Were excited to announce the first DLC pack in the Civilization VI - New Frontier Pass is available now!
https://store.steampowered.com/app/1308090
Todays release of the Maya & Gran Colombia Pack, available as part of the New Frontier Pass or as an individual $8.99 purchase, is the first in a planned series of premium and free updates for Civilization VI over the course of the next 12 months. If you purchase the New Frontier Pass, youll also get the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs, which will be delivered alongside the second add-on pack in July.
The Maya & Gran Colombia Pack introduces Lady Six Sky as the leader of the Maya and Simn Bolvar as the leader of Gran Colombia. The Maya can build prosperous city centers early in the game, supported by surrounding Farms and Plantations and protected by their unique Hulche. Gran Colombia focuses on fast armies boosted by Simn Bolvars powerful Comandante Generals.
FEATURES
Includes the Maya civilization with Lady Six Sky, the Hulche unique unit, and the Observatory unique district.
- Civ Unique Ability: The Mayab ability gives Maya housing and gold bonuses from Farms, and Amenity bonus for Luxury resources adjacent to the City Center. Settling adjacent to Coasts or Fresh Water does not provide housing bonuses.
- Leader Unique Ability: Lady Six Skys Ix Mutal Ajaw ability lets the Maya gain yield bonuses to non-capital cities, and a combat bonus to units, within six tiles of the capital.
- Unique Unit: The Hulche, a stronger replacement for the Archer and receives bonus combat strength when attacking wounded units.
- Unique District: The Observatory replaces the Campus and adds a minor adjacency bonus with Farms and a major adjacency bonus with Plantations.
- Civ Unique Ability: With the Ejercito Patriota ability, Gran Colombia receives a movement bonus to all units, and promoting a unit does not end the units turn.
- Leader Unique Ability: Simn Bolvar has the Campana Admirable ability, granting a Comandante General when entering a new Era.
- Unique Improvement: The Hacienda provides Production, Gold and Housing bonuses, and a Food bonus for each adjacent Plantation. Plantations and Haciendas receive Production bonuses for adjacent Haciendas.
- Adds Forest Fires and Meteor Showers as disaster types to all games.
- An optional, specialized game mode with exclusive rule changes:
- Honey. Luxury.
- Maize. Bonus.
- Bermuda Triangle. Naval units that pass through it receive a movement bonus and get teleported to another ocean tile.
- Paititi. Gold bonus on trade routes for the city that controls it, major adjacency bonus for Commercial Hubs and Theater Squares.
- Fountain of Youth. Grants units that pass it a healing buff.
- Caguana. Cultural. Suzerain bonus: access to Batey improvement, which grants Culture based on its placement.
- Singapore. Industrial. Suzerain bonus: Production bonus for each foreign trade route.
- Lahore. Militaristic. Suzerain bonus: Access to a Faith-purchased combat unit Nihang with a unique promotion tree.
- Vatican City. Religious. Suzerain bonus: Religious pressure spread when activating Great People.
- Taruga. Scientific. Suzerain bonus: Science bonus per strategic resource in cities.
- Hunza. Trade. Suzerain bonus: Gold bonus for trade route distance.
- Unique Ability Mayab
- Farms provide +1 Housing and +1 Gold.
- +1 Amenity for every Luxury Resource adjacent to the City Center.
- Settling adjacent to Fresh Water and Coast does not provide extra housing.
- Unique Unit Hulche: replaces the Archer. Stronger than the Archer and receives +5 Combat Strength when attacking wounded units.
- Unique Infrastructure Observatory District: Replaces the Campus Science District. Adds a minor adjacency bonus with Farms and a major adjacency bonus with Plantations.
- Unique Ability Ix Mutal Ajaw
- Non-capital cities within 6 tiles of the Capital gain +10% to all yields.
- +5 Combat Strength to units within 6 tiles of the Capital.
- Non-capital cities outside of the 6 tile range receive -15% to all yields.
- Agenda - Solitary
- Builds cities close to the Capital.
- Likes: civilizations that settle far away.
- Dislikes: nearby armies and settlements
- Unique Ability Unique Ability Ejrcito Patriota
- +1 Movement to all units.
- Promoting a unit does not end that units turn.
- Simn Bolvar Unique Ability - Campaa Admirable
- [Base Game] Earn a Comandante General when entering a new era.
