Hi everyone, since I can only do game development in my spare time It's taking more time to fix bugs and implement new things that I initially expected but I will be able to release a new patch in few days. Here is the list of things to expect:
- Fixed the slipping tile corners (again).
- Portuguese and Japanese language support.
- Fix the issue with tutorial achievement.
- Some levels were enhanced with additional tiles and traps.
- Bombs and landmines.
- Pushable objects and destroyable objects.
- New levels that exploit the new things.
- A checkpoint system.
- Timeout value slightly increased for tutorial levels at hard.
- Two new music tracks.
- New music shuffling.
- Shadow and light effects enhancements.
- Various optimizations (culling) for low-end video cards.
- Fixed a crashing bug when timeout is reached in some levels.
- 3 new achievements.
- Artwork for trading card will be upgraded.
- New trigger conditions for level editing.
On a side-note I will also release the first guide about how to use the level editor.
InfiniTrap is a fast paced puzzle game for hardcore players. The game contains 40 levels and is available on Windows, OSX and Linux.
Every level starts with the player character standing on the start tile. The start tile is perfectly safe-- No, trust me. It's safe. Once you leave the start tile, you have a limited time to reach the treasure before the level crushes you. To complicate things, each level will include a number of obstacles to waste your time and possibly kill you. You can make your own levels!