TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Infinitrap : Rehamstered just got released!

Five years after the release of the first opus, here is its remastered version. Everything has been redone from scratch. New graphics and sound effects, new traps, new dialogues and a more refined story. If you liked the first version, you'll love this one! https://store.steampowered.com/app/908390/Infinitrap__Rehamstered/


[ 2021-02-18 21:15:05 CET ] [ Original post ]

Infinitrap: Rehamstered is now available in Early Access

Hi everyone, If you liked Infinitrap Classic, we are proud to announce that a reboot of the game is now available on Steam (Early Access). This is interesting to see what changed over the last 4 years, the game have better graphics and better gameplay. Go check out now :) https://store.steampowered.com/app/908390/Infinitrap__Rehamstered/


[ 2019-06-21 02:37:23 CET ] [ Original post ]

Sequel to InfiniTrap, INFINITRAP : REHAMSTERED

Hi everyone, If you are following us lately you might know that we are working on a sequel based on InfiniTrap (we rebooted and remastered it). You can access the steam page of this new game at: https://store.steampowered.com/app/908390/Infinitrap__Rehamstered/ We plan to go early access around March 2019. We also released a free demo: You want to see the game in action? We made a 5 levels DEMO just for you :) The demo can be downloaded at: https://cobolfoo.itch.io/infinitrap-rehamstered Have fun dying!


[ 2018-11-07 21:43:32 CET ] [ Original post ]

Infinitrap Rehamstered : BETA TESTERS NEEDED

In the past 2 years, we worked on a sequel of Infinitrap, officially called INFINITRAP REHAMSTERED. The game is mostly complete and we are searching people who want to beta-test it and help us make it a better game. Please visit https://www.shadebob.org and fill the form to sign for beta-testing.


[ 2018-05-08 00:56:56 CET ] [ Original post ]

The game is now free to play!

After nearly two years, I decided to make this game free for everyone. Enjoy :)


[ 2017-08-23 20:03:19 CET ] [ Original post ]

The game is now free to play!

After nearly two years, I decided to make this game free for everyone. Enjoy :)


[ 2017-08-23 20:03:19 CET ] [ Original post ]

Summer sale: maximum discount possible

The price is as low as possible, enjoy while it last!


[ 2017-06-23 01:15:57 CET ] [ Original post ]

Summer sale: maximum discount possible

The price is as low as possible, enjoy while it last!


[ 2017-06-23 01:15:57 CET ] [ Original post ]

One year already!

Hi everyone, the game was released on 22 December 2015.. Already one year and we are now close to 7000 players total. I wish to thank everyone who played the game during this year, this was my first title and even if the game suffered from several annoying issues (most of them now fixed), people kept playing it. Anyway, thank you and Merry xmas! Note: A remastered/sequel version of InfiniTrap is coming in 2017 (for PC and consoles).


[ 2016-12-22 06:30:06 CET ] [ Original post ]

One year already!

Hi everyone, the game was released on 22 December 2015.. Already one year and we are now close to 7000 players total. I wish to thank everyone who played the game during this year, this was my first title and even if the game suffered from several annoying issues (most of them now fixed), people kept playing it. Anyway, thank you and Merry xmas! Note: A remastered/sequel version of InfiniTrap is coming in 2017 (for PC and consoles).


[ 2016-12-22 06:30:06 CET ] [ Original post ]

Infinitrap 1.0 is now live!

This new version fixes a lot of issues, especially regarding the core mechanics and gameplay in general. I tried to create a better experience, making the game less frustrating (especially in regard of gamepads) but still keeping it very hard. I also introduced a new speed slider that allow you to play the game a 200% speed. I challenge you to complete the game at the max speed, this is a whole new adventure. Have fun!

