TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Sid Meier’s Civilization® VI 

 

Developer

 Firaxis 

 

Publisher

 2K 

 

Tags

 

Singleplayer 

 

Multiplayer 

Release

 2016-10-20 

 

Steam

 8,99€ 7,49£ 8,99$ / 85 % 

 

News

 153 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 43467 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/289070 

 

How long to Beat

Main Story

 20 Hours 

 

Main Story + Extras

 64 Hours 

 

Completionist

 67 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 3311  

Average playtime (last 2 weeks)

 784 

Median playtime (forever)

 1192 

Median playtime (last 2 weeks)

 893 

Public Linux depots

 Linux Content [854.11 M] 


 Linux Exe [18.34 G] 


 Linux DLC Aztec Civ Pack [21.24 K] 


 Linux DLC 01 [67.03 M] 


 Linux DLC 02 [44.3 M] 


 Linux DLC 03 [49.99 M] 


 Linux DLC 04 [2.82 M] 


 Linux DLC 05 [61.77 M] 


 Linux DLC 06 [166.71 M] 


 Linux Expansion1 [7.68 G] 


 Linux Expansion2 [4.39 G] 


 Linux Runner [1.3 G] 


DLC

 Sid Meier's Civilization® VI: Vikings Scenario Pack 


 Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack 


 Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack 


 Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack 


 Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack 


 Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack 


 Sid Meier's Civilization® VI: Rise and Fall 


 Sid Meier's Civilization® VI: Gathering Storm 


 Sid Meier's Civilization® VI: Maya & Gran Colombia Pack 


 Sid Meier's Civilization® VI: Ethiopia Pack 


 Sid Meier's Civilization® VI: New Frontier Pass 


 Sid Meier's Civilization® VI: Babylon Pack 


 Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack 


 Sid Meier's Civilization® VI: Portugal Pack 


 Sid Meier’s Civilization® VI: Leader Pass 




LINUX STREAMERS (0)




Civilization VI - August 2020 Game Update Available Now

Were excited to announce the August 2020 Game Update is now available to all Civilization VI players.

[previewyoutube=ezIZD0gKIyk;full][/previewyoutube]

Included in this update is the new Natural Wonder picker, which lets you customize the Natural Wonders that will (or wont) show up in your game, and the Tech and Civics Shuffle mode, a new way of playing that randomizes your path forward on the Tech and Civics trees. Read on for the full list of whats in todays free game update.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/


While we were testing the August game update, we encountered an issue that was causing PC and Mac/Linux cross-play to become desynced around the mid-game point. For now, well be turning off cross-play while we work with our partners at Aspyr to investigate a fix and well be sharing updates as soon as we get them. Everyone will still receive the update tomorrow and Mac/Linux users will still be able to play with each other; we wanted to make sure this didnt come as a surprise and really appreciate everyones patience and understanding here.

[NEW FEATURES]

Tech and Civic Shuffle Mode

This new game mode adds variety to the tech tree, as it shuffles techs and civics within their historical eras, leading to different costs and prerequisites than normal. The resulting trees are the same for all players. Techs and civics are also hidden until a prerequisite is earned, preserving the mystery of discovery all the way until the end of the game.

Natural Wonder Picker

Sick of the Bermuda Triangle? Want to break the Delicate Arch? In Advanced Setup, you can now bring up a new menu to choose which Natural Wonders you would like to include in your next game. Wonders checked are not guaranteed to be in your next game, rather, they are part of the pool of Wonders that will then be randomly selected and placed.

[GAME UPDATES]

Items in the list below apply to the Gathering Storm ruleset only.

[BALANCE/POLISH]

Amenities

  • Removed the free population amenity.
  • Added an amenity to the palace.
  • Increased the Golf Course amenities by 1.
  • Decreased all negative amenity level thresholds by 1. Increase Happy and Ecstatics minimum by 2.

o New city thresholds:
  • Ecstatic at 5+
  • Happy at 3 to 4
  • Content at -1 to 2
  • Displeased at -3 to -2
  • Unhappy at -5 to -4
  • Unrest at -7 to -6
  • Revolt at -8

o Negative amenities non-food yield decrease changes:
  • Displeased -10%, was -5%
  • Unhappy -20%, was -10%
  • Unrest -30% (stays the same)
  • Revolt -40%, was -60%


  • The Theater Square now gains a major adjacency bonus with the Entertainment complex and Water Park.

Government Plaza Buildings
  • Grand Masters Chapel provides +5 faith.
  • +3 Diplomatic Favor from the Foreign Ministry.


    • The Naturalist unit now initially costs 600 Faith and will increase by 100 Faith after each purchase.
    • Fixed issues that prevented Apostles from receiving all available promotions.
    • The Appeal stat has been added to the trait section of the Districts, Terrains, Improvements, and Features Civilopedia pages.
    • The text for the Acropolis district now correctly shows major adjacency bonuses for adjacent Wonders.

Apocalypse Game Mode
  • Reduced volcanic activity.
  • Reduced frequency of Aid Requests.
  • Added CO2 production to Soothsayer actions (50 for causing a disaster, 30 for sacrificing a unit).

Forest/Jungle Fires now remain in the burnt state longer.

[AI]
  • Added some bias towards getting governments with lots of wild card slots.
  • Fixed an issue where the AI was overvaluing bonuses from governments for cities with governors.
  • Increased desire for civics that unlock new governments. Capped desire for Theology for high Faith income civs (ensures they can move on to tier 3 or 4 governments).
  • Various AI improvements.


  • Governors assigned to a City-State are now displayed in the City-States panel.
  • Fixed an issue that caused map selection to break.
  • Various UI bug fixes and polish.

[MISC]
  • Fixing balanced start positions choosing invalid placements.
  • Added bias for starting in the center of a continent the player does not share with other majors.

[CRASH]
  • Fix crash when forming a Corps and the unit that is joining is not on the map.
  • Additional crash fixes.




Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meiers Civilization VI.


[ 2020-08-27 18:16:38 CET ] [ Original post ]