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Civilization VI - Byzantium & Gaul Pack Available Now
[previewyoutube=GaZndwXCIAQ;full]https://www.youtube.com/watch?v=GaZndwXCIAQ[/previewyoutube]
Unique Ability Taxis
Unique Ability Hallstatt Culture
Additional AI improvements
[MISC]
Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meiers Civilization VI.
[ 2020-09-24 16:52:09 CET ] [ Original post ]
Were excited to announce the Byzantium & Gaul Pack is available now, as part of the New Frontier Pass or as an individual $8.99 purchase.
https://store.steampowered.com/app/1284470/
Todays release of the Byzantium & Gaul Pack is the third in a planned series of premium updates for Civilization VI that were calling the New Frontier Pass. If you purchase the New Frontier Pass, youll also get the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs.
Here are the full update notes:
Byzantium and Gaul Pack
[NEW FEATURES]
[previewyoutube=GaZndwXCIAQ;full]https://www.youtube.com/watch?v=GaZndwXCIAQ[/previewyoutube]
Civilization: Byzantium
Unique Ability Taxis
- Units receive +3 Combat Strength or Religious Strength for each Holy City converted to Byzantium's Religion (including Byzantium's Holy City). Byzantium's Religion is spread to nearby cities when defeating an enemy unit belonging to a civilization or city-state. +1 Great Prophet point from cities with a Holy Site district.
- Classical Era unit that replaces the Quadrireme. These units have greater range than the Quadrireme and +10 Combat Strength against units.
- [Base Game or Rise and Fall] Replaces the Entertainment Complex. Provides +3 Amenities, and cheaper to build. When the Hippodrome and buildings in this district are constructed, receive a Heavy Cavalry unit.
- [Gathering Storm] Replaces the Entertainment Complex. Provides +3 Amenities, and cheaper to build. When the Hippodrome and buildings in this district are constructed, receive a Heavy Cavalry unit. Units granted from this district do not have a resource maintenance cost.
- Heavy and Light Cavalry do full damage against cities following the same religion as Byzantium. Gain the Tagma unique unit when the Divine Right civic is discovered.
- Medieval Era unit that replaces the Knight. Land units within 1 tile of the Tagma receive +4 Combat Strength or Religious Strength.
- Likes civs following their religion.
- Converts civs to their religion.
- Dislikes civs who do not have Byzantiums religion as majority.
Civilization: Gaul
Unique Ability Hallstatt Culture
- Mines provide a minor adjacency bonus for all districts, a Culture Bomb of unowned territory, and receive +1 Culture. Specialty districts do not receive a minor adjacency for being adjacent to another district and cannot be built adjacent to the City Center.
- Ancient era unit that replaces the Warrior. This unit has increased cost and receives +10 Combat Strength when fighting units with a higher base Combat Strength. +5 Combat Strength against district defenses.
- Cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed, the Apprenticeship technology is unlocked. Major adjacency bonus from Quarries and strategic resources.
- Gain Culture equal to 20% of the units cost when a non-civilian is trained. Anti-Cavalry, Melee, and Ranged Units receive +2 combat for every adjacent military unit.
- Likes civilizations with lots of units(not necessarily the strongest units).
- Dislikes civilizations with tiny armies.
- Tries to build a large army.
- Without Dramatic Ages enabled: When making Dedications at the beginning of a Golden Age or Heroic Age, receive the Normal Age bonus towards improving Era Score in addition to the other bonus. +50% Production towards defensive buildings.
- With Dramatic Ages enabled: While in a Golden Age, gains an extra Wildcard Policy Slot, and may use Dark Age Policies. +50% Production towards defensive buildings.
- Mandala State: +4 Culture for every Wonder. Each Wonder in your cities cause foreign cities within 9 tiles to lose 2 Loyalty per turn.
- Free Inquiry: Commercial Hubs and Harbors provide Science equal to their Gold bonus. Campuses provide Gold equal to their Science bonus.
- Praetorian Guard: Wounded units can heal +10 HP per turn. +2 Production to Encampment districts and buildings.
- Exodus of the Evangelists: +2 Movement for Missionaries, Apostles, Gurus, and Inquisitor; newly trained ones receive +2 Charges. +4 Great Prophet Points
- Monumentality: +2 Movement for Settlers and Builders. Civilian Units may be purchased with Faith. Builders are 30% cheaper to purchase.
- Sakdina: While your projects are active each of your Citizens exerts +0.5 Loyalty pressure to their city. When your projects complete, receive +10% additional Great People Points for every Building in that projects district.
- Reform the Coinage: Your Traders cannot be Plundered. International Trade Routes provide +3 Gold per specialty district in the foreign city.
- Culture Industry: +1 Culture per Specialty District for each city. Cities receive +25% Production towards Non-Specialty Districts. May purchase Entertainment Complex and Water Park buildings with Faith.
- Heartbeat of Steam: +10% Production towards Industrial and later Wonders. Campus districts Science adjacency bonus provides Production as well.
- To Arms!: +50% XP to all units and +25% Production towards military units.
- Solidarity: All Governors exert 2 additional foreign Loyalty pressure. All your cities with governors receive +25% Gold and +25% Faith.
- Wish You Were Here: +100% Tourism to all National Parks and +50% Tourism from World Wonders.
- Sky and Stars: +30% Production to Spaceports and Aerodromes. +15% Science and Production to Cities with either a Spaceport or Aerodrome.
- [Gathering Storm] Popular Front: +100% Favor from Suzerainty of City-States and Alliance Level. Your Trade Routes to City-States provide +4 to all yields.