Here is the full list of changes:


  • Added a different button for sliding, this will fix most of the annoying situations where you want to crouch but end up sliding into a lava pit.
  • Removed the screaming sound when Ohio Jack falled from ceiling. It was very annoying to hear it again and again.
  • Increased the precision of the gamepad deadzone.
  • A speed slider with a default value of 150% (the proper speed to play the game).
  • Fixed various shadow heights (especially projectiles).
  • Projectiles now telegraph a little bit before getting out.
  • Added parallax and scaling effects to lava balls, to make them easier to understand.
  • Fixed projectiles hitboxes.
  • Fixed falling cup going through the walls.
  • Fixed jumping on a fence killing you.
  • Fixed some minor bugs in the editor.
  • Fixed some minor bugs in the game.


[ 2016-09-19 04:06:33 CET ] [ Original post ]

Infinitrap 1.0 is now live!

This new version fixes a lot of issues, especially regarding the core mechanics and gameplay in general. I tried to create a better experience, making the game less frustrating (especially in regard of gamepads) but still keeping it very hard. I also introduced a new speed slider that allow you to play the game a 200% speed. I challenge you to complete the game at the max speed, this is a whole new adventure. Have fun!

Here is the full list of changes:


  • Added a different button for sliding, this will fix most of the annoying situations where you want to crouch but end up sliding into a lava pit.
  • Removed the screaming sound when Ohio Jack falled from ceiling. It was very annoying to hear it again and again.
  • Increased the precision of the gamepad deadzone.
  • A speed slider with a default value of 150% (the proper speed to play the game).
  • Fixed various shadow heights (especially projectiles).
  • Projectiles now telegraph a little bit before getting out.
  • Added parallax and scaling effects to lava balls, to make them easier to understand.
  • Fixed projectiles hitboxes.
  • Fixed falling cup going through the walls.
  • Fixed jumping on a fence killing you.
  • Fixed some minor bugs in the editor.
  • Fixed some minor bugs in the game.


[ 2016-09-19 04:06:05 CET ] [ Original post ]

A new version just been released (0.99.7) and a word about the Unity port

Hi everyone, the new version fix few minor issues with the game and also introduce Workshop support. Now, you can fire up the level editor and upload your hardcore levels to Workshop. All subscribed levels from Workshop will get downloaded on game startup and will be displayed in the "Custom Levels" section of the game. Enjoy :) Note: A documentation about the Level Editor is on the way. Extra Video: Here is a video of my current progress with Unity PC/XBoxOne port: https://youtu.be/wl0CLUNEKTk Feel feel to give me your feeling about the port.


[ 2016-06-24 06:28:00 CET ] [ Original post ]

A new version just been released (0.99.7) and a word about the Unity port

Hi everyone, the new version fix few minor issues with the game and also introduce Workshop support. Now, you can fire up the level editor and upload your hardcore levels to Workshop. All subscribed levels from Workshop will get downloaded on game startup and will be displayed in the "Custom Levels" section of the game. Enjoy :) Note: A documentation about the Level Editor is on the way. Extra Video: Here is a video of my current progress with Unity PC/XBoxOne port: https://youtu.be/wl0CLUNEKTk Feel feel to give me your feeling about the port.


[ 2016-06-24 06:28:00 CET ] [ Original post ]

On development (Beta testers needed)

Hi everyone, here a video of the current progress: https://www.youtube.com/watch?v=WDLYxalvyAA I plan to release my first beta around first of june and I was wondering if someone wanted to beta-test the PC version of the game (Windows, OSX, Linux)? If you are interested please contact me. Also, here are the two main new features I am working on: - Procedural level creation. - Ingame level editing including level sharing and rating system.


[ 2016-05-18 18:49:20 CET ] [ Original post ]

On development (Beta testers needed)

Hi everyone, here a video of the current progress: https://www.youtube.com/watch?v=WDLYxalvyAA I plan to release my first beta around first of june and I was wondering if someone wanted to beta-test the PC version of the game (Windows, OSX, Linux)? If you are interested please contact me. Also, here are the two main new features I am working on: - Procedural level creation. - Ingame level editing including level sharing and rating system.


