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Name

 DiRT Rally 

 

Developer

 Codemasters Racing Studio 

 

Publisher

 Codemasters 

 

Tags

 

Simulation 

 

Sports 

 

Singleplayer 

 

Multiplayer 

Release

 2015-12-07 

 

Steam

 4,49€ 3,89£ 4,49$ / 70 % 

 

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 170 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/310560 

 

VR Support

Keboard & mouse

 YES 

 

Gamepad support

 YES 

 

Seated

 YES 

 

How long to Beat

Main Story

 28 Hours 

 

Main Story + Extras

 95 Hours 

 

Completionist

 245 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 858  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 440 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux RP11 Content [43.71 G] 


 Linux RP11 Main [222.5 M] 




LINUX STREAMERS (30)
feralinteractivegamingonlinuxseiferfyulordgault
lldokllmbohdemrrenegadelockdonnen
capunloljuegaenlinuxnooco24cipherjones
theteal1500jenshaealucarxd85darkmavrik
grimmapledreamcast88new_radicals_osdrekidegga
jeexzeepanpanpunchphysixcatzyanklee
fredgandtalexbrrsclntotokawa_OSuKaRu_XD
wgraygoldmogator




DIRT 5 - Coming October 2020

As revealed during Microsofts Inside Xbox show, Codemasters is delighted to announce DIRT 5, coming October 2020 via Steam.

Whilst respecting the heritage and retaining the DNA of the franchise, DIRT 5 writes a new chapter in the legacy of DIRT bolder and braver than ever before. Check out the official announce trailer, soundtracked by the superb Time to Dance (Sebastian Remix) by The Shoes.

[previewyoutube=FOCA9pqBJ98;full]TRAILER[/previewyoutube]
DIRT 5 is more than relentless rallying, more than suspension-shaking jumps, more than hairpins and handbrakes. Join an energised world of off-road racing, and be part of a vibe that delivers big on epic action, pure expression, and unbridled style.

Dive into the ambitious Career mode, which lets you choose your path to glory as you progress through an immersive journey. The narrative features a voice cast led by the legendary Troy Baker and Nolan North, partnered by the car culture heroes at Donut Media and more famous names from the automotive world. Make your unique mark and overcome all obstacles to ensure nobody ever forgets your name.



Play together in Career and offline modes with split-screen for up to four players, making DIRT 5 the ultimate playground for you to throw down, trade paint and get really sideways with your friends, either online or on the couch.

Looking for a fresh way to be playful on four wheels? Take the fun to a global scene, with traditional race events and innovative modes thatll have you hooning for miles and grinning from ear to ear. But thats far from all it when it comes to ways to play DIRT 5. Look out for the reveal of a new mode later this year something you have never seen before from the DIRT franchise.



Travel the world to conquer over 70 routes from locations spanning the entire globe, that turn real landmarks into racetracks from the frozen East River in New York, to the marble mines of Italy, to the Favelas of Brazil. Defy dynamic weather conditions, intimidating terrain and unpredictable elements in eight different race types, covering gravel, snow, mud, ice and more surfaces in between.

Your ride of choice? Choose from a ferocious car roster that includes machines purpose-built for off-road dominance and a few youll be less used to seeing off the beaten track. Our first trailer gives you a first glimpse at what youll take the wheel of, from extreme machines like the Ariel Nomad, to racing icons like the Lancia Stratos and modern off-road masters like the Citroen C3 R5.



Oh, and each car will be visually customisable through DIRT 5s nuanced livery editor, with more editing options than any previous DIRT game. Once youre done designing, snap your greatest moments with a dedicated Photo Mode, capturing ever jump, scrape and slide.

Its all set in that amplified off-road world, dripping in style and giving license for you to express yourself, on and off the track. With a backdrop of infectious atmosphere and an unforgettable soundtrack, everything you do in DIRT 5 adds to the vibe. So, what will you bring to the table?



Be the focus. Be recognised. Be the one to take iconic environments, dangerous terrain and incredible vehicles, and turn them into highlight-reel moments. Thats what DIRT 5 is all about. Time to make it what youre all about, too.

You can Wishlist and Pre-Order DIRT 5 now by heading to the Steam Page. Join the conversation and engage with the DIRT 5 team right now through the games official Discord server. Of course, follow the DIRT channels on Instagram, Twitter, Facebook and YouTube, where well be showing you so much more of the game in the coming weeks and months from feature deep-dives, to art concepts, to peeling back the curtain on DIRT 5s creation.