- [Rise and Fall/Gathering Storm] Earn a Comandante General when the game enters a new era.
- Comandante Generals are a new type of Great General unique to Gran Colombia.
- Unique Unit Llanero: Replaces the Cavalry. Less Maintenance and +4 Combat Strength for every adjacent Llanero. Fully heals when in range of a Comandante General that activates.
- Unique Infrastructure Hacienda Improvement: +1 Production, +2 Gold, and +1 Housing. +1 Food for every 2 adjacent Plantations (increased to every Plantation with the Replaceable Parts technology). Plantations and Haciendas receive +1 Production for every two adjacent Haciendas (increased to every Hacienda when you discover the Rapid Deployment Civic). Can be built on Plains, Plains Hills, Grassland, and Grassland Hills.
- Unique Ability - Campaa Admirable
- [Base Game] Earn a Comandante General when entering a new era.
- [Rise and Fall/Gathering Storm] Earn a Comandante General when the game enters a new era.
- Comandante Generals are a new type of Great General unique to Gran Colombia.
- Comandante General
- Antonio Jose de Sucre
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: [Base Game/Rise and Fall] Instantly creates the strongest unit you can build. This unit receives a free promotion.
- Antonio Jose de Sucre
- Francisco de Paula Santander
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: [Base Game] Gives a Random Civic.
- Jos Antonio Pez
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: +4 Combat Strength to all Heavy and Light Cavalry units within 2 tiles.
- Rafael Urdaneta
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: All your units within 2 tiles regain all their Movement and can attack as if they had not made attacks this turn.
- Santiago Mario
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: +4 Combat Strength to all Melee and Anti-Cavalry units within two tiles.
- Gregor MacGregor
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: Grants 1 promotion level to a military land unit and Gold equal to the 50% of the purchase cost of the unit.
- Manuel Piar
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: +7 Combat Strength to a unit.
- Antonio Nario
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: Increase Trade Route capacity by 1. Receive a Trader in the nearest friendly city.
- Mariano Montilla
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: Units within 2 tiles gain +4 Combat Strength vs. District Defenses.
- Jos Flix Ribas
- Passive Effect: +5 Combat to units within 2 tiles.
- Retirement Effect: Opposing units within 2 tiles lose 30 HP.
- Agenda Carabobo
- Builds Encampment District buildings to earn more experience with units
- Likes: civilizations with promoted units.
- Dislikes: civilizations with unpromoted units.
- New Unit Soothsayer
- Can call upon the God of Destruction to cause a Natural Disaster. Doing this requires a Unit Charge. Once all charges have been used, the unit is removed.
- Unit starts with 1 charge, but additional charges can be gained through their promotion tree.
- New Scored Competition Appease the Gods
- Players can use Soothsayers to sacrifice units to a volcano to gain points.
- Soothsayers gain a new action: Appease - Target a friendly unit adjacent to a volcano and sacrifice them to gain score equal to their production cost.
- Rewards include a free Soothsayer, Soothsayer promotions, and additional Faith per turn.
- New Game Ending Final Climate Stage The Apocalypse
- The world enters the Apocalypse upon hitting the final temperature increase.
- Disasters are more powerful, frequent, and capable of destroying entire Civilizations over several turns.
- New Disasters
- Comet Impact: Smashes into land tiles destroying improvements, units, districts, or even cities in the impact zone. Impacted tiles are replaced with an impassable Comet Lake.
- Solar Flares: Affects the entire map. Pillages power-generating districts/buildings/improvements (except the Dam). Damages advanced units (GDRs especially).
- Bermuda Triangle
- 5 Science to adjacent tiles.
- Naval units that enter the tile gain a Unit Ability called Mysterious Currents that grants +1 Movement and are teleported to another Ocean tile somewhere on the map.
- Paititi
- 3 Gold, 2 Culture to adjacent tiles.
- Major adjacency for Commercial Hubs and Theater Squares.
- City that has it in its territory receives +4 Gold on its outgoing International Trade Routes.
- Fountain of Youth
- 4 Science, 4 Faith
- Units that enter it gain a Unit Ability called Water of Life that gives +10 HP when they heal in any territory.
- Provides Fresh Water
- Maize: Improved by Farms. Bonus Resource. 2 Gold. Grassland, Plains.
- Honey: Improved by Camps. Luxury Resource. 2 Food. Grassland, Plains.
