Hello everyone, This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes: added: - lil buddies: which are small friendly robots which are flying near the player and once an enemy is close, they fly towards it and explode. they share other buddy item upgrades - new sprite/graphic when player is near a wall and able to wall jump - dust cloud animation, when player jumps or slides down next to a wall - error sound when you use a slot machine but don't have enough money/health - sound for the items regenerate, nanobots and credit generator when they trigger - boss laser beam sound - new item: shows you the shop and boss room on the minimap - new item: your laser projectiles move in sine waves - new item: chance your lasers create laser bursts - new item: get temporary dmg for each dmg taken per room - new item: your buddies are immune to enemy projectiles - new item: spawns six lil buddies - new item: chance to spawn a lil buddy each room - new item: chance destroyed enemies spawn a lil buddy - new item: player laser evading walls and changes direction in a right angle before touching it - new item: gives you a random item - new item: your ability cooldown time is halfed - new item: shows you all rooms on the minimap changes: - player moves slower downwards when he slides down next to a wall - reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies - more noticable and different sounds when taking damage - updated graphic of buddy speed item and buddy laser speed item - increased text popup display time a bit - streamlined programming code in the background for more consistency - grenade launcher and shooting through walls item now work together - renamed Shield to Armor - reduced sniper laser lifetime - made fire, gas and saw collision a bit smaller fixed bugs: - rare game crash with ability active aura - buddies were not damaged by all enemy projectile types - the items regenerate, nanobots and credit generator were not working for player 2 - in some rooms spikes had bigger collision size than spike sprite - shield of shield enemies could sometimes remain when the owner was destroyed
[ 2017-05-28 12:24:36 CET ] [ Original post ]
Hello everyone, This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes: added: - lil buddies: which are small friendly robots which are flying near the player and once an enemy is close, they fly towards it and explode. they share other buddy item upgrades - new sprite/graphic when player is near a wall and able to wall jump - dust cloud animation, when player jumps or slides down next to a wall - error sound when you use a slot machine but don't have enough money/health - sound for the items regenerate, nanobots and credit generator when they trigger - boss laser beam sound - new item: shows you the shop and boss room on the minimap - new item: your laser projectiles move in sine waves - new item: chance your lasers create laser bursts - new item: get temporary dmg for each dmg taken per room - new item: your buddies are immune to enemy projectiles - new item: spawns six lil buddies - new item: chance to spawn a lil buddy each room - new item: chance destroyed enemies spawn a lil buddy - new item: player laser evading walls and changes direction in a right angle before touching it - new item: gives you a random item - new item: your ability cooldown time is halfed - new item: shows you all rooms on the minimap changes: - player moves slower downwards when he slides down next to a wall - reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies - more noticable and different sounds when taking damage - updated graphic of buddy speed item and buddy laser speed item - increased text popup display time a bit - streamlined programming code in the background for more consistency - grenade launcher and shooting through walls item now work together - renamed Shield to Armor - reduced sniper laser lifetime - made fire, gas and saw collision a bit smaller fixed bugs: - rare game crash with ability active aura - buddies were not damaged by all enemy projectile types - the items regenerate, nanobots and credit generator were not working for player 2 - in some rooms spikes had bigger collision size than spike sprite - shield of shield enemies could sometimes remain when the owner was destroyed
[ 2017-05-28 12:24:36 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Star Rogue"-Depot Linux [13.31 M]
!!! ATTENTION !!!
This game is still in development! Here is a rough list of planned improvements:
- Better and more diverse enemy AI/movement
- Better graphics and animations
- Mac and Linux support
- More abilities, stages, rooms, enemies, bosses, items and unlocks
If you have any questions or want to contact us, feel free to write us to:
starrogue [at] julianwehrmann [dot] com
- OS: Any Linux Distribution
- Processor: 2.5 GHzMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: 256 MB
- Storage: 30 MB available space
- OS: Any Linux Distribution
- Processor: 2.5 GHzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1 GB
- Storage: 30 MB available space
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