Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before.
We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive.
Below are bulletpoints of the changes, let us know how you like the changes!
* Bullet force is reversed - Starts on full power and then decreases.
* More checkpoints.
* Difficulty reduced in various places.
* Added glow to breakable objects.
Gamepad :
Jump and Charge are now set on a single button (Charge button - LT by default) – You jump when grounded but charge when midair.
Default controls (Xbox 360 controller) :
"Movement" - Left stick (LS)
"Aim" - Right stick (RS)
"Charge" and "Jump" - Left trigger (LT)
"Shoot" - Right trigger (RT)
"Teleport" - Right button (RB)
Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before.
We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive.
Below are bulletpoints of the changes, let us know how you like the changes!
* Bullet force is reversed - Starts on full power and then decreases.
* More checkpoints.
* Difficulty reduced in various places.
* Added glow to breakable objects.
Gamepad :
Jump and Charge are now set on a single button (Charge button - LT by default) You jump when grounded but charge when midair.
Default controls (Xbox 360 controller) :
"Movement" - Left stick (LS)
"Aim" - Right stick (RS)
"Charge" and "Jump" - Left trigger (LT)
"Shoot" - Right trigger (RT)
"Teleport" - Right button (RB)
Aaru's Awakening is a hand-drawn, fast-paced 2D action platformer. The game puts players in charge of Aaru, a mythical creature with two unique abilities teleportation and charging. He uses these abilities as he travels through the dangerous world of Lumenox to defeat an evil entity. These two abilities are at the heart of every level design throughout the game, to make for a challenging and fluid experience. The levels require players to make split second decisions whilst completing fast-paced puzzles.
MINIMAL SETUP
OS: Ubuntu 10.10+
Processor: Intel Core Duo 1.8ghz +Memory: 1 GB RAM