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Civilization VI - February 2021 Game Update Available Now

Were excited to announce the February 2021 Game Update is now available to all Civilization VI players. [previewyoutube=CN1BSmoFeUI;full][/previewyoutube] Included in this update is the new Barbarian Clans, the Leader Selection Pool and several balance adjustments and additional changes based on player feedback. Read on for the full list of whats available in todays free game update. https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/ [NEW FEATURES] Barbarian Clans Game Mode A new game mode that adds diverse Barbarian groups and strategies. This game mode replaces standard Barbarian Tribes with Clans, with a variety of terrain and combat preferences. Additionally, the mode introduces new player actions for peaceful interactions with Barbarians that provide increased strategic options. Every Clan can progress towards converting into a City-State. If the camp remains in play long enough and/or receives enough boosts from player actions, it will transform into a new City-State. New Clans Types This mode includes seven types of Barbarian Clans. Each clan type has its own preferred range of units to field and requires a different set of map conditions in order to appear. In addition to their normal units, clans also have the ability to field Unique Units from Civs that were not selected during game setup. Flatland Clan Prefers to place their Outposts in open terrain away from woods and hills. They prefer a balance of melee units for attack and ranged units for defense. Woodland Clan Prefers to place their Outposts in or adjacent to woods and rainforests. They prefer greater numbers of ranged units than melee units and use them for both attack and defense. Hills Clan Prefers to place their Outposts on open terrain with hills. They strongly prefer melee units, even to the point of excluding ranged units completely. Rover Clan Require a nearby Horse resource and prefer to place their Outposts in open terrain away from woods. They prefer as many mounted units as possible, using both light and heavy cavalry for attack and defense. Chariot Clan Require a nearby Horse resource and prefer to place their Outposts in the desert. They prefer mounted vehicles and light cavalry in all roles, rarely using ranged units at all. Jungle Clan Requires a nearby Ivory resource and prefer to place their Outposts inside rainforests. They prefer a mixture of light and heavy cavalry units supported by foot and ranged units. Seafaring Clan Always place their Outposts on coastal plots. They defend their Outposts with land-based anti-cavalry units, but otherwise they exclusively use naval melee and naval ranged units for scouting and attacking. New Unit Commands Combat units that enter a Barbarian Outpost do not automatically destroy it. Instead, they can choose from two new unit commands to deal with the clan. Disperse Clan Destroy the clan completely and earn experience points for the dispersing unit. Raid Clan Player is rewarded with Gold and the clans progress towards City-State conversion is reduced, but the Outpost is not destroyed. Raided clans gain immunity to raids for a short duration and spawn a defender unit in reprisal the same turn. New Player Commands Players can take peaceful or diplomatic actions with Clans. To initiate one of these interactions, players will need to click on the map banner over the Outpost. Hire Clan Spend Gold to permanently purchase the best military unit the clan can currently train. The clan will gain progress towards City-State conversion. Ransom Unit from Clan Spend Gold to recover a civilian unit captured by the clan. Clans that ransom units lose progress towards City-State conversion. Bribe Clan Spend Gold to expel units from your territory and prevent them from targeting your cities for a number of turns. The clan will gain progress towards City-State conversion. Incite Clan Spend Gold to encourage the clan to raid and attack the cities of another civilization. The clan will lose progress towards City-State conversion. Leader Selection Pool The Leader Selection Pool is a new advanced option that allows players to create 2 custom pools of leaders for their single and multiplayer games. What this does is allow players to create lists of leaders that can be chosen by others, or by the AI. For instance, you might want to have one group of leaders for your friends in an online game, and then restrict the AI to a different set of leaders. This still allows for some randomness - you could create a list of leaders that you haven't seen before, a list of non-aggressive leaders for a peaceful game, or all the warmongers for a real brawl. [BALANCE/POLISH] General updates [Maya and Gran Colombia Pack] Fixed an issue where the Basilikoi Paides Barracks replacement was not properly applying the combat strength increase for Lahore's Nihang unit. [Base game, Rise and Fall] The Llanero [Maya and Gran Colombia] and Oromo Cavalry [Ethiopia Pack] no longer require a strategic resource in order to train. [Gathering Storm] Earth Goddess now gives 1 Faith for Breathtaking tiles. Fixed an issue where the Coastal Raid unit action was not properly raiding coastal plots with support units on them. Fixed an issue where games with 20 civs and 24 City-States would start without a Free Cities player, making rebellions from loyalty impossible. Natural Wonder updates Cliffs of Dover gives 3 Gold, 3 Culture, 2 Food. Crater Lake gives 5 faith instead of 4. Lysefjord gives +1 Production to adjacent tiles. Giant's Causeway provides +1 Culture to adjacent tiles. The Campus now receives a major adjacency for the Great Barrier Reef. [Maya and Gran Colombia Pack] Removed the Major Adjacency bonus for the Theater Square and Commercial Hub from Paititi. Governments update Autocracy Policy Slots - 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard Oligarchy Policy Slots - 2 Military, 1 Economic, 0 Diplomatic, 1 Wildcard Monarchy Policy Slots - 2 Military, 1 Economic, 1 Diplomatic, 2 Wildcard Merchant Republic Policy Slots - 1 Military, 2 Economic, 2 Diplomatic, 1 Wildcard [Gathering Storm] In addition to the housing Monarchy now gives +2 Favor from each Renaissance Walls. Buildings update Arena and Tlachtli buildings provide +2 Amenities. [Rise and Fall, Gathering Storm] Ferris Wheel now provides +2 Amenities. [Rise and Fall, Gathering Storm] Audience Chamber now provides +2 Amenities and +4 Housing. [Rise and Fall, Gathering Storm] Add the Water Park building to Toronto (Rise and Fall) and Mexico City (Gathering Storm). Red Death Removed non-functional map options such as resources, start positions, and temperature from Game Setup menu as they dont apply to Red Death. Ethiopia Pack Fixed an issue where extra Great Work slots on a building would disappear when a bank created by a Great Merchant would be replaced by the Gilded Vault during Secret Societies mode gameplay. Byzantium and Gaul Pack Fixed an issue where the Culture Industry Golden Policy card would provide +25% Production to specialty districts when it should only apply to non-specialty districts. Pirates Fixed an issue where players could spam tavern visits on the same turn. Fixed an issue where the City Banner tooltips would display incorrect text when viewing the Sack City and Visit Tavern tooltips. Vietnam and Kublai Khan Pack [Babylon Pack] Hero ability Mauis Inventions will now only spawn a random resource that already exists in the world to prevent players from being granted a Monopoly on a single resource. Fixed an issue causing redundant failure messages for Corporation creation. Fixed an issue causing Kublai Khans agenda to not count negative modifiers towards military power. Fixed a crash that would occur when a player tried to steal a Corporation from another player. [MP] "No and stop asking" responses are disabled when human opponents engage in diplomatic options with the player during Multiplayer gameplay. Improved matchmaking. [AI] AI has bigger bias towards building air units. AI will use better formations for air units. AI will have more aircraft ready. AI will more efficiently use anti-air against aircraft. AI will place a larger value on trades that include strategic resources needed to build air units. AI is more likely to make a deal for strategic resources related to air units. Increase AIs desire to engage in the Culture race. Strengthened bias against building too many spaceports. AI will not build units that require an ongoing resource they dont have. Fixed an issue where the AI would offer more Gold per turn than intended for low value items. [UI] Fixed an issue where a Civilizations data would be erased from the CO2 Levels Global Contribution graph after they were removed from the game. Fixed an issue where Sleep icons were missing from the Unit List in the World Tracker. Various text updates [CONSOLE] [ALL] Fixed an issue where the Defeat screen buttons would not function if player was defeated before another player settles a city in multiplayer. Fixed a wooden border that was present in the Global Resource Report screen. Fixed an issue that would cause the Great People menu to be overlapped by the Notifications menu. Fixed an issue with an extra symbol being present in the Purchase with Gold tooltip. Fixed an icon for Taoism being displayed as the Mongolia icon for China in the Path to Nirvana Create game menu. Fixed a crash that could occur after a desync in multiplayer. Fixed a crash that could occur when progressing through gameplay during late game. Fixed an issue where a message prompt does not appear when setting the number of City-States in the Single Player Create Game menu. Fixed an issue where Great People tooltips display on the Heroes tab of the Heroes & Great People menu. Fixed a temporary hang that could occur when starting a game after launch. [PS4 & XB1] Fixed a redundant banner that could appear during a Rise and Fall ruleset game. [SWITCH & PS4] Fixed an overlapping issue in the Create Game menu with the Game Random Seed and Map Random Seed text. [SWITCH] Fixed an issue that would cause the right tray expand button was not present when Joy-Cons are not attached. Fixed a City Recommendation tooltip that would not display when toggling tooltips. [XB1] Fixed a crash that could occur when loading into a multiplayer game after joining a friends game.
https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/ Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meiers Civilization VI.


