Hello everyone, The game is now free to play and here is a new patch I was working on the last months. Have fun! added: - see what collected items do in pause menu and game over menu - progress after each game to unlock new items - fast ground enemy - item: destroyed enemies spawn blue gas which hurts enemies - sparkle animation when collecting items - sound for jump pads changes: - reduced active shield time of shield enemy - increase lil buddy spawn probability from items - increased lil buddy movement speed - code optimization and cleanup fixed bugs: - enemies get stuck in jump through platforms - ground enemy gets stuck on destroyable box - double money item not working for 2nd player - heart bottle item reducing max health - crash on some items on 2 player mode
[ 2023-08-15 18:16:11 CET ] [ Original post ]
Star Rogue will become Free to Play on the 14th August 2023. Everyone who purchased the game will automatically receive a Supporter DLC with exclusive ingame characters. Shortly after, there will be a new patch released with new quality of life changes, bugfixes and a new progression system.
[ 2023-08-10 14:24:04 CET ] [ Original post ]
Hello everyone, the Release Candidate 2 is finished, including several quality of life changes. Only for Windows for now, I need to get the Linux setup up and running again. added: - popup info when you get credits, health or armor - option in settings to disable popup info - lil buddy explosion animation - item: chance spawning a lil buddy when taking damage - item: reset ability cooldown when taking damage - sounds for getting credits, health or armor from items - sound when losing armor instead of health - sound when dodging - sound when losing shield from item - sound when destroying a box - fading animation for invisible enemies - hidden achievement - immune time after dodge - very rare platin credit worth 10 credits changes: - improved popup info for dodges and critical hits - every instance spawning a credit can be a golden or even platin credit now - cure item now heals completely instead of only 2 - credit value of ruby, emerald and diamond now 8, 10 and 12 - menu selection more consistent - code optimization and cleanup fixed bugs: - laser of endboss sometimes not disappearing - protector item wrong color - missing floor in one room - incorrect item description
[ 2022-04-05 08:50:47 CET ] [ Original post ]
Hello everyone, back at developing. Trying to finish version 1.0 with the first Release Candidate 1 added: - menu usable with keyboard and controller - variable jump height - new rooms for each stage - new block graphics - 10 more text lines for each character changes: - code optimization and cleanup - items which increase max health won't heal anymore - abilities are now grayed out if they can't be used fixed bugs: - projectiles disappearing when pausing the game - unified texts across the game - being able to instantaneously kill boss with spike touch damage item
[ 2022-03-22 15:48:35 CET ] [ Original post ]
Hello everyone, Rebinding controller and keyboard keys is now easier, more animations and various bugfixes! added: - changeable controller bindings for both players - changeable keyboard bindings for player 2 - number keys now also bindable - restore default buttons for both players - show blood option for enable/disable - animation to blue and enemy green gas - player die animation - active door animation - next stage teleporter animation - credits, armor and health which spawns in the air now falls to the ground - new text lines for each character changes: - improved laser boss movement pattern - recoded unique items for 2 player games - made blue gas from item more visible - revised ingame help text fixed bugs: - shop items not showing what they do - bosses attack pattern can break when resuming from pause - laser boss getting two shotted by laser weapon - having items not displaying properly in pause menu - blood of previous game still displaying - invisible fire source in one room - reset all stats not working
[ 2018-10-15 14:51:28 CET ] [ Original post ]
Hello everyone, Finally the steam achievements are implemented! I plan on adding more in later patches! added: - 36 steam achievements - achievements for beating the game with each character on normal and hard difficulty - achievements for collecting credits - achievements for completing challenges - achievements for exploring rooms - achievements for destroying enemies - and several special achievements changes: - code rewrite collecting credits - code rewrite for saving stats fixed bugs: - armor collecting for player 2 - lil buddy following player 2
[ 2018-09-27 18:19:00 CET ] [ Original post ]