[ 2020-05-07 18:00:32 CET ] [ Original post ]

DiRT Rally Free Weekend!

DiRT Rally Free Weekend!

Play for free until Sunday at 1PM Pacific Time Offer ends Monday at 10am Pacific Time


[ 2017-05-11 22:48:03 CET ] [ Original post ]

DiRT Rally Free Weekend!

DiRT Rally Free Weekend!

Play for free until Sunday at 1PM Pacific Time Offer ends Monday at 10am Pacific Time


[ 2017-05-11 22:48:03 CET ] [ Original post ]

Free Weekend - DiRT Rally

Play DiRT Rally for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup DiRT Rally at 70% off the regular price!*

If you already have Steam installed, click here to install or play DiRT Rally. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time


[ 2017-05-11 19:00:00 CET ] [ Original post ]

DiRT Rally Linux is out now

DiRT Rally for Linux is now available for Steam


[ 2017-03-02 11:57:27 CET ] [ Original post ]

DiRT Rally Linux is out now

DiRT Rally for Linux is now available for Steam


[ 2017-03-02 11:57:27 CET ] [ Original post ]

On March 2nd, DiRT Rally takes Linux to the edge

Challenge yourself to the most authentic rally game ever made with DiRT Rally, coming to Linux on March 2nd.


[ 2017-02-02 13:04:09 CET ] [ Original post ]

On March 2nd, DiRT Rally takes Linux to the edge

Challenge yourself to the most authentic rally game ever made with DiRT Rally, coming to Linux on March 2nd.


[ 2017-02-02 13:04:09 CET ] [ Original post ]

DiRT Rally Update - Version 1.23

Hi all,

We've just pushed live a patch to improve the stability of the game. If you notice any issues or problems that have slipped through the cracks, please head over to the following pinned discussion thread so we can take a look:

http://steamcommunity.com/app/310560/discussions/0/341537671996003259/

Thanks,
The DiRT Team


[ 2016-10-18 15:45:57 CET ] [ Original post ]

DiRT Rally Update - Version 1.22

Hi all,

A further update is out following yesterday's patch,. See below for the fix list, and please let us know if there's anything that seems to have been missed!

Thanks,
Christina

Version 1.22 Fix list

· Audio - Engine and Co-Driver balance is now back to how it was in 1.20.

· Audio - Surround now works like it did in 1.20.

· Audio - Engine audio during post race sequence now plays out correctly.

If you're still having issues with audio in VR, then please email dirtgame@codemasters.com with your dxdiag and please let us know if your Rift is the default playback device in the Sound settings.


[ 2016-08-17 11:00:54 CET ] [ Original post ]

DiRT Rally Update - Version 1.21

Hi all,

We've released our latest patch for DiRT Rally today! Here's what the update will bring:

• Graphics - Improvements to significantly reduce object popping during track intros and replays in VR.
• Graphics - Wheel will no longer lock to the left if you use the ultra low graphical preset.
• Graphics - Desktop image when playing in VR is no longer stretched.
• Graphics - Improvements to prevent the environment popping in the distance during a dynamic replay in VR.
• Game - You can now remap the headset position reset function in Controls for VR.
• Game - You can no longer press pause during the fade to black when you restart an event in VR.
• Audio - Razer Kraken will no longer cause the game to crash on boot.
• HUD - Split time will no longer overlap co-driver calls in VR.
• HUD - Repair puncture tooltip will no longer overlap speedometer in VR.
• HUD - Legibility improvements for smaller text elements in VR.
• HUD - Hud should no longer fall into your line of sight on hills if you have VR Vehicle Camera Motion turned on.
• HUD - Fix to prevent the "Recover Vehicle" tooltip remaining on screen when you have accepted an invite during gameplay.
• UI - A Message will now be displayed if you access the Steam Overlay in VR letting you know to take off your headset.
• UI - Certain pop up messages should now display correctly in VR.


[ 2016-08-15 11:04:41 CET ] [ Original post ]

Dirt Rally Update - Version 1.2

Hi all,

Version 1.2 of DiRT Rally has arrived, bringing with it Oculus Rift support! If you have an Oculus kit, here are some top tips to make the most of your new DiRT experience...

