EA |
Hey all,
A new build is now available.
This is close to the final build that we'll release before we exit Early Access.
WORK REMAINING
- A few more languages translations.
- Anything that you guys bring up from this build, as there are a few "under the hood" changes.
- New material for the store for launch
LEAVING EARLY ACCESS INFORMATION
When we leave Early Access, the current plan (subject to change) is:
- Price will increase to $14.99USD (and equivalent for other territories)
- For the first week out of Early Access, we'll look to doing a 10% Off Full-Launch sale (so $13.49USD price) - which will still give a wallet benefit to those of you who have supported the game during Early Access.
- Our current thoughts are that we will not put the game on sale for greater than a 20% discount, for the first 3 months of full release, to ensure that anybody who supported us during Early Access is not out of pocket.
CHANGES IN THIS BUILD
GRAPHICS
- Added threaded rendering support to reduce CPU use on rendering - should help framerate on a wide variety of hardware configurations - but there may be some artefacts we've missed fixing; so please let us know any issues
- Fixed some objects that were not correctly shadowing
- Added collision test against SNOW to keep camera out of the snow.
- Tweaks to the ssao on snow level
- Fix for bad window position when window got tabified.
- Made the SSAO a little more subtle/blended
STEAM
- Translated all achievements (EFIGS)
- Translated store pages (EFIGS)
- Updated recommended PC specifications on the Store page
MISC
- Potential fix for game unable to start due to steam client not found.
- Translation fixes for German
- Translation fixes for the "Steam Client not running" popup (had the header text in the detail and detail text in the header)
- Fixed large memory leak in loading DDS files.
- Added new Krome Logo movie at 720p
- Changed boot screen to say we're in BETA not ALPHA
Again, thanks to everybody for their support.
If there are any problems, please let us know as per usual, so that we can sort things out.
Almost there! Bush Rescue is calling! :)
Linds
|
[ 2016-11-01 06:28:34 CET ] [ Original post ] |
Build r984_v0.79 Has Been Released |
Hi all,
A new build is up and availbable.
"Bad" times from the leaderboards have been wiped - hopefully the changes in this build will assist in those not coming back.
Changes in this build:
NEW FEATURES
- GALLERY: Extras screen now checks all three savegames for gallery image collection status, and combines them. The gallery button is initially disabled, and becomes enabled after the check is done, if any gallery image has been collected on any save game. The gallery screen now uses this combined collection to decide how many images to show.
BUG FIXES
- ART: Updated maps for each level
- ART: Updated stopwatch icon that didn't use the 3D model
- ART: Improved font quality for the HUD elements
- ART: Added drop-shadows to elements that were missing shadows on game-info screen
- ART: Improved quality of rock texture on the frontend
- LEADERBOARDS: Sanity check Game Time increments so they can't be negative or massive to avoid erroneous leaderboard postings
- CONTROLS: Fix for edge case where if game ran continuously for 24 and a bit days, the keyboard and mouse click input would stop working for the next 24 and a bit days
- TRANSLATIONS: Added in translations for new in-game options etc. Would be great for any native language users to let us know anything that is a problem.
OTHER
- SAVE GAMES: Added extra logging to save games to help diagnose issues where people are losing their save games
- GAME BOOT ISSUES: Added extra logging to the boot process to help diagnose launch-time issues (such as the game saying the Steam Client isn't running).
Cheers!
|
[ 2016-10-05 07:56:29 CET ] [ Original post ] |
Build r887_v0.77 Has Been Released! |
Hey all,
A new build has been released.
Can people who are/were having issues with the FMV stuttering playback please let me know here or via support@kromestudios.com; whether they are still having issues?
Changes in this build....
NEW FEATURES
- CONTROLS - New keyboard and mouse snowball gun controls - use your mouse to turn, etc.
- GRAPHICS - Added Anisotropic filtering and UI options to set this. Off/Low/Mid/High options. High == the maximum level that your graphics card can manage. Mid == 1/2 the maximum level that your graphics card can manage. Low == 1/4 the maximum level that your graphics card can manage.
- PERFORMANCE - "low" detail grass now also uses a lower-resolution texture, to aid in performance on low-end devices (fillrate causing framerate to take a nose-dive)
BUG FIXES
- ART - Tweaks to SSAO settings for all remaining levels (C and E zone)
- ART - Fixed some issues with portal rendering, that were making the portals too bright, have visible edges, and the text for the level name be illegible.
- PERFORMANCE - Committed water tesselation meshes to improve load times.
- UI - Fix to load screen background model - was a little too small to fill the screen with the darkened edges
- UI - Fix for pause/resume time increments
- VIDEOS - make theora player a bit more robust (pauses when you lose focus, fixed a bug where it could kill the whole stream if the sound buffer ever emptied, some adaptive framerate/audio fixes for out-of-sync issues).
Please let us know any issues!
Cheers
Linds
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[ 2016-09-15 04:58:44 CET ] [ Original post ] |