- [Gathering Storm] Military-Industrial Complex: All improved Aluminum, Oil, and Uranium resources yield 2 additional resource per turn. All combat units receive +5 Combat Strength and, if the unit has a range attack, +1 Range.
- Flower Power, Rogue State, Cyber Warfare, Automated Workforce, and Disinformation Campaign Dark Age Policies are unchanged.
- Monasticism: +75% Science in cities with a Holy site. BUT: -25% Culture in cities without a Holy Site.
- Inquisition: Start Inquisition with 1 Apostle charge. All religious units are +15 Religious Combat Strength in friendly territory. BUT: -15% Science in all cities.
- Decentralization: Cities with 6 or less population receive +4 loyalty per turn. BUT: Cities with more than 6 population receive -15% Gold.
- Elite Forces: +100% combat experience for all units. BUT: +1 Gold to maintain each Spy and military unit.
- Isolationism: Domestic routes provide +3 Food, +3 Production, and +3 Gold. BUT: Can't train or buy Settlers or settle new cities.
- Samoderzhaviye: +50% Production in your Capital. BUT: All Governors are neutralized and cannot be reestablished.
- Robber Barons: +50% Gold and +25% Production in Cities with a Bank or Shipyard. BUT: -2 Amenities in all cities.
- Soft Targets: +10 Combat Strength when defending city attacks and attacking district defenses. BUT: -3 Combat Strength against units.
- Despotic Paternalism: +4 Loyalty per turn in cities with Governors. BUT: -15% Science and -15% Culture in all cities without a Governor
- Collectivism: Farms provide +1 production. +2 Housing to all cities. Industrial Zones provide Food equal to their Production bonus. BUT: Great People Points earned 50% slower.
- Requirements: Must be built adjacent to an Encampment with a Barracks building and on Flat land.
- Grants 3 Archers, 3 Spearmen, and a Battering Ram. +50% Production towards anti-cavalry units. +3 Gold per turn.
- Requirements: Must be built along a River adjacent to a Neighborhood district.
- [Base game and Rise and Fall] When completed receive 100 Science for every Marsh, Rainforest, and Woods in this city. +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire. +8 Science.
- [Gathering Storm] Receive +200% Power for all Offshore Windfarms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams. This building and these improvements provide Tourism equal to their Power. +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire.
- Highlands - Test your civilization against a map dominated by hills and mountain ranges.
Free Game Update
[GAMEPLAY/BALANCE]
- Georgias abilities are now the same in Gathering Storm and Rise and Fall.
- Resources will now be removed when building Canal connections.
- Entering the in-game options menu now cancels the ranged attack arrow.
- +1 Food to Pastures bonus moved from Exploration civic to Stirrups tech.
- City-State placement has been updated to make invalid positioning less likely to occur.
- Fixed an issue allowing players to build a Secret Society unique buildings and also the equivalent replacement buildings.
- Fixed an issue with the Work Ethic Follower Belief where bonuses to districts were not being re-applied after a pillaged district was repaired.
- Grabbing a Tribal Village by owning the tile it occupies grants Era Score.
- Barbarians now move to valid tiles when converted in closed-border territory instead of disappearing.
- Alliance type is now displayed in the tooltip when the Agreements category is minimized.
- Government menus list of filters will now scroll when text overlaps the screen.
- Button styles in multi-select window have been unified.
- Unique units and infrastructure on Civilopedia leader pages are now presented more consistently.
- Fixed an issue where quantities for items were not updating after being edited when proposing demands or deals to a human player in the Diplomacy menus.
- Antioch City-State replaced with the Venice City-State.
- Fixed an issue that was causing map selection to break.
- Map visual update now occurs after a player has stopped panning the map to make hitching less likely.
- Fixed an issue where the Are You Sure prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game.
- Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game.
- Additional text updates.
- Fixed a crash that would occur when a Builder cleared a Vampire Castle.
- Fixed a crash that would occur when defeating units with a GDR.
- Fixed a crash that would occur when slotting policy cards.
- Additional crash fixes.
Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meiers Civilization VI.
[ 2020-09-24 16:52:09 CET ] [ Original post ]
Sid Meier’s Civilization® VI
Firaxis
Developer
2K
Publisher
2016-10-20
Release
Game News Posts:
174
🎹🖱️Keyboard + Mouse
Very Positive
(244631 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [854.11 M]
- Linux Exe [18.34 G]
- Linux DLC Aztec Civ Pack [21.24 K]
- Linux DLC 01 [67.03 M]
- Linux DLC 02 [44.3 M]
- Linux DLC 03 [49.99 M]
- Linux DLC 04 [2.82 M]
- Linux DLC 05 [61.77 M]
- Linux DLC 06 [166.71 M]
- Linux Expansion1 [7.68 G]
- Linux Expansion2 [4.39 G]
- Linux Runner [1.3 G]
Available DLCs:
- Sid Meier's Civilization® VI: Vikings Scenario Pack
- Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
- Sid Meier's Civilization® VI: Rise and Fall
- Sid Meier's Civilization® VI: Gathering Storm
- Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
- Sid Meier's Civilization® VI: Ethiopia Pack
- Sid Meier's Civilization® VI: New Frontier Pass
- Sid Meier's Civilization® VI: Babylon Pack
- Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
- Sid Meier's Civilization® VI: Portugal Pack
- Sid Meier’s Civilization® VI: Leader Pass
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.
MINIMAL SETUP
- OS: Ubuntu 16.04 (64bit)
- Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
- Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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