The ‘Spring 2017’ update for Civilization VI will be coming this week to PC and coming soon for Mac and Linux. This update will include a number of balance changes, AI adjustments, multiplayer changes, and bug fixes. The Harbor balance change, included in this patch, will bring the strength of the various districts in line with each other. In addition, there will now be added nuances to the warmonger penalties so they only hit with their full strength if you are truly wresting valuable cities from your opponents. A complete list of changes in the ‘Spring 2017’ Update is below: [BALANCE CHANGES]
- Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
- Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost above
- Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when England builds it on its home continent.
- Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.
- Bomber units are now more effective against cities.
- Swordsman are now reduced to 36 combat strength.
- Damages now remain on City and Encampments when a city is traded.
- Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.
- Adjusted Warmonger penalties for Diplomatic status:
- When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:
- -20% warmongering if this is against a player you have denounced
- -40% warmongering if this is against a player you are at war with
- NOTE: This is not used in situations where you are fighting a Joint War against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).
- EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%.
- When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:
- Adjusted Warmonger penalties for City Population:
- When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:
- If the city’s population after conquest is below the average population of all the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.
- EXAMPLE: Persepolis is conquered and its population after conquest is 6. But the average size of a city in the game is 8. So this city is 2 / 8 = 25% below the size of the average city in the game. Therefore the warmonger penalty is reduced by 25%.
- When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:
- Improved coordination for multiple attacking units.
- Ranged units better understand how to capture civilian units.
- AI should now generally accept embassies when neutral, and reject when unfriendly.
- When asking an AI to equalize a deal that has elements on both sides of the deal, it will consider a gold-only change before looking at other possibilities.
- Increased AI’s desire to repair pillaged Districts and Buildings.
- Minor civs will no longer go after policies that give them extra influence they can never use.
- Made it easier to meet the positive side of the environmentalist agenda
- AI will now build multiple Neighborhoods.
- The Great Works tooltip in the deal now shows extended information.
- Melee units can no longer attack embarked units.
- Pillaged improvements no longer provide Pantheon bonuses.
- Fixed double-counting of Appeal from Improvements.
- Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".
- John Curtin is now referred to as “Prime Minister” and not “President” in the Outback Tycoon scenario.
- Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.
- The World Tracker now keeps its open/closed state between turns.
- Additional bug fixes.
- Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.
- Expanded internet games list to show results from additional regions
- Games list was frequently not showing all available games due to UI bug.
- Added more civs to the True Start Location Earth map.
- Separated war/peace notifications into major civs vs. city-state.
- Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.
- Added "special ability" stars to techs and civics that unlock new functionality.
- Added invasion warnings to Poland scenario
- Added new Capabilities data base table to disable select game systems for scenarios and mods.
- ARX functionality updates for scenarios.
- Added text labels differentiating Official and Community content in the Lobby screen.
- In Game
- Fixed issues in the Additional Content menu with mods that contained very long strings.
- The "ImportFiles" modding action now works as a Frontend action.
- The "UpdateIcons" action now supports SQL files in addition to XML files.
- Multiple files can now be specified in the "AddGameplayScripts" Ingame action.
- Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.
- The localization database is now written out to the cache folder.
- The SDK launcher will now close after the user has clicked on an application to launch.
- ModBuddy will no longer display a 'Parameter "escapedValue" cannot be null.' error when the Development Assets are not installed.
- Added SQL syntax coloring to ModBuddy.
Sid Meier’s Civilization® VI
Firaxis
2K
2016-10-20
Singleplayer Multiplayer
Game News Posts 166
🎹🖱️Keyboard + Mouse
Very Positive
(241324 reviews)
http://www.civilization.com/
https://store.steampowered.com/app/289070 
The Game includes VR Support
Linux Content [854.11 M]Linux Exe [18.34 G]Linux DLC Aztec Civ Pack [21.24 K]Linux DLC 01 [67.03 M]Linux DLC 02 [44.3 M]Linux DLC 03 [49.99 M]Linux DLC 04 [2.82 M]Linux DLC 05 [61.77 M]Linux DLC 06 [166.71 M]Linux Expansion1 [7.68 G]Linux Expansion2 [4.39 G]Linux Runner [1.3 G]
Sid Meier's Civilization® VI: Vikings Scenario Pack
Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
Sid Meier's Civilization® VI: Rise and Fall
Sid Meier's Civilization® VI: Gathering Storm
Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
Sid Meier's Civilization® VI: Ethiopia Pack
Sid Meier's Civilization® VI: New Frontier Pass
Sid Meier's Civilization® VI: Babylon Pack
Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
Sid Meier's Civilization® VI: Portugal Pack
Sid Meier’s Civilization® VI: Leader Pass
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.
- OS: Ubuntu 16.04 (64bit)
- Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
- Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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