Hello everyone, new content, mainly new items: added: - new item which lets you shoot very slow but long lasting lasers - new item which lets you loose your money instead of your health - new item which lets you choose between 3 items after each room instead of 2 - new item which lets you enter a room stealthed and enemies start attacking only after you attacked them or took dmg - new item which stops enemies movement when you take dmg - new slot machine which randomizes all owned items changes: - huge code rewrite of the items functionality, making new items possible - made slot machines texts clearer - beating a boss lets you chose afterwards between 3 items instead of 2 fixed bugs: - health to dmg - health to shield - surprise item
[ 2018-09-20 13:36:51 CET ] [ Original post ]
Hello everyone, This patch mainly includes particles and effects to make the game look better: added: - blood particles, when the player takes damage or enemies get destroyed - water effect, small waves when objects enter or leave water - background sprites from explosions and destroyed enemies - some enemies now shoot lasers in all direction when destroyed changes: - slightly reduced assault rifle laser lifespan fixed bugs: - destroy bullets ability doesn't destroy enemy grenades - text typos
[ 2017-06-05 08:03:53 CET ] [ Original post ]
Hello everyone, This patch mainly includes particles and effects to make the game look better: added: - blood particles, when the player takes damage or enemies get destroyed - water effect, small waves when objects enter or leave water - background sprites from explosions and destroyed enemies - some enemies now shoot lasers in all direction when destroyed changes: - slightly reduced assault rifle laser lifespan fixed bugs: - destroy bullets ability doesn't destroy enemy grenades - text typos
[ 2017-06-05 08:03:53 CET ] [ Original post ]
Hello everyone, This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes: added: - lil buddies: which are small friendly robots which are flying near the player and once an enemy is close, they fly towards it and explode. they share other buddy item upgrades - new sprite/graphic when player is near a wall and able to wall jump - dust cloud animation, when player jumps or slides down next to a wall - error sound when you use a slot machine but don't have enough money/health - sound for the items regenerate, nanobots and credit generator when they trigger - boss laser beam sound - new item: shows you the shop and boss room on the minimap - new item: your laser projectiles move in sine waves - new item: chance your lasers create laser bursts - new item: get temporary dmg for each dmg taken per room - new item: your buddies are immune to enemy projectiles - new item: spawns six lil buddies - new item: chance to spawn a lil buddy each room - new item: chance destroyed enemies spawn a lil buddy - new item: player laser evading walls and changes direction in a right angle before touching it - new item: gives you a random item - new item: your ability cooldown time is halfed - new item: shows you all rooms on the minimap changes: - player moves slower downwards when he slides down next to a wall - reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies - more noticable and different sounds when taking damage - updated graphic of buddy speed item and buddy laser speed item - increased text popup display time a bit - streamlined programming code in the background for more consistency - grenade launcher and shooting through walls item now work together - renamed Shield to Armor - reduced sniper laser lifetime - made fire, gas and saw collision a bit smaller fixed bugs: - rare game crash with ability active aura - buddies were not damaged by all enemy projectile types - the items regenerate, nanobots and credit generator were not working for player 2 - in some rooms spikes had bigger collision size than spike sprite - shield of shield enemies could sometimes remain when the owner was destroyed
[ 2017-05-28 12:24:36 CET ] [ Original post ]
Hello everyone, This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes: added: - lil buddies: which are small friendly robots which are flying near the player and once an enemy is close, they fly towards it and explode. they share other buddy item upgrades - new sprite/graphic when player is near a wall and able to wall jump - dust cloud animation, when player jumps or slides down next to a wall - error sound when you use a slot machine but don't have enough money/health - sound for the items regenerate, nanobots and credit generator when they trigger - boss laser beam sound - new item: shows you the shop and boss room on the minimap - new item: your laser projectiles move in sine waves - new item: chance your lasers create laser bursts - new item: get temporary dmg for each dmg taken per room - new item: your buddies are immune to enemy projectiles - new item: spawns six lil buddies - new item: chance to spawn a lil buddy each room - new item: chance destroyed enemies spawn a lil buddy - new item: player laser evading walls and changes direction in a right angle before touching it - new item: gives you a random item - new item: your ability cooldown time is halfed - new item: shows you all rooms on the minimap changes: - player moves slower downwards when he slides down