- The following disasters are not tied to the Apocalypse game mode. These disasters can occur during standard games.
- Forest Fires: Starts in a random Forest/Rainforest and spreads to adjacent Forest/Rainforest/improved plots every turn. Tiles on fire damage units and pillage improvements. Forest/Rainforests grow back with additional bonus yields.
- Meteor Showers: Pummels unowned land tiles pillaging improvements and damaging units. Exploring impact sites grants players a free Heavy Cavalry unit with no resource upkeep.
- Caguana
- Type: Cultural
- The Suzerains builder can build the new Batey Improvement.
- Bateys provide +1 Culture and additional +1 Culture for every adjacent bonus resource and Entertainment Complex (becomes +2 with Exploration Civic.) +100% Tourism from Culture. Cannot be placed adjacent to another Batey. Placed on any flat terrain without a feature.
- Singapore
- Type: Industrial
- Players cities receive +2 Production for each foreign civilization that they have sent a Trade Route.
- Lahore
- Type: Militaristic
- Suzerain's of this City-State can purchase the new unique Nihang unit with Faith.
- The Nihang unit has 25 Combat Strength. Has a unique promotion tree. Receives +15 Combat Strength for every Encampment building when trained. No maintenance cost.
- Vatican City
- Type: Religious
- When the player activates a Great Person, they spread 400 Religious pressure of the players founded (or majority) religion to cities within 10 tiles.
- Taruga
- Type: Scientific
- +5% Science in all cities for each different Strategic Resource they have.
- Hunza
- Type: Trade
- Receive +1 Gold for every 5 tiles a Trade Route travels.
- Updates to Diplomatic Victory
- Diplomatic Victory Points Resolution becomes +2/-2 (previously +2/-3)
- Victory is now determined upon player turn start, rather than upon receiving points.
- Players now lose Favor per turn for each occupied Original Capital.
- Aid Request penalty for pollution is doubled.
- Increased Favor penalty for pollution to -1 Favor per 3 pollution more than average (Previously per 5 pollution, capped at -20 per turn from -10).
- Anti-Air Combat Strength increased to +7 once formed into Corps and Armies (Fleets, Armadas).
- Greatly reduced the chance that City-States will spawn adjacent to Natural Wonders or on top of resources.
- Fixed an issue that was allowing aircraft based on Carriers as well as embarked units to count toward the Flanking bonus when attacking.
- Unmet players now get a visible pie wedge in the CO2 chart.
- Tweaked volcano spawn spread. Volcanoes will no longer spawn adjacent to each other. Large portions of the map are no longer skipped over. 1 volcano per continent is guaranteed.
- Tweaked mountain spawn locations for more intelligent placement.
- Palenque City-State renamed Mitla.
- Players can now manually resize the Offers and Inventory panels during trades.
- Players can now select different text sizes for the chat panel.
- Added page history trail to Civilopedia for easier navigation.
- Fixed an issue that was causing click sounds to play whenever a notification was auto-dismissed.
- Base unit costs and maintenance are no longer shown in the Production Panel. Production Panel now shows only the cost relevant to the city in which the item is being produced. Base values are shown in the Civilopedia as well as the Tech and Civics screens.
- Added a fix to allow Barbarian Sighted and New Camp icons to properly show in notifications.
- Fixed an issue where the Tech/Civics Tree scrollbar was being clipped by the background.
- Improved Deal and Deal Cities presentation by adding item grouping, sub-categories, and collapsing categories.
- Added icon for Reef adjacency bonus
- Altered some team colors to be more visible.
- Better dynamic sizing of various menus Save/Load, Hall of Fame, Mods, Setup Menu
- Fixed an issue where buttons in multiple World Tracker menus have partial functionality during World Congress sessions.
- Improve Religious Belief analysis - Tends to stop Warrior Monks from always being first chosen
- Adjust importance of Great Person Points for city projects for AI to make them more competitive with other buildings for AI attention.
- Fix an issue where the AI was not always using its land ranged units to attack hostile sea units.
- Fix an issue that could cause the AI to identify a target city for a missionary based on gossip without knowing the actual location, causing the missionary to freeze in place.
- Improved coastal city ability to recruit naval units for city defense.
- Adjusted city priority to target wounded units over siege when under attack.
- Improve air attacks in operations
- Conditions changed for AI to pursue Culture Victory.