• To get the game to boot in VR, simply plug in your Oculus headset before you press Play in Steam.
• We don’t recommend you turn on VR in the Steam Client, as doing so will disable the Steam Overlay on the desktop image of the game.
• To re-centre your view, just hit the Left Ctrl key.
• We have added configurable options in the HUD settings in order to reduce motion sickness, which are active by default. We’ve also given each track a comfort rating as a guide to help control motion sickness.
• DK2 does work with the VR version of DiRT Rally.
In terms of fixes, it’s a very short list – but this is one that will improve some of your replays no end:
• Graphics - Motion blur being applied to AI cars.
As always, please let us know if you’ve got any feedback about this patch in the usual places – like here, on our Codemasters forums, or on Reddit – but we hope you enjoy the update!


[ 2016-07-11 11:24:13 CET ] [ Original post ]

DiRT Rally Update - Version 1.11

Hello DiRT fans - our latest patch has landed! Here’s the list of fixes that v. 1.11 will be bringing to DiRT Rally:

- Game - Excessive knocking effect on wheels when playing rallycross (All platforms).

- Racenet - Community Delta times should now display correctly (All platforms).

- Game - AI for Classic and S1600 Rallycross adjusted to have more variety (All platforms).

- Leaderboards - They will no longer be blank and the difference column works (All platforms).

- Racenet - League events can now be restarted if you terminally damage, quit or complete an event (All platforms).

- Community - Fixed the missing string that was being displayed in a very specific situation when Racenet was unavailable (All platforms).

- Graphics - Fixes for rain effects displaying incorrectly on some AMD cards (PC).

- Graphics - Motion blur being applied to cars in bonnet camera and in replays (PC).

- Audio - Co-driver call near sector 2 in Russian is now played in the correct language (PC).

- Game - Fix to prevent unrealistic AI times being shown on Hillclimb if you save and quit after finishing a time for Run 1 (PC).

- Audio -Spotter call during the results screen for Portuguese Brazilian is now played in the correct language (PC).

Now, on to the fun stuff - you may notice that the patch doesn’t just bring fixes, but some additions to the content on DiRT Rally... We’ll discuss these in closer detail in tomorrow’s Road Book – but to celebrate the 100th anniversary of the Pikes Peak International Hill Climb, we’ve added the following content:

- Art - We’ve updated Pikes Peak International Hill Climb to celebrate the 100th Anniversary of the event, complete with official PPIHC logos and branding.

- Game - We’ve updated the handling on the Hill Climb cars so that you can really attack the iconic Hill Climb course.

We hope the patch in all of its Pikes Peak glory really enhances the Hill Climb experience for you, and that the fixes leave your DiRT Rally experience a lot smoother and more fun to play. As always, if you have any feedback for this update, please head to Twitter, Facebook or our Codemasters forums to share it!


[ 2016-06-16 15:01:01 CET ] [ Original post ]

Weekend Deal - DiRT Rally, 40% Off

Save 40% on DiRT Rally and up to 80% off other titles in the DiRT collection, all as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time


[ 2016-06-09 19:01:00 CET ] [ Original post ]

DiRT Rally Update - Version 1.1

WELCOME! Today’s the day our DiRT family gets bigger – so hello console players! Strap yourselves in, because it’s going to be a thrilling ride.  And PC players, welcome to DiRT Rally 1.1 – the new content is unbelievably good fun, so we hope you love and enjoy it.

And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool?

That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers.

First of all, you’re going to want to know where to access it. Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets.

When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in.

Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track.

You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles.

Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life. ;)

Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes:

• Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used.
• UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event.
• Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer.
• Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost.
• UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time.
• Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing.
• AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run.
• Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early.
• Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap.
• Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings.
• Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic.
• COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged.
• COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars.
• COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust.
• COMMUNITY – Reset Lines - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced.
• Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations.
• Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece.
• Graphics – Crowd members in Sweden are now correctly dressed at all times.
• Exploit – Possible shortcut on the German stage Flugzeugring has been removed.
• Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4.
• Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use.
• Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly.
• Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion.
• Game – Custom Events now use a stock Team of engineers in the service area at all times.
• Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen.
• Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs.
• Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard.
• Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic.
• Languages – Brazilian Portuguese and Russian added to the game.

