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Civilization VI 'Summer 2017 Update' Available Now


The Summer 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. There’s one new feature, in particular, that a number of you have been asking for: A restart button to regenerate the map using your current game settings, and the ability to save game configuration settings for future games. In addition, there are balance changes to District costs, some civ-specific adjustments, and a warning when your cities can bombard nearby enemy units. A complete list of the changes is below:

[NEW]


Nubia
  • Civ Unique Ability: +50% Production toward Ranged units. All Ranged units earn promotions 50% faster. Mines over strategic resources are +1 Production. Mines over bonus and luxury resources are +2 Gold.
  • Queen Amanitore Unique Ability: Kandake of Meroë - +20% Production on all districts rising to +40% if the city contains a Nubian Pyramid adjacent to the City Center.
  • Pitati Archer: Replaces the Archer. Stronger than the Archer with +1 Movement.
  • Nubian Pyramid: Improvement. +1 Faith. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. Desert, Desert Hills, Floodplains. Jebel Barkal Wonder
  • Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles. ‘Gifts of the Nile’ Scenario The Nile River is the life-blood of not one ancient civilization, but two: Egypt and Nubia. Although these neighbors and trade partners shared a common river valley and supreme deity (Amun) they were often in direct competition if not outright war. In this head-to-head competitive scenario, you will take the role of one of these powers to see who can truly become the most worthy disciple of the great god Amun by being the first player to create 7 Temples in his honor.
  • Added Restart button to regenerate the map
  • Added the saving of game setup configurations to reuse when starting future games http://store.steampowered.com/app/645400

    WATCH our First Look video on Nubia below:


    https://youtu.be/lmYH3G0DIUQ SUBSCRIBE to Civilization on YouTube ➜ http://2kgam.es/CivilizationYT

[GENERAL BALANCE CHANGES]


  • Reduced the cost of the Aqueduct by 30%, and Sewers by 50%
  • Reduced cost of all other districts by 10%
  • Increased the discount for districts you have less of from 25% to 40% Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%
  • Reduced cost of all spies by 25%
  • The Hanging Gardens now provides +2 Housing in city it is built
  • Walls now provide Tourism, and do not have Maintenance
  • Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
  • Gave St George an additional Charge
  • Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall."
  • Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
  • Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
  • Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
  • Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
  • Increased cost to repair city outer defenses
  • Moved “Urban Defenses” from Civil Engineering to Steel

[CIV & LEADER SPECIFIC BALANCE CHANGES]


    Norway
  • Thunderbolt of the North gains +50% production of naval melee units
  • Stave Church gains +1 Production for all Coastal resources in the city Spain
  • Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6.
  • Mission: increase from +1 Science to +2 Science if next to a Campus.
  • Scythia’s heal down from 50 to 30.
  • Kongo: 50% more Great People points rather than double.
  • Greece: Award an envoy whenever they complete an Acropolis.
  • France: Catherine’s Flying Squadron now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.

[MAP GENERATION]


  • Aluminum may now appear on Plains
  • Increased Lake generation
  • Updated Bonus and Strategic Sea resource generation
  • Fixed river generation on Inland Sea maps

[UI ENHANCEMENTS]


  • Combat Preview UI has received multiple improvements
  • The Civilopedia now shows the number of spies/envoys granted by a civic
  • Multi-turn unit movement paths shown when unit reselected
  • Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
  • A popup box is now used to modify deal item values
  • Added leader dialog for Gifts and Demands
  • Scenarios no longer display extraneous UI screens
  • Reports now displays great works, adjacency, and districts information
  • Trade Route chooser automatically selects previously completed trade route
  • Additional improvements to the Trade Route chooser
  • Added a turn blocker notification when city ranged attack is available
  • Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
  • A Toggle Strategic View keybinding has been added

[DIPLOMACY ENHANCEMENTS]


  • Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
  • “Are you sure you want to denounce?” confirmation added
  • Liberation changes: - Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this). - A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed. - When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.

[AI TUNING]


  • Improved AI ability to move great works around to get theming
  • AI will now better handle air attacks - Bombers will attack Districts, Improvements, and then Units in that preference - Fighters will prefer to attack other air units
  • Improved desire to pillage cities
  • Improved city planning with regard to adjacency bonuses
  • During city attacks, concentrate unit attacks on more threatening units rather than spreading out
  • Fixed a bug that resulted in the AI overestimating the value of demand tribute
  • Adjust AI acceptance of embassies to be a bit more like what they already do for delegations
  • Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.
  • In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player
  • Improve ability to utilize city-states, beyond just suzerainty
  • As a player approaches victory, AI will become less friendly and more aggressive

[MULTIPLAYER]


  • Improved stability after receiving a multiplayer join error
  • Fixed unnecessary host migration when exiting a LAN game
  • Fixed an occasional hang during wars in dynamic turn mode
  • Miscellaneous UI fixes and stability improvements

[BUG FIXES]


  • Fixed an issue where plot tooltips would show when we didn’t want them to
  • Fixed multiple issues with Air combat
  • City Banners were not reacting to population changed events
  • Barbarian camp art will now update as the game progresses into later eras
  • Fixed an issue where pillaged improvements lost their pantheon bonuses forever
  • District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.
  • Correct Alexander’s “To the World’s End” healing ability so it only triggers if the city has a COMPLETED wonder in it.
  • Wonders should always be repairable after they have been hit by a nuclear blast
  • Fixed issues with Reports screen totals not adding correctly
  • Additional bug fixes.

[MISC]


  • Added new visualization for desert mountains
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
   
   
  
 


[ 2017-07-27 18:41:56 CET ] [ Original post ]



Sid Meier’s Civilization® VI
Firaxis
  • Developer

  • 2K
  • Publisher

  • 2016-10-20
  • Release

  • Singleplayer Multiplayer
  • Tags

  • Game News Posts 166  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (241324 reviews)


  • Review Score

  • http://www.civilization.com/
  • Website

  • https://store.steampowered.com/app/289070 
  • Steam Store

  • The Game includes VR Support



    Linux Content [854.11 M]Linux Exe [18.34 G]Linux DLC Aztec Civ Pack [21.24 K]Linux DLC 01 [67.03 M]Linux DLC 02 [44.3 M]Linux DLC 03 [49.99 M]Linux DLC 04 [2.82 M]Linux DLC 05 [61.77 M]Linux DLC 06 [166.71 M]Linux Expansion1 [7.68 G]Linux Expansion2 [4.39 G]Linux Runner [1.3 G]

  • Public Linux depots

  • Sid Meier's Civilization® VI: Vikings Scenario Pack
    Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
    Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
    Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
    Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
    Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
    Sid Meier's Civilization® VI: Rise and Fall
    Sid Meier's Civilization® VI: Gathering Storm
    Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
    Sid Meier's Civilization® VI: Ethiopia Pack
    Sid Meier's Civilization® VI: New Frontier Pass
    Sid Meier's Civilization® VI: Babylon Pack
    Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
    Sid Meier's Civilization® VI: Portugal Pack
    Sid Meier’s Civilization® VI: Leader Pass
  • Available DLCs

  • Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.

    Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

    Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

    • EXPANSIVE EMPIRES:

      See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
    • ACTIVE RESEARCH:

      Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
    • DYNAMIC DIPLOMACY:

      Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
    • COMBINED ARMS:

      Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
    • ENHANCED MULTIPLAYER:

      In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
    • A CIV FOR ALL PLAYERS:

      Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

    Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 (64bit)
    • Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
    GAMEBILLET

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