- Fixed an issue where the Diplomatic Victory displays nothing in the World Rankings when teams are enabled.
- Fixed an issue where the Scored Competition prompt would overlap the chat panel when viewing the World Tracker during a Multiplayer game.
- Fixed an issue causing the Matchmaker to fail when overloaded.
- Overall improvements to AI:
- AI will more aggressively explore in the early game.
- AI will now target enemy units with nukes.
- AI will use better protection of Civilians in all phases.
- Additional fixes to improve AI play.
- Fixed an issue where nukes were applying a maintenance cost to certain units, causing them to be removed from play when the player went bankrupt.
- Updated the Diplomacy ribbon to show the eliminated players.
- Fixed an issue that could cause the AI to cease attacking enemy units once they are in the final Safe Zone ring.
- Fixed an issue that could cause the AI to act too passively with ranged units.
- Fixed an issue that was causing the overlay to either not show up or show up inconsistently.
- WorldBuilder
- Advanced Mode: when placing a district, if the placement is going to fail because of a missing tech, civic, or population, auto-fix that so it succeeds.
- Placing a feature over an incompatible resource will now delete the resource.
- Fixed an issue where using the right mouse button to paint would successfully change all tiles except the tile initially clicked on.
- Plot Selector now allows changes in the rotation of an existing feature.
- Various additional UI and quality of life improvements.
- Fixed various crashes.
- Fixed an exploit allowing multiple Pantheon bonuses (e.g., infinite builders/settlers) by hitting ESC immediately after selecting a Pantheon.
- Fixed an exploit where unit Movement Speed and Combat Strength could be retained by upgrading near a Great General.
- Fixed an exploit where the same District could be built in a city multiple times.
- Fixed an exploit where a free Policy change was granted after ending a turn with a completed Civic selected.
- Fixed an issue where Great Generals Horatio Nelson and Georgy Zhukovs Retirement Abilities were incorrectly granting Combat Strength equal to the number of units a player owned.
- Fixed an issue where Neighborhoods built by Brazil were failing to gain additional Housing from adjacent Rainforests.
- Fixed an issue where the Foreign Culture Victory Imminent notification had no functionality when selected during gameplay.
- Fixed an issue where the amount of Science already spent when viewing the Technology Tree during gameplay was not being displayed.
- Fixed an issue where Phoenicia was gaining multiple GDRs with Golden Age Dedication, Automaton Warfare.
- Fixed an issue where Capture Unit ability was successful even when not attacking.
- Fixed an issue where incorrect information was present when viewing the resource tooltip in the CO2 Contribution section of the World Climate menu.
- Fixed an issue where the incorrect "Turns Remaining" numerical value was displayed in prompts for completed Emergencies while another Emergency Competition was active.
- Fixed an issue where Settler tooltips were not showing up.
- Fixed an issue where the Arrow Storm unit promotion was applying while defending.
- Fixed various text bugs.
- Fixed various audio bugs.
- Crash
- Fixed an issue causing Mac to crash when trying to run DX12 full-screen
- Various additional crash fixes addressed.
- Perf
- Multiple performance and memory improvements.
[ 2020-05-21 04:05:17 CET ] [ Original post ]
- Linux Content [854.11 M]
- Linux Exe [18.34 G]
- Linux DLC Aztec Civ Pack [21.24 K]
- Linux DLC 01 [67.03 M]
- Linux DLC 02 [44.3 M]
- Linux DLC 03 [49.99 M]
- Linux DLC 04 [2.82 M]
- Linux DLC 05 [61.77 M]
- Linux DLC 06 [166.71 M]
- Linux Expansion1 [7.68 G]
- Linux Expansion2 [4.39 G]
- Linux Runner [1.3 G]
- Sid Meier's Civilization® VI: Vikings Scenario Pack
- Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Rise and Fall
- Sid Meier's Civilization® VI: Gathering Storm
- Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
- Sid Meier's Civilization® VI: Ethiopia Pack
- Sid Meier's Civilization® VI: New Frontier Pass
- Sid Meier's Civilization® VI: Babylon Pack
- Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
- Sid Meier's Civilization® VI: Portugal Pack
- Sid Meier’s Civilization® VI: Leader Pass
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.
- OS: Ubuntu 16.04 (64bit)
- Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
- Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
[ 6089 ]
[ 3241 ]