next to a wall - reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies - more noticable and different sounds when taking damage - updated graphic of buddy speed item and buddy laser speed item - increased text popup display time a bit - streamlined programming code in the background for more consistency - grenade launcher and shooting through walls item now work together - renamed Shield to Armor - reduced sniper laser lifetime - made fire, gas and saw collision a bit smaller fixed bugs: - rare game crash with ability active aura - buddies were not damaged by all enemy projectile types - the items regenerate, nanobots and credit generator were not working for player 2 - in some rooms spikes had bigger collision size than spike sprite - shield of shield enemies could sometimes remain when the owner was destroyed
[ 2017-05-28 12:24:36 CET ] [ Original post ]
Hello everyone, This patch contains mainly new content and a few bugfixes: added: - new item: shows healthbar of each enemy - new item: your laser can explode on impact - new item: teleports you to the endboss - new item: small laser aimbot - new item: cool laser pointer on your weapon to help aiming - new item: spawning blue gas which hurts enemies - new item: your laser can be a deadly laser which kills enemies it touches - new item: on losing health laser bursts in all directions - new item: on destroying enemy laser can burst in all directions - new item: on losing armor laser bursts in all directions - new item: destroyed enemies can spawn health - new item: destroyed enemies can spawn armor - new item: destroyed enemies can spawn money - new collectable (like credit, heart, armor): heartshield, gives you a heart if you are not at full health, otherwise gives you armor changes: - laser color now changes depending on collected items (slow, root, knockback, etc.) fixed bugs: - touch dmg condition not always triggering - one room had moving spikes too close to the entrance - buddies were not shooting in boss fights
[ 2017-05-21 17:47:50 CET ] [ Original post ]
Hello everyone, This patch contains mainly new content and a few bugfixes: added: - new item: shows healthbar of each enemy - new item: your laser can explode on impact - new item: teleports you to the endboss - new item: small laser aimbot - new item: cool laser pointer on your weapon to help aiming - new item: spawning blue gas which hurts enemies - new item: your laser can be a deadly laser which kills enemies it touches - new item: on losing health laser bursts in all directions - new item: on destroying enemy laser can burst in all directions - new item: on losing armor laser bursts in all directions - new item: destroyed enemies can spawn health - new item: destroyed enemies can spawn armor - new item: destroyed enemies can spawn money - new collectable (like credit, heart, armor): heartshield, gives you a heart if you are not at full health, otherwise gives you armor changes: - laser color now changes depending on collected items (slow, root, knockback, etc.) fixed bugs: - touch dmg condition not always triggering - one room had moving spikes too close to the entrance - buddies were not shooting in boss fights
[ 2017-05-21 17:17:38 CET ] [ Original post ]
Hello everyone, This patch introduces the Linux version of the game. It's now downloadable from the Steam library. Here is the changelist, though there are not many changes besides the Linux support: added: - Linux support - new enemy which you can't harm and will explode after all other enemies are destroyed - the game should support two controllers in coop mode now
[ 2017-02-12 15:00:48 CET ] [ Original post ]
Hello everyone, This patch introduces the Linux version of the game. It's now downloadable from the Steam library. Here is the changelist, though there are not many changes besides the Linux support: added: - Linux support - new enemy which you can't harm and will explode after all other enemies are destroyed - the game should support two controllers in coop mode now
[ 2017-02-12 15:00:17 CET ] [ Original post ]
Hello everyone, This patch contains mainly bug fixes as well as menu and GUI readability improvements: added: - player stats and collected items for player 2 in pause menu in cooop mode - different trousers and shoe sprites for the characters - option to disable character ingame talking changes: - made blue and red color for player 1 and 2 less bright - added colors to improve readability in the menu - switched modifier stats of character 1 and 6 fixed bugs: - not being able to change controls - wrong player got orbiting projectile item when picked up in coop mode - game crash if player 2 uses slot machine - selecting same character with mouse in coop mode - not showing tipps for player 2 when enabled as option - laser lifespan showed same value as laser speed on pause screen - one room had a box without collision - moved option for showing items on hud to the top so they don't overlap with the ability in the bottom left anymore
