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Civilization VI - December 2020 Game Update Available Now

Were excited to announce the December 2020 Game Update is now available to all Civilization VI players. [previewyoutube=t83dHiYOQM8;full][/previewyoutube] Included in this update is the new City-State picker, which lets you choose which City-States you would like to include in your next game and the Searchable Unit List, which will help you search and filter functions in the World Tracker panel to quickly find any unit on the map. Read on for the full list of whats in todays free game update. https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/ While we were testing the August game update, we encountered an issue that was causing PC and Mac/Linux cross-play to become desynced around the mid-game point. For now, well be turning off cross-play while we work with our partners at Aspyr to investigate a fix and well be sharing updates as soon as we get them. Everyone will still receive the update tomorrow and Mac/Linux users will still be able to play with each other; we wanted to make sure this didnt come as a surprise and really appreciate everyones patience and understanding here. [NEW FEATURES] City-State Picker In Advanced Setup, players can now bring up a new menu to choose which City-States they would like to include in their next game. Selected City-States are not guaranteed to be in the next game, rather, they are part of the pool of City-States that will then be randomly selected and placed. Ones that are not selected will never appear in a game. Searchable Unit List Leave no scout, archer, or Giant Death Robot behind. Players can use search and filtering functions in the World Tracker panel to quickly find any unit on the map. [GAME UPDATES] Items in the list below apply to the Gathering Storm, Rise and Fall, Pirates, and Byzantium and Gaul Pack ruleset only [BALANCE/POLISH] General