Finally, thank you so much for sticking with us on this wild, bumpy, thrilling ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. Now today’s arrived, we can’t wait to share it with the world.






[ 2016-04-05 12:27:15 CET ] [ Original post ]

DiRT Rally Dev Diary

https://www.youtube.com/watch?v=TbU6GUDgRMk

Hey guys, we've got some awesome new behind-the-scenes footage from the DiRT team! Watch the DiRT team talk about the reasons behind making the latest DiRT title a more focussed, more challenging rally and rallycross game that takes the series back towards its early heritage in the Colin McRae games. They go over DiRT Rally’s Steam Early Access programme, and how the feedback process with the DiRT community helped shape the game into a thrilling and authentic racing game (that's you guys!)

Thanks for all of your help with making the game what is it today - and enjoy the video!


[ 2016-02-22 14:12:08 CET ] [ Original post ]

DiRT Rally Update - Version 1.04

Hello all!

At just after 11am GMT this morning, we released a small patch for DiRT Rally.

The patch will lay the groundwork for adding two new languages - Portuguese Brazilian and Russian.


[ 2016-02-15 12:38:02 CET ] [ Original post ]

New content coming to DiRT Rally!

Original post here: blog.codemasters.com

Great news! We’re delighted to be able to confirm that there will be additional content coming to DiRT Rally on April 5th, 2016. To showcase this content we’ve put together a brand new trailer - which you can take a look at now at dirtgame.com.

In addition to the content we’ve added during DiRT Rally’s Steam Early Access programme, you’ll now be able to enjoy some pretty substantial new additions to the game when April arrives. New Classic Mini and Super 1600 series will introduce the thrills of rallycross from the beginning of the game, and we’ve added 21 advanced rally driving video guides which will help gamers maximise their rallying performance.

For the first time in the game, you’ll also be able to experience the vintage full gravel surface at Pikes Peak. And starting April 5th, you’ll also be able to take on Pikes Peak in the iconic Peugeot 208 T16 Pikes Peak. Not only this, but three of Colin McRae’s most iconic liveries will join his Focus livery – allowing you to relive the exploits of a legendary rally champion and icon of motorsport. We’ve been waiting a long time to be able to bring you the Impreza livery – and the iconic yellow and blue design is now back at its spiritual home with DiRT Rally.

The DiRT team have also added seven extra cars, including some huge (and most-requested) fan favourites. The vehicles in question are...

- Peugeot 208 T16 Pikes Peak
- Renault 5 Turbo
- Renault Alpine A110
- Opel Corsa Super 1600
- Peugeot 207 S1600
- Renault Clio S1600
- Mini Classic Rallycross

DiRT Rally is available now on Steam, and this exciting additional content will be powersliding onto players’ desktops on April 5th 2016. Check out our launch video and our original post for some high quality pictures and video of these new cars in action!

As ever, please stop by the Steam Community Hub, the forums, our Facebook page or on Twitter to let us know what you think of this new content.

And remember – if in doubt, flat-out!


[ 2016-02-02 14:12:02 CET ] [ Original post ]

DiRT Rally Update - Version 1.03

Hello all! At just gone 11am today, we released a patch for DiRT Rally. Here's a rundown of the patch notes:


  • Performance when Weather is set to Low should improve.
  • Leagues will now use a set of stock engineers. The option to use Career Engineers as an option will be going live on the website later today.
  • There are various tweaks and fixes for the audio in Sweden.
  • Rallycross tracks have been allocated more memory, to prevent cases where they forget to load.


[ 2016-02-02 12:07:51 CET ] [ Original post ]

DiRT Rally adds SimXperience AccuForce support

Great news: the DiRT team at Codemasters have been collaborating with premier motion simulator manufacturer SimXperience, and we are pleased to announce that DiRT Rally now officially supports the SimXperience AccuForce Pro steering wheel.

To deliver the optimum ‘out-the-box’ experience when using the AccuForce Pro, we have provided a preset as part of the game that can be fully customised to support players' own button and force feedback configurations. We have also added our own developer-recommended SimXperience AccuForce Pro Force Feedback preset to DiRT Rally’s Steam Workshop here, and we highly recommend giving it a try.

