As part of the Steam Game Festival we will be chatting about worms, their anatomy and habits. Also will share development plans, spoiler levels from future releases, discuss ideas and suggestions.
About the game:
Insatia is a carnivorous worm simulator with an innovative control system and a charming atmosphere full of creepy crawly cannibalism. Odd insects huddle in a corner, worms rip each other apart, and people push buttons and laugh. Key features:
- A tactical combat system, allowing worms to tear each other to pieces.
- Elements of the 'Eat or Run' genre: everything in the game is growing, eating or being eaten.
- A control system imitating the movement of reptiles: worms must wriggle to move!
[ 2020-06-15 07:13:00 CET ] [ Original post ]
As part of the Steam Game Festival we will be streaming Insatia.
We will try to play through all 15 levels of the demo, while getting all the achievements.
Food is cunning, creeping, and is not going to eat itself alone! Come see how hard it is for the developer to beat their own game. :)
About the game:
Insatia is a carnivorous worm simulator with an innovative control system and a charming atmosphere full of creepy crawly cannibalism. Odd insects huddle in a corner, worms rip each other apart, and people push buttons and laugh. Key features:
- A tactical combat system, allowing worms to tear each other to pieces.
- Elements of the 'Eat or Run' genre: everything in the game is growing, eating or being eaten.
- A control system imitating the movement of reptiles: worms must wriggle to move!
[ 2020-06-15 07:12:14 CET ] [ Original post ]
Insatia is a carnivorous worm simulator with an innovative control system and a charming atmosphere full of creepy crawly cannibalism. Odd insects huddle in a corner, worms rip each other apart, and people push buttons and laugh. [previewyoutube=MvEG0jFJr9o;full][/previewyoutube] Key features:
- A tactical combat system, allowing worms to tear each other to pieces.
- Elements of the 'Eat or Run' genre: everything in the game is growing, eating or being eaten.
- A control system imitating the movement of reptiles: worms must wriggle to move!
If you defeated the slush boss in the demo, it is not the end yet! There is one more secret 15th level, which has no goal, but features laser cutter and an opportunity to control the acid worm. Laser cutter and acid worm - what could possibly go wrong!
[ 2020-06-11 18:18:35 CET ] [ Original post ]
Soon game is going to be out on Steam (please, add to wishlist!). So I very much like to know that I didn't break anything during the last year of work. Please let me know if anything is odd.
In updated demo:
1. Characters are reworked, old ones conflicted with game's visual style
2. More compact and informative user interface
3. New level with mites for teaching player sharp turns
4. New balance: other system for calculating food value, even easier worm moving, new worm AI
5. Archivements and secrets: console cheat codes are legal now, every archivement reveals something new
This yellow face means achievements and transition to a new level are temporarily blocked due to cheats.
6. Two test levels for split screen mode (with teleports and helmets)
7. Somewhere in the end of the demo you can play with laser beam and ride acid worm!
Download link: https://insatia.kozinaka.com/download/en
[ 2019-06-10 14:47:16 CET ] [ Original post ]
Pufferball is a 3 vs 3 game. Score a goal by bringing the puffer to the opposing team's goal area (and try not to swallow it in the process). After scoring a goal the puffer is either eaten by carrying player or grilled by referee turret. Biting, pushing, ripping apart the opposing team is allowed. New worm is given to a player immediately should they lost one. Ready? Go!
https://www.youtube.com/watch?v=MKxZoU4oHDA
[ 2018-09-28 13:16:43 CET ] [ Original post ]
Finished new gummy mechanic — a substance that spat by gummy worm to bait everyone around. Should be very tasty.
https://www.youtube.com/watch?v=6g1afDRgQGw
[ 2018-09-08 17:58:40 CET ] [ Original post ]
A lot of updates at once: added split screen mode, minimap, effects on worms and their indication (via icons and colorful screen flashes). Also new soundtrack and the victorious fan!
https://www.youtube.com/watch?v=pEPaGwIK-fM
[ 2018-01-22 18:56:50 CET ] [ Original post ]
A lot of updates at once: added split screen mode, minimap, effects on worms and their indication (via icons and colorful screen flashes). Also new soundtrack and the victorious fan!
https://www.youtube.com/watch?v=pEPaGwIK-fM
[ 2018-01-22 18:56:49 CET ] [ Original post ]
We just got portable wormhole generators in the lab! If creature gets into active zone of the device, direct spatiotemporal channel to random receiver is created.
https://www.youtube.com/watch?v=wC-_pmjOzg8
[ 2017-11-06 20:18:44 CET ] [ Original post ]
We just got portable wormhole generators in the lab! If creature gets into active zone of the device, direct spatiotemporal channel to random receiver is created.
https://www.youtube.com/watch?v=wC-_pmjOzg8
[ 2017-11-06 20:18:44 CET ] [ Original post ]
While working on sound effects we used special debug feature allowing us to drag creatures with mouse (in order to adjust how sounds play and vary with distance). With aphids everything went as planned, but as soon as first worm was touched the work was put aside...
https://www.youtube.com/watch?v=BT-t-GGm5XI
[ 2017-10-26 20:17:07 CET ] [ Original post ]
While working on sound effects we used special debug feature allowing us to drag creatures with mouse (in order to adjust how sounds play and vary with distance). With aphids everything went as planned, but as soon as first worm was touched the work was put aside...
https://www.youtube.com/watch?v=BT-t-GGm5XI
[ 2017-10-26 19:56:38 CET ] [ Original post ]
It's BURNING TIME! Laser helmet's discharge can easily burn enemies as well as your own excess weight. Note: in this video the weapon's recharge time is significantly reduced for demo purposes.
https://www.youtube.com/watch?v=o--uZvq23-k
[ 2017-08-29 18:12:44 CET ] [ Original post ]
It's BURNING TIME! Laser helmet's discharge can easily burn enemies as well as your own excess weight. Note: in this video the weapon's recharge time is significantly reduced for demo purposes.
https://www.youtube.com/watch?v=o--uZvq23-k
[ 2017-08-29 18:11:45 CET ] [ Original post ]
Purple worms. Highly intelligent. Spit acid slowing everything down. Excessive exposure to acid causes chemical burns incompatible with one's life or body integrity.
[ 2017-07-12 10:45:43 CET ] [ Original post ]
Purple worms. Highly intelligent. Spit acid slowing everything down. Excessive exposure to acid causes chemical burns incompatible with one's life or body integrity.
[ 2017-07-12 10:45:43 CET ] [ Original post ]
🎮 Full Controller Support
Features
— A tactical combat system, allowing worms to tear each other to pieces.— Elements of the 'Eat or Run' genre: everything in the game is growing, eating or being eaten.
— A control system imitating the movement of reptiles: worms must wriggle to move!
Swallowing all on their path, worms grow and can eat bigger prey, but lose manoeuvrability. The world of Insatia is severe: try to take one bite too many, and you might just end up losing your tail!
The plot takes place within the walls of Professor Pokrovsky’s laboratory, where he breeds various kinds of creatures with help from his assistants, Bob and Pinny.
During the game you will be able to control the creatures in the lab during different experiments. Usually you will be a worm, but sometimes you take on the role of the prey...
- OS: Ubuntu 16.04 or higher
- Processor: 2GhzMemory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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