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Civilization VI - October 2020 Update Available Now

The October 2020 Update is available now to all Civilization VI players! [previewyoutube=Y6vS5K9GnB0;full][/previewyoutube] This update includes the new Pirates multiplayer scenario, as well as some balance tweaks to previously-released New Frontier Pass content. Weve also got some general fixes and AI adjustments included in this update. Read on for the full update notes. https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/ October 2020 Game Update [New Feature] Pirates Multiplayer Scenario Pirates is a fast, competitive scenario for 1-4 players. Each player takes the role of a Pirate King as they progress on their pirating career. Over 60 turns, players pillage ships and cities, build up their fleets, collect powerful Relics, and strive to become the most infamous pirate in the tropics. The scenario reimagines many aspects of Civilization VI so players can focus on new naval and scenario-specific gameplay. The four Pirate Kings arent only battling each other, however. There are also four AI civilizations (Spain, Netherlands, England, and France) fighting to control the map, as well as Buccaneers, this scenarios version of Barbarians. Some of these barbarous fleets are even lead by historys most recognizable Infamous Pirates. Win/Lose: The Pirate King with the highest score at the end of 60 turns wins! Pirate Kings who lose all their units will be eliminated from the match. Scenario Maps

  • The Caribbean Islands: A handcrafted map of the historical Caribbean. Cities and ports are placed based on their real-world locations and should be familiar to anyone who has played Sid Meier's Pirates!
  • Pirate Islands: The Pirate Isles is a map script custom-built for the unfriendly seas of the Pirates scenario, full of mysterious islands, rich and vulnerable ports, and danger.
Pirate Leaders Dread Pirate
  • Walk the Plank (Active Ability): Can be used by every ship in the Dread Pirates fleet. Immediately sinks any badly-damaged enemy ship in exchange for +3 Movement and +5 Combat Strength for 5 turns.
  • Fightin is What We Do Best (Passive Ability): +10 Gold every time a unit engages in combat.
Privateer
  • Bring Her Home (Active Ability): Can be used by every ship in the Privateers fleet. Captures a badly-damaged enemy ship for the Privateer's patron. Using Bring Her Home grants +5 Infamous Pirate Points and +100 Gold in addition to the usual naval victory rewards. Takes 5 turns to recharge.
  • Letter of Marque (Passive Ability): Grants the Privateer a randomly-assigned AI civilization as a patron. The Privateer knows the location of all their patron's ports. Pillaging trade routes grants an additional 100 Gold.
Swashbuckler
  • Tack into the Wind (Active Ability): Every ship in the Swashbucklers fleet can Tack into the Wind to double their Movement for a turn. Takes 6 turns to recharge.
  • Sailing the Open Seas (Passive Ability): The Swashbuckler gains +1 Infamous Pirate Point for every 50 hexes revealed on the map.
Hoarder
  • Chain Shot (Active Ability): As a free action, all ships in the Hoarders fleet can use the Chain Shot ability to anchor an enemy unit in place for two turns. Chain Shot takes 5 turns to recharge.
  • Mine! Mine! Mine! (Passive Ability): Unit Maintenance cost is reduced by 3. +10 Treasure Points for burying treasure. The Hoarder gets 3% interest on their gold reserves per turn.
Relics Relics are powerful unit upgrades that occasionally drop when performing actions such as visiting taverns, sinking ships, and finding treasure. Each Pirate King has three slots for active Relics and can swap Relics in and out to customize their playstyle.
  • Singing Topmen: Reduces unit maintenance cost by 3 per unit.
  • Cursed Lucky Pieces of Eight: +3 gold per unit maintenance (higher chance of mutiny); 3% interest on gold reserves every turn.
  • Crates of Rum: +10 gold per turn.
  • Journal of Captain William Kidd: 50% chance of finding an additional treasure map when visiting a tavern.
  • Blackbeards Short Fuse: Every attack on an enemy ship reduces its movement on the next turn by 1 movement point.
  • LOlonnais Cutlery: Gain gold based on the combat strength of defeated units.
  • The Krakannons: +1 Range for Sloops and Brigantines. +5 Combat Strength for naval units.
  • Jack Rackhams Jolly Rogers: Gain 50 additional gold when pillaging a trade ship.
  • A Bonny Brace of Pistols: +1 additional attack for all units. All units can move after attacking.
  • Screaming Skull Fireshot: +3 Combat Strength for naval ships.
  • The North Sea Wind Fishing Floats: +2 movement for naval ships.
  • English Pointer Figurehead: Every ship will sense the closest unseen ship within 20 hexes.
