Hello everyone,
Today we are pleased to release a new (and huge) update for Torment: Tides of Numenera on Early Access. This update represents months of work and tens of thousands of changes to the game. There are simply too many for us to list each and every one, but here is a list of the most important:
- Totally redone user interface art
- Design improvements and changes to many UIs, including Inventory, Character Sheet, Journal, Effort and Conversation
- Added Merchants to buy/sell items
- Reworked early game introduction (updated dialog and new Crisis)
- Added new companions and characters
- Added new areas
- New character portraits (more to come)
- Reworked character creation and progression
- Improved environment art, visual effects and sound effects
- New items and equipment, and tweaks and updates to existing ones
- Updated placement of items, containers and loot drops
- Performance and optimization improvements
- Incalculable number of quest tweaks, conversation updates, typo corrections, bug fixes and more
Note: due to the extreme number of changes,
your old save files will not work. Please do not report bugs if you are using old saves to try to play the game.
While this brings us closer towards a final release build, we would like to reiterate that the game is still in development. You will still notice bugs and rough edges from time to time, and for final release you can expect UI artwork and design, visual and sound effects, and game balance to further improve.
Some of those more noticeable rough edges are:
- You may see cloth physics warp or stretch for a split second when first viewing an NPC or entering a scene.
- Right now, longer conversation nodes may not fit in the Conversation UI text frame. We have new scrolling behavior planned to eliminate this issue, but for now you can expand the Conversation UI frame by left-clicking and dragging the top edge.
- Crisis (combat) feedback for UI, certain abilities, and so on may be a little lacking. You may also notice occasional animation and VFX issues.
- When entering a Crisis, we have found occasionally that the first turn will get stuck. We are investigating this issue. If you run into it, restart the game and combat should proceed normally.
- Edge is not yet displaying in the Effort UI. We have plans to add this as well as more feedback to Effort in general, but these didn't quite make it in time for this build.
- The main menu sometimes takes a little while to load on some computers. If you see a black screen when you start the game, just wait a moment or two and the main menu should appear.
- There are a handful of known minor bugs with quests, animation, conversations, items, abilities, etc. These generally shouldn't hurt gameplay too significantly and may in fact be entertaining.
- Several game settings in the Options menu are disabled for the time being. This is intentional.
- Some UI elements, including Character Creation, Mob Tooltips and Meres are still awaiting art passes and updates.
Thanks for your support, and we hope you enjoy this update! We've come a long way and we are excited to share it with you. We look forward to hearing your feedback and reports, either using our in-game Feedback button or on our forums.
[ 2016-06-09 19:55:38 CET ] [ Original post ]