[ 2017-01-21 10:43:27 CET ] [ Original post ]
Hello everyone, This patch contains mainly bug fixes as well as menu and GUI readability improvements: added: - player stats and collected items for player 2 in pause menu in cooop mode - different trousers and shoe sprites for the characters - option to disable character ingame talking changes: - made blue and red color for player 1 and 2 less bright - added colors to improve readability in the menu - switched modifier stats of character 1 and 6 fixed bugs: - not being able to change controls - wrong player got orbiting projectile item when picked up in coop mode - game crash if player 2 uses slot machine - selecting same character with mouse in coop mode - not showing tipps for player 2 when enabled as option - laser lifespan showed same value as laser speed on pause screen - one room had a box without collision - moved option for showing items on hud to the top so they don't overlap with the ability in the bottom left anymore
[ 2017-01-21 10:43:27 CET ] [ Original post ]
Hello everyone, this patch brings some controller improvements and bugfixes as well as the new 2 player hot seat multiplayer coop game mode. Creating this game mode possible needed a lot of change in the code, so there may still be some bugs ... The next patch will concentrate on fixes and improvements! added: - 2 player hot seat coop multiplayer >> each player can choose his own unique character and collect items, money, etc. for himself >> if one player dies, he will revive with 1 hp at the start of the next stage >> player 2 can only play with gamepad and player 1 with keyboard (will be changed) >> game pause stats and collected items are for player 1 only (will be changed) >> jump through platforms are buggy (will be fixed) - improved controller menu navigation (not finished yet) changes: - moved position of the HUD due to multiplayer - increased cooldown of abilities slightly fixed bugs: - item description not available ingame - controller not being able to use abilities and collect items - controller button may throw you back to main menu - controller down button not being able to drop through thin platforms - minor fixes if you encounter any errors, bugs, crashes, please report them on the discussion board!
[ 2017-01-19 22:45:22 CET ] [ Original post ]
Hello everyone, this patch brings some controller improvements and bugfixes as well as the new 2 player hot seat multiplayer coop game mode. Creating this game mode possible needed a lot of change in the code, so there may still be some bugs ... The next patch will concentrate on fixes and improvements! added: - 2 player hot seat coop multiplayer >> each player can choose his own unique character and collect items, money, etc. for himself >> if one player dies, he will revive with 1 hp at the start of the next stage >> player 2 can only play with gamepad and player 1 with keyboard (will be changed) >> game pause stats and collected items are for player 1 only (will be changed) >> jump through platforms are buggy (will be fixed) - improved controller menu navigation (not finished yet) changes: - moved position of the HUD due to multiplayer - increased cooldown of abilities slightly fixed bugs: - item description not available ingame - controller not being able to use abilities and collect items - controller button may throw you back to main menu - controller down button not being able to drop through thin platforms - minor fixes if you encounter any errors, bugs, crashes, please report them on the discussion board!
[ 2017-01-19 22:45:22 CET ] [ Original post ]
Hello everyone, I returned to developement and want to share this new version with you. It's an effort to streamline the game and make characters more unique. added: - three more playable characters with own graphic/sprite - names for each character (may change) - a unique personality for each character - after clearing a room based your character has a chance to say something based on his personality changes: - each character has a fixed weapon, ability and stats modifier now - abilites have no a cooldown instead of one time use per room - removed active items from the game and made the existing ones a one time effect when picking them up fixed bugs: - vertical text alignment problems - minor fixes
[ 2017-01-15 13:41:42 CET ] [ Original post ]
Hello everyone, I returned to developement and want to share this new version with you. It's an effort to streamline the game and make characters more unique. added: - three more playable characters with own graphic/sprite - names for each character (may change) - a unique personality for each character - after clearing a room based your character has a chance to say something based on his personality changes: - each character has a fixed weapon, ability and stats modifier now - abilites have no a cooldown instead of one time use per room - removed active items from the game and made the existing ones a one time effect when picking them up fixed bugs: - vertical text alignment problems - minor fixes