  • Black Spot Branding Iron: +10 combat strength when fighting buccaneers or infamous pirates.
  • Dowsing Rod: Every ship can sense the closest treasure chest within 20 hexes.
[previewyoutube=A3rWtjkzVJE;full][/previewyoutube] [NEW GAME UPDATES] [BALANCE/POLISH] Maya & Gran Colombia Pack
  • Reduce Llanero adjacent strength to +2 (was +4).
  • Drop Comandante Generals to no bonus movement (was +1 Movement).
  • Drop Hacienda to .5 Housing.
  • Hacienda can be affected by Drought natural disasters.
  • Cost scaling for purchasing the Nihang unit (Tech progression scales to 4x its base cost).
  • Fixed an issue preventing forest fires and meteor showers from showing up as intended in non-Apocalypse games.
  • [Gathering Storm] During Apocalypse mode, EYJAFJALLAJOKULL (Vikings Scenario Pack) erupts and can be triggered by soothsayers.
  • [Gathering Storm] Comet strikes that eliminate districts now permit the player to build the district (in a suitable location) again.
Ethiopia Pack
  • Trade City-States now give 2, 4, and 6 gold as their envoy bonuses.
  • Vampires now count Free Cities units as Barbarians for gaining combat strength.
Byzantium & Gaul Pack
  • [Rise and Fall] In Dramatic Ages, repeated Dark Ages will no longer result in a negative Golden Age threshold score. It is now a minimum of 0.
  • Updated the Era Score meter in Dramatic Ages to properly display information.
Espionage
  • Spy missions can no longer be performed in cities of a player you have an Alliance with.
  • Recruit Partisans mission now pillages the Neighborhood district (so that it cannot be spammed), and spawns only anti-cavalry units (weaker units than previously).
Game Speed Scaling
  • Faith from the Initiation Rites pantheon and Barbarian camps.
  • [Gathering Storm] Favor cost of voting.
  • [Gathering Storm] Aluminum cost for the Lagrange Laser Station and Space Race project.
  • [Gathering Storm] Uranium cost for nuclear weapons.
  • Yields from both Tier 1 Naval Raider promotions (Gold), Gorgos Thermopylae ability (Culture), God of War Pantheon Belief (Faith), Native Conquest (Gold), Rough Riders (Culture), [Gathering Storm] from kills with the Mandekalu Cavalry (Gold), and [Maya and Gran Colombia Pack] Nihangs Trehsool Mukh promotion (Faith).
  • The Great People points gained from the Great Scientist Alfred Nobel.
  • The amount of Gold obtained from a Barbarian camp.
  • [Gathering Storm] The Science gained from the Fez City-State.
  • Unit experience no longer scales with game speed.
General Fixes
  • [Gathering Storm] Rock Bands can no longer play on pillaged buildings and districts.
  • Fixed an issue where the Netherlands bonus of +50% towards Flood Barriers was not working.
  • When forming a Corps or Army within range of a Great General, only apply abilities marked as permanent to the Corps/Army.
  • Various crash fixes.
[AI]
  • Reduce interest in AI trading for diplomatic favor in the ancient and classical era.
  • Decrease AI desire for Diplomatic favor.
  • Increased desire for Oracle and Pyramid.
  • Ensure AI repairs city defenses promptly.
  • Increase value of wall repair project based on value of the city.
  • Reduced the number of Spaceports an AI builds.
  • Reduced the value of Faith if they have an already high income.
  • Improvements to protect Settler units.
  • Additional AI updates.
[UI]
  • [Ethiopia Pack] Re-order Governor panel to show Secret Society governors first.
  • Policy cards now feature their full description in the tooltip.
  • Fixed an issue where Civilopedia page history hotlinks were not working properly.
  • The progress meter is no longer shown on Techs or Civics once that it has reached the Researched state.
  • Civilopedia will no longer leak info on unrevealed techs or civics in Techs and Civics Shuffle Mode.
  • Unit panel now updates on turn end to show correct states for unit actions.
  • Beliefs are now sorted by type in the Religion screen.
  • [Gathering Storm] Added government lens color and used the standard palette for Gathering Storm government colors so they work with colorblindness adaptations.
  • Added support for painting and selecting tiles in World Builder on touch screens.
  • Various text updates.
[CONSOLE]
  • [PS4/XB1/Switch] Fixed an issue where the loading animation for Loading, please wait failed to appear after selecting the Exit to Main Menu button on the pause menu during gameplay.
  • [XB1] Fixed an issue where a second profile would be missing DLCs after switching from another profile.
  • [PS4/XB1/Switch] Fixed an issue where only enabling Tech and Civic Shuffle mode caused the incorrect mode information and image to display in the Create Game menu.
  • [PS4] Removed profile button prompt display in the multiplayer staging room.

