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Hi everyone,
Today we have some great news for the Torment community, as well as those of you who have been looking to pick it up!
First up, we are pleased to announce the release of the Servant of the Tides update! This brings Oom - a brand-new companion with its own unique questline - plus some additional features including the Voluminous Codex, game balance updates, and more! This isn’t a paid DLC - all Torment owners get the new content and improvements for free!
First up, we are pleased to announce the release of the Servant of the Tides update! This brings Oom - a brand-new companion with its own unique questline - plus some additional features including the Voluminous Codex, game balance updates, and more! This isn’t a paid DLC - all Torment owners get the new content and improvements for free!
To celebrate, we are also doing our first-ever Steam sale! If you want to jump into Torment for the first time, you can grab the game from May 16th to 18th for 25% off!
Hello everyone,
Today we have our first post-release patch for Torment: Tides of Numenera. This update focuses primarily on bug fixes and other tweaks and improvements. Those of you experiencing a number of issues, particularly with combat freezes, should find many of those problems reduced or eliminated entirely.
In a future update, we will be releasing additional game content free for all Torment players: a new companion, Oom, and the Voluminous Codex, an expanded encyclopedia covering game world information, lore, and characters. Design and writing is in progress on those, and we'll have more information to share in the coming weeks.
And now, here's the release notes...
Hello Exiles,
We are now a little over one week after the release of Torment! It's been amazing to see the reception that the game received. The game has been an extremely strong success critically, with praise, awards and even several perfect scores along the way. If you want to read some of the reviews, we’ve posted a Steam forum thread compiling them, and we also have a new accolades trailer. More importantly, we've been seeing your feedback throughout the forums, comments and social media.
We've heard from hundreds of you who have reached out to say that that Torment: Tides of Numenera is a worthy successor to Planescape: Torment they had been waiting for, and that is something we are extremely pleased and humbled to hear. We'd love for you to get out there and keep spreading the word, leaving reviews, posting comments, sharing your experiences, and more. There’s a lot to discover in this game, and we’re looking forward to seeing you guys discuss the story and events of the game for years to come!
The RPG community gave us an incredible opportunity to make a game that would never have happened otherwise. It's through your support that these kinds of games will continue to get made. You have our everlasting thanks for providing us the ability to bring true CRPGs back.
Hello everyone,
When we first came to you asking for your help in making a new Torment game, we were genuinely overwhelmed and moved by the sheer outpouring of support. Torment is a game that would never have happened without you, and you blew us away beyond our wildest expectations.
Now the wait is over, and Torment: Tides of Numenera is ready for you to play, enjoy and experience. This is a true RPG with over 1.2 million words of text, multiple huge locations to explore, with the most involved quests and characters we have ever made – we tend to be overly ambitious on these things, and it is a much deeper game than we initially set out to create.
The entire team at inXile has worked countless hours to bring you the new Torment, we are immensely proud of what we made. Of course, we made the game first and foremost for you, our backers, and we truly hope you enjoy it.
Thank you,
Brian Fargo
Your Leader in Exile
Torment: Tides of Numenera is Now Available on Steam!
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cooks Numenera universe. What does one life matter? Find your answer.
Hi everyone, Torment: Tides of Numenera will be releasing on Feb. 28th, 2017! We've seen some common questions lately about the game so we thought we'd share some of those answers with all of you! But first, here is an intro to the game's story to set the tone for your upcoming adventure... https://www.youtube.com/watch?v=V7QKH891Huc
Hello all, Today we're excited to share some very important news with you!
Hi everyone, Today we are thrilled to debut a brand new trailer for Torment, going into depth and introducing the Ninth World's most bizarre reaches: https://www.youtube.com/watch?v=dyLFgmsVhSQ Enjoy!
Creative Lead Colin and Senior Writer Gavin are back for the final part of this fan Q&A video series! In this one they answer questions from social media and speculate on the chances of success the various Torment team members would have while trying to survive a billion years in the future. https://www.youtube.com/watch?v=bcroTKRt56M You can also view part 1 below if you missed it: https://www.youtube.com/watch?v=Fhkg_DipzzU
We recently polled on social media for questions from our fans, and we got a fantastic response - enough to make not one, but two videos! Here, we have Creative Lead Colin McComb and Senior Writer Gavin Jurgens-Fyhrie in part 1 delve into the answers. https://www.youtube.com/watch?v=Fhkg_DipzzU We'll have part 2 ready to show soon, so keep an eye out!
Hello everyone, Today we are pleased to release a new (and huge) update for Torment: Tides of Numenera on Early Access. This update represents months of work and tens of thousands of changes to the game. There are simply too many for us to list each and every one, but here is a list of the most important:
Hello everyone, We'd like to start today's update with an important announcement. As of February 29th, our writing team on Torment: Tides of Numenera has completed its first pass on all of the game's writing. Our latest estimates put this at around one million words. We will know the final count in the coming months, but this is a big milestone for a Torment game, as you can no doubt imagine. Torment's story is a carefully crafted one, and "first pass" means we have a lot of revisions and edits still to do as we perfect the game's word-smithing. But it does mean our story and quests are more or less set, and our design, scripting and engineering teams can focus their efforts on tightly implementing our remaining game systems and environment/level scripting. So what is next for Torment? We are hoping to have the game content complete by the beginning of April. At that point, we will be taking the game into iteration. We are dedicated to getting Torment right, so just like the writing needs to go through polish passes, we have allotted significant time for ourselves to improve upon the game's content. This includes things like additional passes on environment art and visual effects, quests and dialog, user interface art and functionality, and gameplay balance, not to mention fixing bugs and optimizing performance. We know that this will make some of you wonder – when is the final game coming? As we've mentioned before, we are still targeting a 2016 release. The benefit of our continued funding and the success of our back catalog (such as Wasteland 2: Director's Cut) means that we can continue put resources into Torment to make it something special for everyone who backed the game. We'll be able to narrow in on a more specific date once we are a bit deeper into iteration and know how much work we have left.
Hello everyone, Today we are pleased to announce patch 1 for Torment: Tides of Numenera's beta/Steam Early Access release. This patch corrects a number of critical bugs our community reported and also has some feature and gameplay improvements across the board. Enjoy! Note: This patch may be incompatible with your previous save files due to changes in our save/load system. If you experience bugs as a result of loading up old saves, we recommend starting a new game. Highlights
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