[ 2017-01-15 13:41:42 CET ] [ Original post ]
Hello everyone, a new version is here. Sadly it took longer than expected. The patch improves the overall uniqueness of the rooms: added: - new enemy with laser shield - new enemy which can teleport - more unique rooms for each stage - horizontal and vertical moving platforms - jump through platforms - jump pad changes: - added moving and jump through platforms and jump pads to existing rooms - adapted ground enemy animation speed - code cleanup fixed bugs: - ground saws were moving in wrong direction after pause - minor fixes
[ 2016-04-07 11:16:17 CET ] [ Original post ]
Hello everyone, a new version is here. Sadly it took longer than expected. The patch improves the overall uniqueness of the rooms: added: - new enemy with laser shield - new enemy which can teleport - more unique rooms for each stage - horizontal and vertical moving platforms - jump through platforms - jump pad changes: - added moving and jump through platforms and jump pads to existing rooms - adapted ground enemy animation speed - code cleanup fixed bugs: - ground saws were moving in wrong direction after pause - minor fixes
[ 2016-04-07 11:16:17 CET ] [ Original post ]
Hello everyone, the new version v0.34 is now available. It contains the following: added: -new rooms for each stage -new start and restart button in the menu -new challenge changes: -wall jump refreshes now more reliable -wall jump doesn't push you back from the wall anymore -some rooms are more unique now balance: -reduced damage of grenade launcher slightly fixed bugs: -laser with laserbounce item bouncing of laserwalls -laserwall destroying laser sound not playing -mute option not working on all sounds -mouse hover effect in menu buggy
[ 2016-03-02 21:29:35 CET ] [ Original post ]
Hello everyone, the new version v0.34 is now available. It contains the following: added: -new rooms for each stage -new start and restart button in the menu -new challenge changes: -wall jump refreshes now more reliable -wall jump doesn't push you back from the wall anymore -some rooms are more unique now balance: -reduced damage of grenade launcher slightly fixed bugs: -laser with laserbounce item bouncing of laserwalls -laserwall destroying laser sound not playing -mute option not working on all sounds -mouse hover effect in menu buggy
[ 2016-03-02 21:29:35 CET ] [ Original post ]
Hello everyone, the new version v0.33 is available now. It contains the following: added: -new wall crawling enemy -new item: immune to explosions -new item: higher armor drop chance from boxes -new item: higher health drop chance from boxes changes: -removed money items from shop -ground enemies are now immune to knockback balance: -reduced spawn rate of little robo copters -created maximum of spawned robo copters fixed bugs: -grenade launcher grenade couldn't hit bosses -rotating enemies were stuck in wall
[ 2016-02-12 21:51:57 CET ] [ Original post ]
Hello, the new version v0.32 is available now. It contains primarily graphical and animation improvements, better enemy movement and some bugfixes. Have fun! added: -new enemy graphics and animations -shoot animations for existing enemies -revised destroy animations changes: -improved movement of several enemies, they now accelerate and decelerate -enemies now stop and "aim" before shooting -some enemies now only shoot if they have line of sight of the player balance: -reduced movement speed of some units fixed bugs: -two enemy types now shoot again in four directions upon being destroyed -items and portal appear in boss room before defeated -stage transfer doors had no entrance doors -fixed cables in a few rooms -enemy spawning in the wall
[ 2016-02-04 16:09:08 CET ] [ Original post ]
Hello, here is a small update with mostly bugfixes for the recent Steam release: added: -objects/placeholder for more characters/looks changes: -removed some stars from bg to make menu text easier to read fixed bugs: -dark/pause screen not in front of railings -cables overlapping walls/hud in some rooms -explosions not properly ignite other explosions -fire/gas sounds looping after game over -removed hardcoded debug keys
[ 2016-02-02 14:47:47 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Star Rogue"-Depot Linux [13.31 M]
!!! ATTENTION !!!
This game is still in development! Here is a rough list of planned improvements:
- Better and more diverse enemy AI/movement
- Better graphics and animations
- Mac and Linux support
- More abilities, stages, rooms, enemies, bosses, items and unlocks
If you have any questions or want to contact us, feel free to write us to:
starrogue [at] julianwehrmann [dot] com
- OS: Any Linux Distribution
- Processor: 2.5 GHzMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: 256 MB
- Storage: 30 MB available space
- OS: Any Linux Distribution
- Processor: 2.5 GHzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1 GB
- Storage: 30 MB available space
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