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meiers Civilization VI.




[ 2020-10-22 16:28:10 CET ] [ Original post ]

Sid Meier’s Civilization® VI
Firaxis Developer
2K Publisher
2016-10-20 Release
Game News Posts: 174
🎹🖱️Keyboard + Mouse
Very Positive (244631 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Content [854.11 M]
  • Linux Exe [18.34 G]
  • Linux DLC Aztec Civ Pack [21.24 K]
  • Linux DLC 01 [67.03 M]
  • Linux DLC 02 [44.3 M]
  • Linux DLC 03 [49.99 M]
  • Linux DLC 04 [2.82 M]
  • Linux DLC 05 [61.77 M]
  • Linux DLC 06 [166.71 M]
  • Linux Expansion1 [7.68 G]
  • Linux Expansion2 [4.39 G]
  • Linux Runner [1.3 G]
Available DLCs:
  • Sid Meier's Civilization® VI: Vikings Scenario Pack
  • Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Rise and Fall
  • Sid Meier's Civilization® VI: Gathering Storm
  • Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
  • Sid Meier's Civilization® VI: Ethiopia Pack
  • Sid Meier's Civilization® VI: New Frontier Pass
  • Sid Meier's Civilization® VI: Babylon Pack
  • Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
  • Sid Meier's Civilization® VI: Portugal Pack
  • Sid Meier’s Civilization® VI: Leader Pass
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

  • EXPANSIVE EMPIRES:

    See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH:

    Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY:

    Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS:

    Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER:

    In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS:

    Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.


MINIMAL SETUP
  • OS: Ubuntu 16.04 (64bit)
  • Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
  • Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
GAMEBILLET

[ 6089 ]

16.99$ (15%)
4.29$ (14%)
10.26$ (49%)
8.39$ (16%)
16.79$ (16%)
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8.49$ (15%)
5.88$ (65%)
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12.74$ (15%)
GAMERSGATE

[ 3241 ]

7.2$ (64%)
10.91$ (22%)
14.99$ (25%)
3.05$ (69%)
4.5$ (77%)
24.0$ (60%)
19.79$ (34%)
3.0$ (85%)
10.0$ (75%)
8.99$ (55%)
9.6$ (68%)
7.49$ (63%)
1.0$ (80%)
6.48$ (64%)
15.99$ (20%)
0.9$ (92%)
6.25$ (75%)
3.6$ (64%)
1.0$ (80%)
8.25$ (67%)
1.0$ (90%)
3.48$ (83%)
0.81$ (91%)
0.75$ (75%)
1.28$ (91%)
2.13$ (79%)
4.0$ (75%)
3.38$ (62%)
1.28$ (87%)
10.87$ (57%)

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