Dear friends and players of Villagers. We are so incredibly thrilled by the beautiful villages you have created in the game. Some of the towns we have seen in the savegames you’ve sent us and also in the screenshots on Steam, go way beyond our imagination! City-planning genius and beautifully laid out villages, all lovingly designed - they have been a pleasure to see. The growing number of town inhabitants has unveiled performance issues for some of you though. Luckily, we have been able to address this problem with today’s patch. There's tons of other improvements coming along and our testing group has already reported that all is running smoothly. So, here comes the change log: Optimisations
- Removed clouds for performance
- Camera will no longer fly out of bounds while having a dead villager selected.
- Removed nasty dots in Dialogue-Parchment.
- Map now always correctly positioned on table
- Reduced bird count.
- Merchants will now trade more and with different items.
- Merchants will now appear more consistently, depending on your Village's overall happiness.
- Missing stonepit and mine markers were added to some freeplay maps.
- Resources now have different gold values. Certain resources have a higher value than others.
- Added new notification under mini-map, that shows current event (acid rain etc).
- Wells will now fill up gradually 4 times a day instead of once completely on a new day.
- Capacity of wells has been increased slightly.
- Growing speed of all crops has been slightly reduced.
- General performance improvements that should give you a minimum of 5 fps more.
- Villagers will now only be unhappy about not getting any water once a day (was triggering every frame).
- Starvation and thirst of villagers will now be saved (was reset on every load).
- Added a new notification message once a villager becomes weak, showing his last profession. Also: Death notification will now only be shown, if the Villager died before becoming weak.
- Barn disease will now only kill half of the animals in the barn (was killing all animals in the barn).
- Some localisation updates (especially in barn)
- Weak villagers & babies will now also be listed in the townhall window.
- Maximum age of villagers is now shown in their window.
- "Fulfilling duties" message in Villagers windows will no longer show for idle villagers.
- Fixed performance issue occurring in games without natural water source (chapter 3 map or Big Boy map)
- Optimized showing of scrollbar in windows - also positioning of content should now be better.
- Added scrollbar to barn window's outside animals list.
- Fixed bug that prevented any work of Villagers who needed to get food/water but can't get any.
- Fixed bug in farmers that led to unharvestable crops.
- Villagers’ professions before dying or becoming weak will now correctly be shown after loading a save-game.
- A bug with sea merchants has been fixed - they should appear consistently now.
- Fixed performance issues and several small bugs in the sound system.
- Fixed a bug that was leading to several issues with weak villagers.
- Chapter 2: Fixed the day count in "prepare for winter" quest that was glitchy at the beginning.
- Balanced crop growing speed; they will now grow slightly slower.
- Fixed a bug that was leading to false marriages on game load
- Fixed bug that was leading to errors when trading with merchants that were already gone (trade window was not updated).
- While placing a building, neither outlines nor influence area of buildings below will be shown
- Removed unreachable resources in map 3 and map 5.
- Fixed pathfinding bug leading to all villagers just standing around until reload.
- V-Sync option has been fixed.
- Guestworker UI elements are no longer disappearing.
- Villagers will no longer move through water right beside a bridge.
[ 2016-04-14 18:16:43 CET ] [ Original post ]
Dear friends and players of Villagers. We are so incredibly thrilled by the beautiful villages you have created in the game. Some of the towns we have seen in the savegames youve sent us and also in the screenshots on Steam, go way beyond our imagination! City-planning genius and beautifully laid out villages, all lovingly designed - they have been a pleasure to see. The growing number of town inhabitants has unveiled performance issues for some of you though. Luckily, we have been able to address this problem with todays patch. There's tons of other improvements coming along and our testing group has already reported that all is running smoothly. So, here comes the change log: Optimisations
- Removed clouds for performance
- Camera will no longer fly out of bounds while having a dead villager selected.
- Removed nasty dots in Dialogue-Parchment.
- Map now always correctly positioned on table
- Reduced bird count.
- Merchants will now trade more and with different items.
- Merchants will now appear more consistently, depending on your Village's overall happiness.
- Missing stonepit and mine markers were added to some freeplay maps.
- Resources now have different gold values. Certain resources have a higher value than others.
- Added new notification under mini-map, that shows current event (acid rain etc).
