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Name | Aaru's Awakening | |
Developer | Lumenox ehf | |
Publisher | Lumenox ehf | | |
Tags | Indie Adventure Singleplayer | | |
Release | 2015-02-23 | |
Steam | 14,99€ 10,99£ 14,99$ / 0 % |
News | 8 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/294060  |
How long to Beat |
Main Story |  2 Hours  |
Main Story + Extras |  3 Hours  |
Completionist |  3 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Aaru's Awakening [1.87 G]
|
Linux is not in the OS list.
LINUX STREAMERS (0)
Update 2.0 |
Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before.
We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive.
Below are bulletpoints of the changes, let us know how you like the changes!
* Bullet force is reversed - Starts on full power and then decreases.
* More checkpoints.
* Difficulty reduced in various places.
* Added glow to breakable objects.
Gamepad :
Jump and Charge are now set on a single button (Charge button - LT by default) – You jump when grounded but charge when midair.
Default controls (Xbox 360 controller) :
"Movement" - Left stick (LS)
"Aim" - Right stick (RS)
"Charge" and "Jump" - Left trigger (LT)
"Shoot" - Right trigger (RT)
"Teleport" - Right button (RB)
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[ 2015-03-06 19:16:54 CET ] [ Original post ] |
Update 2.0 |
Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before.
We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive.
Below are bulletpoints of the changes, let us know how you like the changes!
* Bullet force is reversed - Starts on full power and then decreases.
* More checkpoints.
* Difficulty reduced in various places.
* Added glow to breakable objects.
Gamepad :
Jump and Charge are now set on a single button (Charge button - LT by default) You jump when grounded but charge when midair.
Default controls (Xbox 360 controller) :
"Movement" - Left stick (LS)
"Aim" - Right stick (RS)
"Charge" and "Jump" - Left trigger (LT)
"Shoot" - Right trigger (RT)
"Teleport" - Right button (RB)
|
[ 2015-03-06 19:16:54 CET ] [ Original post ] |