[ 2021-02-25 17:06:06 CET ] [ Original post ]

Sid Meier’s Civilization® VI
Firaxis Developer
2K Publisher
2016-10-20 Release
Game News Posts: 174
🎹🖱️Keyboard + Mouse
Very Positive (244631 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Content [854.11 M]
  • Linux Exe [18.34 G]
  • Linux DLC Aztec Civ Pack [21.24 K]
  • Linux DLC 01 [67.03 M]
  • Linux DLC 02 [44.3 M]
  • Linux DLC 03 [49.99 M]
  • Linux DLC 04 [2.82 M]
  • Linux DLC 05 [61.77 M]
  • Linux DLC 06 [166.71 M]
  • Linux Expansion1 [7.68 G]
  • Linux Expansion2 [4.39 G]
  • Linux Runner [1.3 G]
Available DLCs:
  • Sid Meier's Civilization® VI: Vikings Scenario Pack
  • Sid Meier's Civilization® VI: Poland Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Persia and Macedon Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Nubia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Khmer and Indonesia Civilization & Scenario Pack
  • Sid Meier's Civilization® VI: Rise and Fall
  • Sid Meier's Civilization® VI: Gathering Storm
  • Sid Meier's Civilization® VI: Maya & Gran Colombia Pack
  • Sid Meier's Civilization® VI: Ethiopia Pack
  • Sid Meier's Civilization® VI: New Frontier Pass
  • Sid Meier's Civilization® VI: Babylon Pack
  • Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack
  • Sid Meier's Civilization® VI: Portugal Pack
  • Sid Meier’s Civilization® VI: Leader Pass
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

  • EXPANSIVE EMPIRES:

    See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH:

    Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY:

    Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS:

    Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER:

    In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS:

    Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

Steam Workshop functionality will be coming to Sid Meier’s Civilization VI in a future update.


MINIMAL SETUP
  • OS: Ubuntu 16.04 (64bit)
  • Processor: Intel Core i3 530 or AMD A8-3870Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
  • Storage: 17 GB available spaceAdditional Notes: IMPORTANT NOTICE: Some Intel i3 Processors may require an additional 2 GB Swap Partition. IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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