[ 2016-05-18 18:49:20 CET ] [ Original post ]

Keeping you in touch

Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the result so far, I plan to release a beta version in few weeks. Stay tuned :)


[ 2016-03-18 15:58:30 CET ] [ Original post ]

Keeping you in touch

Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the result so far, I plan to release a beta version in few weeks. Stay tuned :)


[ 2016-03-18 15:58:30 CET ] [ Original post ]

Working on new art for the game

Hi everyone, here some art sample for the upcoming art update :) Do you like it? https://www.youtube.com/watch?v=0QRJSwK6Kpo


[ 2016-02-12 21:36:50 CET ] [ Original post ]

Working on new art for the game

Hi everyone, here some art sample for the upcoming art update :) Do you like it? https://www.youtube.com/watch?v=0QRJSwK6Kpo


[ 2016-02-12 21:36:50 CET ] [ Original post ]

What next?

Here is what is coming next for Infinitrap: - A online guide about the level editor and levels in workshop. - Mobile and TV version (Android, iOS, Apple TV) - Graphical overhaul, all the visual effects will be upscaled (twice) and all animations will be redone in Spine (skeleton-style animations). Some animations are already done. - The campaign will be redone (divided in 4 chapters) with 4 mini-bosses and extra puzzle-like levels. - Maybe, I say maybe, network coop / dm mode. Have fun :)


[ 2016-02-06 22:15:36 CET ] [ Original post ]

Another update in less than 12 hours :)

I fixed minor issues and added 2 new things: Features: - You can now slide-jump, yeah jumping while sliding. - You can now adjust luminosity in the preferences menu. Fixed Bugs: - Achievements not collected correctly. - Opening a dialog actually pause the game now. - No more input when you are dropping from the ceiling.


[ 2016-02-06 06:44:18 CET ] [ Original post ]

After close to a month of development, Infinitrap 0.99.6 is now live.

Hi everyone, in the past month I have worked to improve the game a lot, especially in regard of the gameplay and level difficulty. This update will make the game a lot harder, most of the levels get expanded with new traps and rooms, here a list of what changed: - FIXED THE SLIPPING TILE ISSUE! - New tutorial levels (4) that explains how to play. - Lot of new achievements :) - 36 total levels (including new and rebalanced levels, not the tutorial). - You can now see where the CUP is when the level starts. - You can now slide by pressing crouch button while walking. - Checkpoint system! - Tweaked hitboxes for collisions. - Two new music tracks. - A better music shuffling mechanism. - The game is paused until you move. - New lighting system with PITCH BLACK mode for those who want to get surprised :) - Various optimizations (culling) for low-end graphic cards. - Lot of bugfixes. I plan to expand the game further so stay tuned for updates in the coming months. Have Fun!


[ 2016-02-04 19:28:08 CET ] [ Original post ]

What to expect in coming 0.99.6 version

Hi everyone, since I can only do game development in my spare time It's taking more time to fix bugs and implement new things that I initially expected but I will be able to release a new patch in few days. Here is the list of things to expect: - Fixed the slipping tile corners (again). - Portuguese and Japanese language support. - Fix the issue with tutorial achievement. - Some levels were enhanced with additional tiles and traps. - Bombs and landmines. - Pushable objects and destroyable objects. - New levels that exploit the new things. - A checkpoint system. - Timeout value slightly increased for tutorial levels at hard. - Two new music tracks. - New music shuffling. - Shadow and light effects enhancements. - Various optimizations (culling) for low-end video cards. - Fixed a crashing bug when timeout is reached in some levels. - 3 new achievements. - Artwork for trading card will be upgraded. - New trigger conditions for level editing. On a side-note I will also release the first guide about how to use the level editor.