- Wells will now fill up gradually 4 times a day instead of once completely on a new day.
- Capacity of wells has been increased slightly.
- Growing speed of all crops has been slightly reduced.
- General performance improvements that should give you a minimum of 5 fps more.
- Villagers will now only be unhappy about not getting any water once a day (was triggering every frame).
- Starvation and thirst of villagers will now be saved (was reset on every load).
- Added a new notification message once a villager becomes weak, showing his last profession. Also: Death notification will now only be shown, if the Villager died before becoming weak.
- Barn disease will now only kill half of the animals in the barn (was killing all animals in the barn).
- Some localisation updates (especially in barn)
- Weak villagers & babies will now also be listed in the townhall window.
- Maximum age of villagers is now shown in their window.
- "Fulfilling duties" message in Villagers windows will no longer show for idle villagers.
- Fixed performance issue occurring in games without natural water source (chapter 3 map or Big Boy map)
- Optimized showing of scrollbar in windows - also positioning of content should now be better.
- Added scrollbar to barn window's outside animals list.
- Fixed bug that prevented any work of Villagers who needed to get food/water but can't get any.
- Fixed bug in farmers that led to unharvestable crops.
- Villagers professions before dying or becoming weak will now correctly be shown after loading a save-game.
- A bug with sea merchants has been fixed - they should appear consistently now.
- Fixed performance issues and several small bugs in the sound system.
- Fixed a bug that was leading to several issues with weak villagers.
- Chapter 2: Fixed the day count in "prepare for winter" quest that was glitchy at the beginning.
- Balanced crop growing speed; they will now grow slightly slower.
- Fixed a bug that was leading to false marriages on game load
- Fixed bug that was leading to errors when trading with merchants that were already gone (trade window was not updated).
- While placing a building, neither outlines nor influence area of buildings below will be shown
- Removed unreachable resources in map 3 and map 5.
- Fixed pathfinding bug leading to all villagers just standing around until reload.
- V-Sync option has been fixed.
- Guestworker UI elements are no longer disappearing.
- Villagers will no longer move through water right beside a bridge.
[ 2016-04-14 18:16:43 CET ] [ Original post ]
- Villagers Linux [1.23 G]
Villagers is a beautifully illustrated and richly detailed game where you build and nurture a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
Gather and manage natural resources for buildings, ensure a plentiful supply of food and water to keep your villagers happy and allocate them jobs to continually improve and expand your settlement. Watch out for travelling artists who can spread illness, fierce bandits and wild animals that attack your townsfolk and extreme weather conditions that threaten their very survival!
In Story Mode you follow the journey of a group of medieval settlers living through dark times filled with war and illness. Using your town building and resource management skills you must guide them through six challenging missions that introduce the different aspects of Villagers gameplay. The campaigns guide you through building your first town, trading with merchants, food and water provision, managing the emotional wellbeing of your villagers, coping will illness and defending your townsfolk from attack!
You start your game on virgin lands and learn to build a community that allows your town to thrive. Happy villagers are more productive, form relationships and build homes. Couples living in houses will eventually have children who are delivered to your town by a stork! As these offspring grow up, they themselves become workers and help to support the growing town. Adults grow old and weak and eventually die, so you can follow the life of your villagers from birth to death.
Villagers is a lighthearted yet challenging town-building simulation game that will provide hours of engaging fun – are you up to the challenge?
Includes a Free Play mode with unlimited hours of fun across 6 varied maps with full access to all 27 buildings from the game.
Key Features:
• 2 modes of play; Story Mode and FreePlay
• Engaging and humorous storyline that illustrates medieval life
• 27 beautifully designed buildings to construct
• 16 illustrated and colourful characters
• 16 professions with their own clothing sets
• Sophisticated AI that influences happiness, relationships, families and duties
• Challenging missions; trade with merchants, manage livestock; control food and water supplies, produce and sell crops....
• Unlimited fun in FreePlay mode with over 6 maps to explore
- OS: Ubuntu; other Debianbased OS untested
- Processor: 1.2GHMemory: 2 GB RAMStorage: 512 MB available space
- Memory: 2 GB RAMStorage: 512 MB available space
- Storage: 512 MB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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