  • [Gathering Storm] Religious Community: International Trade Routes receive +2 Gold to cities with Holy Sites and an additional +2 Gold for every building in the Holy Site.
  • Fixed an issue where Wonder build requirements were being fulfilled by districts owned by other players.
  • Drop melee units' combat bonus against anti-cavalry to 5.
  • Reduced Combat Strength bonus from +10 to +5 for Thrust anti-cavalry Promotion.
  • [Gathering Storm] Fixed an issue with John Curtins leader ability, Citadel of Civilization, lasting for 20 turns when it should last for 10 turns.
Great People
  • Einstein applies to Research Labs since Newton already applies to Universities.
  • Alfred Nobels ability applies 100 Great Person Points.
  • Increase Da Vinci's Culture bonus for Workshops to +3 (instead of +1).
[Gathering Storm] Amenities o Restoring penalties from Negative Amenities back to their previous thresholds:
  • Revolt will occur at -7
  • Unrest will occur at -6 to -5
  • Unhappy will be -4 to -3
  • Displeased will be -2 to -1
  • Content will be 0 to 2
o Increased Happy to +10% and Ecstatic to 20%. [Gathering Storm] Policies
  • Raj: +2 Gold for Trade Routes to City States (in addition to its previous effect).
  • Public Transportation: Neighborhoods with Charming appeal receive +3 Food and +1 Production. Breathtaking appeal receives additional +1 Food and +1 Production. All Neighborhoods receive +1 Gold.
  • Democracy: The bonus to trade routes now applies to city-states the user is Suzerain of (previously only allied civilizations)
This was on the previous build notes when we made the checklist, but it is no longer on the list. We have confirmed this update. Wisselbanken, and similarly the legacy (and normal) effect of Democracy, apply to allies and Suzerained City-States. Frescoes: +2 Great Artist points. +2 additional Great Artist Points for every Art Museum. Laissez-Faire: +2 Great Merchant Points for every Bank and +4 Great Merchant Points for every Stock Exchange. +2 Great Admiral Points for every Shipyard and +4 Great Admiral Points for every Seaport. Science Foundation: +2 Great Scientist Points for every University and +4 Great Scientist Points for every Research Lab. +2 Great Engineer Points for every Factory and +4 Great Engineer Points for every Power Plant. Military Organization: +2 Great General Points for every Armory and +4 Great General Points for every Military Academy. Great Generals receive +2 Movement. Symphonies: +4 Great Musician Points. +4 additional Great Musician Points for every Broadcast Center. Invention: +4 Great Engineer Points. +2 Great Engineer Points for every Workshop. Rationalism: Now requires a population of 15 and an adjacency bonus of 4. Simultaneum: Now requires a population of 15 and an adjacency bonus of 4. Grand Opera: Now requires a population of 15 and an adjacency bonus of 4. Free Market: Now requires a population of 15 (already had adjacency requirement of 4). Urban Planning: Becomes obsolete with Rationalism (Enlightenment Civic). [Gathering Storm] Technology and Civics Reduced Boost requirements:
  • Advanced Ballistics: Build 1 Oil Power Plant (down from 2)
  • Advanced Flight: Build 2 Biplanes (down from 3)
  • Capitalism: Build 2 Stock Exchanges (down from 3)
  • Electricity: Build 2 Privateers (down from 3)
  • Globalization: Build 2 Airports (down from 3)
  • Industrialization: Build 2 Workshops (down from 3)
  • Professional Sports: Build 2 Entertainment Complexes (down from 4)
  • Refining: Build 1 Coal Power Plant (down from 2)
Adjusted Information Era Boosts:
  • Lasers: Build 2 Drones
  • Nuclear Fusion: Build a Nuclear Power Plant (changed from Boost through Great Scientist or Spy)
  • Satellites: Build 2 Broadcast Centers (changed from Boost through Great Scientist or Spy)
  • Telecommunications: Boost through Great Scientist or Spy (changed from Build 2 Broadcast Centers)
[Rise and Fall and Gathering Storm] Ethiopia Pack Updates
  • Players only receive a free Governor title from the first Secret Society they discover (instead of every time).
  • Diplomatic Quarter buildings receive +1 yield from the Autocracy bonus.
  • Fixed an issue where neutral-territory Vampire Castles were not removing Vampire build charges.
  • Stopped Ley lines from appearing on Snow tiles.
  • Ley Lines provide a Major Adjacency bonus to all specialty districts.
  • Reduced the number of Ley Lines on TSL maps.
  • Updated Secret Society popup flow upon discovering and joining a society.
  • Implemented new names and descriptions for Secret Society popups and notifications.
Pirates
  • Chainshot can no longer target non-visible hexes.
  • The Dowsing Rod and English Pointer relics now only apply to naval ships.
  • Trade ships now spawn less often.
  • Shore Parties can no longer use Bury Treasure ability while in colonial city culture borders.
  • Fixed an issue that prevented Shore Parties from embarking when placed on a tile adjacent to the map edge.
  • Fixed an issue where the starting year was incorrect in the status bar.
  • Fixed an issue where randomly generated treasure was appearing on improved hexes and owned territory.
  • Flyover text when performing point scoring actions will now appear consistently.
  • Removed audio cue for treasure notifications.
  • Changed Treasure Found notification icon for consistency.
Byzantium and Gaul Pack
  • Biosphres Appeal now applies to all cities in the empire in which it was built.
  • Byzantium can no longer build the Water Park if they have a Hippodrome.
  • Byzantium will no longer receive free cavalry units in captured cities for already existing buildings.
  • Mines built by Gaul now provide tourism.
  • Fixed an issue where the Sakdina Golden Age Policy Card was not properly granting extra Great People Points.
Heroes and Legends
  • Hippolyta is now an anti-cavalry class unit. Previously was a melee class unit.
  • Enemy units will convert to players units after attacking and dying to Hunahpu and Xbalanque.
  • Arthurs Accolade can no longer be used on naval units.
  • Oyas Storm now affects religious units.
  • Fixed an issue causing Hero Antiquity shipwrecks to be placed in ocean tiles.
  • Passive ability icons added for Heroes on Heroes & Great People screen.
  • Added Hero glow animation for Hero unit flags.
[AI]
  • Improved logic for demands, so the AI does not ask for them when at a disadvantage.
  • Added a Stop asking me option for AI friendship and peace requests.
  • Added Do not ask again option to deal items requested by the AI.
  • Added Stop asking option for trades and agreements.
  • Added additional considerations to the cost for peace.
  • Improved AI logic to raze cities, especially for Mayan cities that are unusable to non-Mayans.
  • Prioritize the purchase of Heroes.
  • Additional AI improvements.
[UI]
  • Added enabled game modes to Hall of Fame history
  • Military Policy Cards backing height is now consistent with other card backings.
  • Fixed an issue where the District Defense Strength displayed on the map would not update when performing actions that would change the value.
  • Fixed an issue on the Scenario menu where banners would overrun their borders when viewing on 1080 or smaller resolutions.
  • Various text improvements.
[Console] [Switch]
  • Fixed an issue where the client displays as present in a Local Multiplayer lobby after turning on Airplane mode.
  • Fixed a text issue in the 2K Account tooltip.
[PS4]
  • Fixed a localization issue in the Multiplayer lobby in Simplified Chinese.
  • Fixed an issue where a Show Details button being present and cutoff in the Score tab of the World Rankings menu.
[XB1]
  • Fixed an issue where buttons were offset in the Single Player Advance setup menu.
  • Fixed and issue where the invite friends button would lose functionality after suspending the game while in a Multiplayer Staging room.
  • Fixed multiple crashes that occurred throughout the game.
  • Fixed an issue where the game would remain on the Multiplayer Stating room after resuming the game from a suspended state.
  • Fixed an issue where a network error message was not appearing after returning to an internet multiplayer game from a suspended state.
[PS4 & XB1]
  • Fixed an issue where Catherine De Medici and Teddy Roosevelt persona packs displayed placeholder text in tooltips for Multiplayer games.
  • Fixed and issue with the Apocalypse mode description and image.
[All]
  • Fixed an issue where the user could be blocked from advancing to the next turn during the AIs turn.
  • Fixed multiple crashes that occurred throughout the game.
  • Fixed text overlap issues that were present on the Heroes & Great People and World Congress menu.
  • Fixed multiple localization issues.
  • Fixed an issue where the Show Resource Icons and Show Yield Icons options are present in the Pirates Scenario.
  • Fixed an issue with the icons on the notifications menu of the Pirates Scenario.
  • Fixed an issue where the Post Game screen could be skipped in the Pirates Scenario.
  • Fixed an issue where the Game Modes tab is blank in the Advanced Setup menu when no Game Modes are present.
  • Fixed an issue where the Choose Civilization section on the Create Game menu could not be cycled.
  • Fixed an issue where Secret Society notifications were not redirecting to the Governor menu when selected in Multiplayer.
  • Fixed an issue where the highlight would automatically move to Apocalypse mode when selecting Secret Societies in the Create Game menu.
  • Fixed an issue where the tooltip for Forest Fires would not appear in the World Climate menu.