[ 2016-01-09 00:19:18 CET ] [ Original post ]

Version 0.99.5 released

As promised :) BUGS FIXED: - Jumping on ice bug - Tiles are less slippery now - Jumping close to walls to bypass lava, hole or acid - AI not following their path correctly - Custom levels crashing the game - Better bubble dialog visual when Ohio Jack say something NEW STUFF: - Resorted levels to balance the difficulty - Added reminders about mapping and keys - Increased movement speed by 20% - Added moving platforms - Added teleports / portals - New levels - Basic leaderboard support - Checkpoints for easy/normal difficulty


[ 2016-01-04 09:02:03 CET ] [ Original post ]

Happy new year!

Happy new year to everyone. I wish you will have a good year in 2016, I also wish InfiniTrap will grow too during this period. Stay tuned, a big update is coming for the 4th of January which includes fixes for: BUGS FIXED: - Jumping on ice bug - Tiles are less slippery now - Jumping close to walls to bypass lava, hole or acid - AI not following their path correctly - Custom levels crashing the game NEW STUFF: - Resorted levels to balance the difficulty - Added reminders about mapping and keys - Increased movement speed by 20% - Added moving platforms - Added teleports / portals - New levels - Basic leaderboard support - Checkpoints for easy/normal difficulty


[ 2016-01-01 06:38:15 CET ] [ Original post ]

Feature: Adding moving platforms

Hi everyone, I just completed implementing moving platforms in the game. Here a somewhat basic video of them in action. I also already implemented them in the editor. They will be in the next update this week along some levels that use them :) What do you think about moving platforms? https://www.youtube.com/my_videos?o=U


[ 2015-12-28 07:06:14 CET ] [ Original post ]

About price and content

Hello everyone, this is just a quick announcement to clarify things a bit. I know the price is higher than other casual platformers especially in regard to 20 levels + 8 extra levels as content. I am pretty new to Steam and marketing in general and I might have made some mistakes, but I am a veteran coder and I plan to make a lot of changes in the next weeks to the game. I could have created few more levels, but I think they would have looked very dulls and repetitive. My goal is to create a game that is very hard to beat, but still enjoyable to play for non-hardcore players, this is kind of hard to balance. This is why I plan to add new mechanics, new trigger types, new mobs and even redesign some levels in the coming weeks. Still, this is not early access, the game is fully playable and enjoyable in his current state. But yeah, I will make it even better :) The price will be fully justified by then.


[ 2015-12-25 19:35:43 CET ] [ Original post ]

Game is now live on Steam (duh)

This is my first announcement, I made the most horrible choice by releasing my game during the Winter Sale but without being part of it. I have no visibility but anyway, life :) For those who purchase the game, I hope you really enjoy it. If you have suggestions feel free to join the group and talk about it. Have a merry christmas


[ 2015-12-23 19:42:36 CET ] [ Original post ]

Ohio Jack and The Cup Of Eternity
Shadebob Games Developer
Shadebob Games Publisher
2015-12-22 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (81 reviews)
The Game includes VR Support
Public Linux Depots:
  • savecancel [142.24 M]

InfiniTrap is a fast paced puzzle game for hardcore players. The game contains 40 levels and is available on Windows, OSX and Linux.

Every level starts with the player character standing on the start tile. The start tile is perfectly safe-- No, trust me. It's safe. Once you leave the start tile, you have a limited time to reach the treasure before the level crushes you. To complicate things, each level will include a number of obstacles to waste your time and possibly kill you. You can make your own levels!

FEATURES


  • 40 challenging levels.
  • Blood and gore can be disabled.
  • Full gamepad support.
  • A full-featured level editor.
  • Custom levels support.
  • Supported languages: English, French, German, Spanish, Russian, Japanese, Portuguese

MINIMAL SETUP
  • OS: Linux is so cool. any distribution will do.
  • Processor: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics. AMD Radeon HD 2400. NVIDIA 9600 GT
  • Storage: 220 MB available space