Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the result so far, I plan to release a beta version in few weeks. Stay tuned :)
[ 2016-03-18 15:58:30 CET ] [ Original post ]
Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the result so far, I plan to release a beta version in few weeks. Stay tuned :)
[ 2016-03-18 15:58:30 CET ] [ Original post ]
🎮 Full Controller Support
- savecancel [142.24 M]
Every level starts with the player character standing on the start tile. The start tile is perfectly safe-- No, trust me. It's safe. Once you leave the start tile, you have a limited time to reach the treasure before the level crushes you. To complicate things, each level will include a number of obstacles to waste your time and possibly kill you. You can make your own levels!
FEATURES
- 40 challenging levels.
- Blood and gore can be disabled.
- Full gamepad support.
- A full-featured level editor.
- Custom levels support.
- Supported languages: English, French, German, Spanish, Russian, Japanese, Portuguese
- OS: Linux is so cool. any distribution will do.
- Processor: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics. AMD Radeon HD 2400. NVIDIA 9600 GT
- Storage: 220 MB available space
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