Dear friends and players of Villagers. It's such a pleasure to see you guys enjoy Villagers. We want to say thank you for all the friendly feedback we have received in the last weeks since its launch. You have brought up some wonderful ideas for upcoming freeplay maps and great input regarding the overall game. As it seems, about 30 players have already managed to get a population of more than 100 - that is incredible! Don't forget to participate in our sweepstake to win a personalised beer tankard! Thanks to your feedback and support, we are now able to hand you another update, named v1.020. While coming with some neat improvements, it should also fix the last bugs reported. Enhancements:
- added birds to the scenery
- Stonepit- and Minemarkers are now clickable and show the resources available
- Right clicking a building icon now takes you to the building
- increased pregnancy chances
- increased maximum age to ~43
- improved display and selection of consumed goods in townhall
- optimized display of job-assignment in townhall
- priest will now always prioritize doing a mass in the church before praying for a dead villager (should prevent faulty behaviour of always praying for a dead villager and never doing a mass again)
- graphical setting now default "Recommended"
- Shortened the introtexts a little
- Some text-improvements in german chapter 1
- added a loadinghint for "right-clicking a building"
- implemented a fallback to check whether the GameData still exists. Shows popup now on startup, when the GameData was removed but the rest (config etc) not
- fixed issues with the merchant: will no longer not disappear in rare cases; will now always remove the booth graphic once left
- fixed mix up of ambient sound in freeplay for coast and forest
- fixed environment ID of new island map -> coast textures will now be shown
- fixed some issues with dead villagers never disappearing. Also improved the behaviour of villagers going to their graves (will no longer move while still lying on the ground)
- fixed issue with the load game button not opening the load game window
- fixed: pregnant womens will now always give birth, even if it is not night anymore (should prevent "preganant, day until birth: - 20" message)
- fixed: soldier assignment through townhall while having an extended townhall and a guardhouse was not working properly
- fixed: getting tools or medicine was sometimes crashing the game after the medicine overhaul
- fixed: freeplay map 4 and 5 will now have the correct textures shown (changed their environment ids in config.ini and re-build the .vmp)
- when skipping dialogues in campaign, speed will now reset properly (was only happening when not skipping, but normally going through the dialogues)
- fixed bug in priest leading to game breaking bug
- trees marked as unreachable are now correctly marked as reachable if being reachable.
- Illness of Villagers is now correctly saved
- Bridge helpbox now showing during build instead of afterwards
- Children without parents and home will idle now
- Villagers will not get unhappy instantly if without food
- Loading a savegame of "Island Hopping" was generating 100 gold
- Bridge now has a hover-outline
- "Buy"-Button in farm is now localized
- Raincatchers have not been filling up correctly
[ 2016-04-08 10:23:49 CET ] [ Original post ]
Dear friends and players of Villagers. It's such a pleasure to see you guys enjoy Villagers. We want to say thank you for all the friendly feedback we have received in the last weeks since its launch. You have brought up some wonderful ideas for upcoming freeplay maps and great input regarding the overall game. As it seems, about 30 players have already managed to get a population of more than 100 - that is incredible! Don't forget to participate in our sweepstake to win a personalised beer tankard! Thanks to your feedback and support, we are now able to hand you another update, named v1.020. While coming with some neat improvements, it should also fix the last bugs reported. Enhancements:
- added birds to the scenery
- Stonepit- and Minemarkers are now clickable and show the resources available
- Right clicking a building icon now takes you to the building
- increased pregnancy chances
- increased maximum age to ~43
- improved display and selection of consumed goods in townhall
- optimized display of job-assignment in townhall
- priest will now always prioritize doing a mass in the church before praying for a dead villager (should prevent faulty behaviour of always praying for a dead villager and never doing a mass again)
- graphical setting now default "Recommended"
- Shortened the introtexts a little
- Some text-improvements in german chapter 1
- added a loadinghint for "right-clicking a building"
- implemented a fallback to check whether the GameData still exists. Shows popup now on startup, when the GameData was removed but the rest (config etc) not
- fixed issues with the merchant: will no longer not disappear in rare cases; will now always remove the booth graphic once left
- fixed mix up of ambient sound in freeplay for coast and forest
- fixed environment ID of new island map -> coast textures will now be shown
- fixed some issues with dead villagers never disappearing. Also improved the behaviour of villagers going to their graves (will no longer move while still lying on the ground)
- fixed issue with the load game button not opening the load game window
- fixed: pregnant womens will now always give birth, even if it is not night anymore (should prevent "preganant, day until birth: - 20" message)
- fixed: soldier assignment through townhall while having an extended townhall and a guardhouse was not working properly
- fixed: getting tools or medicine was sometimes crashing the game after the medicine overhaul
- fixed: freeplay map 4 and 5 will now have the correct textures shown (changed their environment ids in config.ini and re-build the .vmp)
- when skipping dialogues in campaign, speed will now reset properly (was only happening when not skipping, but normally going through the dialogues)
- fixed bug in priest leading to game breaking bug
- trees marked as unreachable are now correctly marked as reachable if being reachable.
- Illness of Villagers is now correctly saved
- Bridge helpbox now showing during build instead of afterwards
- Children without parents and home will idle now
- Villagers will not get unhappy instantly if without food
- Loading a savegame of "Island Hopping" was generating 100 gold
- Bridge now has a hover-outline
- "Buy"-Button in farm is now localized
- Raincatchers have not been filling up correctly
[ 2016-04-08 10:23:49 CET ] [ Original post ]
- Villagers Linux [1.23 G]
Villagers is a beautifully illustrated and richly detailed game where you build and nurture a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
Gather and manage natural resources for buildings, ensure a plentiful supply of food and water to keep your villagers happy and allocate them jobs to continually improve and expand your settlement. Watch out for travelling artists who can spread illness, fierce bandits and wild animals that attack your townsfolk and extreme weather conditions that threaten their very survival!
In Story Mode you follow the journey of a group of medieval settlers living through dark times filled with war and illness. Using your town building and resource management skills you must guide them through six challenging missions that introduce the different aspects of Villagers gameplay. The campaigns guide you through building your first town, trading with merchants, food and water provision, managing the emotional wellbeing of your villagers, coping will illness and defending your townsfolk from attack!
You start your game on virgin lands and learn to build a community that allows your town to thrive. Happy villagers are more productive, form relationships and build homes. Couples living in houses will eventually have children who are delivered to your town by a stork! As these offspring grow up, they themselves become workers and help to support the growing town. Adults grow old and weak and eventually die, so you can follow the life of your villagers from birth to death.
Villagers is a lighthearted yet challenging town-building simulation game that will provide hours of engaging fun – are you up to the challenge?
Includes a Free Play mode with unlimited hours of fun across 6 varied maps with full access to all 27 buildings from the game.
Key Features:
• 2 modes of play; Story Mode and FreePlay
• Engaging and humorous storyline that illustrates medieval life
• 27 beautifully designed buildings to construct
• 16 illustrated and colourful characters
• 16 professions with their own clothing sets
• Sophisticated AI that influences happiness, relationships, families and duties
• Challenging missions; trade with merchants, manage livestock; control food and water supplies, produce and sell crops....
• Unlimited fun in FreePlay mode with over 6 maps to explore
- OS: Ubuntu; other Debianbased OS untested
- Processor: 1.2GHMemory: 2 GB RAMStorage: 512 MB available space
- Memory: 2 GB RAMStorage: 512 MB available space
- Storage: 512 MB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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