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meiers Civilization VI.




[ 2020-12-17 17:17:20 CET ] [ Original post ]

Sid Meier’s Civilization® VI
Firaxis Developer
2K Publisher
2016-10-20 Release
Game News Posts: 174
🎹🖱️Keyboard + Mouse
Very Positive (244631 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Content [854.11 M]
  • Linux Exe [18.34 G]
  • Linux DLC Aztec Civ Pack [21.24 K]
  • Linux DLC 01 [67.03 M]
  • Linux DLC 02 [44.3 M]
  • Linux DLC 03 [49.99 M]
  • Linux DLC 04 [2.82 M]
  • Linux DLC 05 [61.77 M]
  • Linux DLC 06 [166.71 M]
  • Linux Expansion1 [7.68 G]
  • Linux Expansion2 [4.39 G]
  • Linux Runner [1.3 G]
Available DLCs:
  • Sid Meier's Civilization® VI: Vikings Scenario Pack
  • Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Rise and Fall
  • Sid Meier's Civilization® VI: Gathering Storm
  • Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
  • Sid Meier's Civilization® VI: Ethiopia Pack
  • Sid Meier's Civilization® VI: New Frontier Pass
  • Sid Meier's Civilization® VI: Babylon Pack
  • Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
  • Sid Meier's Civilization® VI: Portugal Pack
  • Sid Meier’s Civilization® VI: Leader Pass
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

  • EXPANSIVE EMPIRES:

    See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH:

    Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY:

    Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS:

    Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER:

    In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS:

    Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.


MINIMAL SETUP
  • OS: Ubuntu 16.04 (64bit)
  • Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
  • Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
GAMEBILLET

[ 6089 ]

6.75$ (83%)
5.11$ (74%)
25.47$ (15%)
33.96$ (15%)
17.29$ (65%)
14.02$ (65%)
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1.86$ (88%)
12.44$ (17%)
26.09$ (13%)
16.99$ (15%)
7.47$ (61%)
0.63$ (87%)
21.99$ (12%)
15.99$ (20%)
16.57$ (17%)
12.74$ (-28%)
24.98$ (17%)
3.00$ (50%)
14.44$ (15%)
2.99$ (85%)
25.49$ (-70%)
0.89$ (82%)
15.20$ (39%)
3.20$ (84%)
6.25$ (75%)
6.56$ (78%)
3.37$ (81%)
41.99$ (16%)
0.60$ (90%)
GAMERSGATE

[ 3241 ]

0.45$ (85%)
0.88$ (91%)
12.49$ (50%)
14.4$ (64%)
6.0$ (90%)
21.75$ (56%)
17.99$ (10%)
0.89$ (87%)
4.95$ (67%)
6.0$ (70%)
2.98$ (57%)
19.79$ (34%)
3.33$ (76%)
26.99$ (46%)
3.26$ (78%)
2.5$ (90%)
1.5$ (90%)
0.45$ (85%)
3.0$ (85%)
0.87$ (71%)
3.75$ (75%)
1.58$ (95%)
4.5$ (82%)
0.87$ (91%)
11.43$ (43%)
2.25$ (77%)
4.95$ (67%)
10.49$ (48%)
1.0$ (90%)
1.31$ (81%)

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