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Civilization VI EULA and Privacy Clarity

Hello Civilization fans, Weve noticed some questions in the community surrounding our EULA (End-User License Agreement), the Take-Two (T2) Privacy Policy and how T2 collects data and other information from Civilization VI players. We want to take a moment and address this, as well as provide some clarity. Like other T2 games, Civilization VI uses T2s EULA and Privacy Policy, both of which apply to the broad portfolio of T2 games and cover various genres, platforms and business models. T2s Privacy Policy, referenced and linked to within the EULA, was last updated on May 8, 2018. When a player agrees to the Privacy Policy, the players SteamID and Steam Alias (if the user has one) are collected and stored securely by T2; this data is used to improve Customer Service. Personal information, such as email address and birth date, is collected when a user voluntarily registers for a 2K Account and is required to participate in our Online Services. The amount of personal information we collect depends on your use of our Online Services. Civilization VI collects telemetry for gameplay actions like session start/stop times, system information (e.g. video card type/DXX11 and DX12 devices), in-game economics, tech boosts, game settings and other stats that help with our ongoing commitment to improve the gameplay experience and make the AI a better player. We collect select hardware information for tuning the game to run better on the wide variety of systems used by our players. We also may collect bug reports containing game logs; these help us proactively fix bugs without users having to contact our Customer Service department. We have also seen some questions about Red Shell, a marketing analytics tool we implemented and ultimately removed from Civilization VI. We originally implemented Red Shell into Civilization VI on February 8, 2018 in build version CL332786 and, based on community feedback, removed it on July 8, 2018 in build version CL362541. After removing Red Shell from Civilization VI, T2 instructed Red Shell to destroy all collected Civilization VI data. If you are still using a version of Civilization VI between CL332786 and CL362541, rest assured the Red Shell servers are not collecting any data. The legacy of the Civilization series is as much about the games as it is about you the fans who play them. You are the reason why the Civilization series has continued for nearly 30 years, and we care about what you have to say good and bad. We thank you for your ongoing support and hope you will continue being active participants in this great community we all love. Stay civilized!


[ 2019-03-20 17:04:04 CET ] [ Original post ]

Sid Meier’s Civilization® VI
Firaxis Developer
2K Publisher
2016-10-20 Release
Game News Posts: 174
🎹🖱️Keyboard + Mouse
Very Positive (244631 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Content [854.11 M]
  • Linux Exe [18.34 G]
  • Linux DLC Aztec Civ Pack [21.24 K]
  • Linux DLC 01 [67.03 M]
  • Linux DLC 02 [44.3 M]
  • Linux DLC 03 [49.99 M]
  • Linux DLC 04 [2.82 M]
  • Linux DLC 05 [61.77 M]
  • Linux DLC 06 [166.71 M]
  • Linux Expansion1 [7.68 G]
  • Linux Expansion2 [4.39 G]
  • Linux Runner [1.3 G]
Available DLCs:
  • Sid Meier's Civilization® VI: Vikings Scenario Pack
  • Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Rise and Fall
  • Sid Meier's Civilization® VI: Gathering Storm
  • Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
  • Sid Meier's Civilization® VI: Ethiopia Pack
  • Sid Meier's Civilization® VI: New Frontier Pass
  • Sid Meier's Civilization® VI: Babylon Pack
  • Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
  • Sid Meier's Civilization® VI: Portugal Pack
  • Sid Meier’s Civilization® VI: Leader Pass
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

  • EXPANSIVE EMPIRES:

    See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH:

    Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY:

    Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS:

    Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER:

    In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS:

    Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.


MINIMAL SETUP
  • OS: Ubuntu 16.04 (64bit)
  • Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
  • Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
GAMEBILLET

[ 6089 ]

14.66$ (51%)
39.99$ (20%)
1.69$ (15%)
21.24$ (15%)
1.50$ (90%)
2.50$ (90%)
13.32$ (73%)
33.17$ (17%)
3.37$ (78%)
33.46$ (16%)
10.00$ (50%)
1.68$ (83%)
16.79$ (16%)
4.00$ (80%)
16.39$ (18%)
2.10$ (58%)
10.78$ (17%)
22.35$ (55%)
16.59$ (17%)
6.72$ (66%)
14.99$ (25%)
17.19$ (14%)
25.79$ (14%)
16.52$ (17%)
1.60$ (90%)
3.35$ (16%)
2.00$ (80%)
3.79$ (81%)
10.10$ (44%)
4.12$ (17%)
GAMERSGATE

[ 3241 ]

6.0$ (80%)
7.83$ (74%)
0.66$ (92%)
8.0$ (60%)
7.2$ (64%)
7.49$ (25%)
8.0$ (60%)
5.22$ (74%)
19.79$ (34%)
3.38$ (77%)
13.99$ (30%)
3.13$ (83%)
2.5$ (75%)
3.0$ (85%)
14.99$ (25%)
16.0$ (60%)
10.0$ (60%)
6.0$ (90%)
5.28$ (74%)
6.6$ (74%)
1.73$ (75%)
1.8$ (70%)
0.45$ (85%)
0.51$ (74%)
16.19$ (46%)
12.5$ (75%)
1.72$ (87%)
4.05$ (73%)
1.5$ (90%)
0.85$ (83%)

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