A spokesperson at SimXperience said of the collaboration, 'having AccuForce integration built into DiRT Rally means a lot to us here at SimXperience and our customers. It was a pleasure to collaborate with the development team and we look forward to having a long term relationship with not only the DiRT dev team, but the teams that develop the Formula One titles as well.'
Find out more about the SimXperience AccuForce steering wheel.


[ 2016-01-22 09:49:58 CET ] [ Original post ]

DiRT Rally Update - Version 1.02

We’ve just set a patch live that fixes the following issues:

  • We’ve fixed a number of co driver call issues in German, French, Italian and Spanish.
  • We’ve found some parts lying around in the back of the service areas so you can now upgrade your Hyundai Rally Car.
  • Need more snow in your life? Custom championships now include Sweden.
  • Fixed a missing Italian text string in the part failure message.
  • Fixed a number of graphical issues including; Opaque windows on Rallycross AI cars, a corrupt texture after partly detaching the rear bumper in the rain, some weird flickering in bonnet cam when switching the Virtual Rear View Mirror on and some glowing thing on Holjes.


  • [ 2015-12-16 15:00:50 CET ] [ Original post ]

    DiRT Rally - Version 1.0 and Winter Wonderland Update

    This is it. It’s all led to this point. It’s time for version 1.0!

    Yes, as of today, DiRT Rally is officially leaving Early Access and launching on Steam. It’s been a hell of a ride and we’re so glad you’ve been able to join us along the road to launch. Between you, you’ve clocked up over 98 million kilometres so far!

    Today’s Steam launch brings with it the Winter Wonderland update, which delivers a new rally set in the snow and ice of the Varmland region of Sweden to the game. These snow-filled stages are known for their snow banks and we’ve been hard at work on new soft edge tech that simulates the density of snow. As a result, you can now lean on the snow banks when pushing for those stage records.

    The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off our Early Access programme.

    The Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings. You can find a guide for this here: http://steamcommunity.com/sharedfiles/filedetails/?id=570805193 You can get started with settings from our simulation team here: http://steamcommunity.com/sharedfiles/filedetails/?id=570797271

    We’ve also made improvements and refinements made to Global Leaderboards and League support.

    Here’s the rundown of other stuff that’s new this month:


    • The Group B RWD, Hillclimb and Kit Cars have been upgraded to v2 handling.
    • Now that all cars are up to v2 spec, the Self Aligning Torque has been re-balanced to support the new handling
    • We found the spanners and wrenches that adjust the seats in all of your cars. Mind your head!
    • The Logitech G920 is now fully supported.
    • We also changed the mapping for Gears, Look Back, Clutch and Replay on the Logitech G29.
    • The Clutch, Look Up and Seat Adjustment keys have been remapped on QWERTY / AZERTY keyboards to save your fingers and thumbs
    • The SimXperience AccuForce Pro Steering System is now fully supported.
    • You can now tune your immersion levels by customising your OSD options, choosing between On, Countdowns Only and Off.
    • The Logitech G29 wheel is now correctly listed in the controller preset menu.
    • Custom Championships now reward you with the correct number of credits.
    • There’s a new EULA to sign when you boot the game, which asks you to kindly behave yourself when you’re playing with others.
    • Your favourite pet mouse has learnt a new trick, and can now change the livery on your car.
    • If you own an Owner’s Club event, you will now correctly own the Owned achievement.
    • If you pledge a wedge to an online Wager Event and the event ends while you’re on stage, we’ll give you your CR back.
    • Your Oculus Rift can now be toggled to lock the horizontal orientation. Look for a flag in the hardware configuration file.
    • Sliders on the Advanced Racing Wheel Options screen now increment at the same rate as the Steering and Pedal calibration screen.
    • Your Service Crews are back from their training course and will now correctly setup your car for multi-location events.
    • Stopped one set of Rallycross results from appearing on a Rally leaderboard.
    • You no longer need to hold the headlight control to activate your lights. You can now just tap that.
    • Windows accounts with accented and non-latin characters will now correctly save game settings.
    • Fixed a weird bug where the camera would briefly flick back to the default position at the start of a stage after customising the seat position.
    • @Kick_Up will now politely and calmly inform you if your wheels fall off, and if you’re going the wrong way.


    As ever, please stop by the forums and let us know what you think of version 1.0 and how you think we did in early access. We couldn’t have done it without you!

    Love,

    The DiRT Team x


    [ 2015-12-07 15:50:25 CET ] [ Original post ]