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Hey guys! It's been a year. Actually, for us it feels like yesterday. Maybe because ATtY's history starts way before this date. Everything started with original version of ATtY. We were just a few guys wandering around the forest and making a short Unity Engine test. We didn't know our project would end up that way. I still remember the day when I contacted Hades Productions. I was scared that our project would get rejected. Weirdly enough, Hades approved it and we started working on it during late 2014. ATtY started as a joke in 2013. I was talking with Maciek about computer games on a scouts camp when we were completely isolated from any internet or outside world connection. Then he said, "Hey, it would be pretty weird if we made a computer game one day." and I was like "Yeah, right. It's probably never going to happen." Yet here we are. I think the hardest thing was actually gathering the cast. We were nobody. No one wanted to work with us, because we didn't have any accomplishment in terms of computer games back then. We were turned away countless times. Then we decided to take our best friends on board. Dominik and Jakub. We started recording in August 2014. We had about 15 minutes of material, since it was just supposed to be a Unity engine test. Hades really liked the result, though. So he asked us, if we could keep recording. I agreed. Progress was halted for a few months. There was a lot going on in our lifes. We came back to movie set in November 2015 with Franek and Kacper on board. They came from town that's 30 km from us after they heard we were working on something like that. Maciek took a few acting lessons before coming back on set, so that's why all of the later scenes look better. We all gave our best. It was cold. My hands were frozen solid to the camera stand and guys were barely alive, but we made it. That day, recording offically ended. Or so it seemed. Early 2016 was a month of early alphas, public previews and various YouTube LP's. We were so proud of every single achievement. It didn't matter who played our game. Interaction with that person was the highest priority on our list. We've gathered enough feedback and decided to finish the game. During late 2016 original ATtY was released on GameJolt. It was met with a positive response. We thought it would end on that note. Everything went way above our expectations. Featured on GameJolt homepage, interviews in radio and local TV, fighting for awards in our capital and our first publishing deal. That's when we thought about ATtY:DC. We couldn't just release the same thing for actual money. Sometimes You reached out to us asking if we want to release our title on Steam. We agreed and somehow got greenlit. I've gathered the cast again in November 2016 for another recording in low temperature. We recorded that additional material and added it to the game as "A Trip to Yugoslavia: Director's Cut". Well, that's more or less the story so far. I would write even more, but I'd probably run out of characters. All I can say for now is that we're going back to ATtY:DC to give it a few finishing touches. More on it soon! ~Bunio
Hey guys! It's been a year. Actually, for us it feels like yesterday. Maybe because ATtY's history starts way before this date. Everything started with original version of ATtY. We were just a few guys wandering around the forest and making a short Unity Engine test. We didn't know our project would end up that way. I still remember the day when I contacted Hades Productions. I was scared that our project would get rejected. Weirdly enough, Hades approved it and we started working on it during late 2014. ATtY started as a joke in 2013. I was talking with Maciek about computer games on a scouts camp when we were completely isolated from any internet or outside world connection. Then he said, "Hey, it would be pretty weird if we made a computer game one day." and I was like "Yeah, right. It's probably never going to happen." Yet here we are. I think the hardest thing was actually gathering the cast. We were nobody. No one wanted to work with us, because we didn't have any accomplishment in terms of computer games back then. We were turned away countless times. Then we decided to take our best friends on board. Dominik and Jakub. We started recording in August 2014. We had about 15 minutes of material, since it was just supposed to be a Unity engine test. Hades really liked the result, though. So he asked us, if we could keep recording. I agreed. Progress was halted for a few months. There was a lot going on in our lifes. We came back to movie set in November 2015 with Franek and Kacper on board. They came from town that's 30 km from us after they heard we were working on something like that. Maciek took a few acting lessons before coming back on set, so that's why all of the later scenes look better. We all gave our best. It was cold. My hands were frozen solid to the camera stand and guys were barely alive, but we made it. That day, recording offically ended. Or so it seemed. Early 2016 was a month of early alphas, public previews and various YouTube LP's. We were so proud of every single achievement. It didn't matter who played our game. Interaction with that person was the highest priority on our list. We've gathered enough feedback and decided to finish the game. During late 2016 original ATtY was released on GameJolt. It was met with a positive response. We thought it would end on that note. Everything went way above our expectations. Featured on GameJolt homepage, interviews in radio and local TV, fighting for awards in our capital and our first publishing deal. That's when we thought about ATtY:DC. We couldn't just release the same thing for actual money. Sometimes You reached out to us asking if we want to release our title on Steam. We agreed and somehow got greenlit. I've gathered the cast again in November 2016 for another recording in low temperature. We recorded that additional material and added it to the game as "A Trip to Yugoslavia: Director's Cut". Well, that's more or less the story so far. I would write even more, but I'd probably run out of characters. All I can say for now is that we're going back to ATtY:DC to give it a few finishing touches. More on it soon! ~Bunio
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