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DiRT Rally Update - Version 1.1

WELCOME! Today’s the day our DiRT family gets bigger – so hello console players! Strap yourselves in, because it’s going to be a thrilling ride.  And PC players, welcome to DiRT Rally 1.1 – the new content is unbelievably good fun, so we hope you love and enjoy it. And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool? That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers. First of all, you’re going to want to know where to access it. Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets. When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in. Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track. You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles. Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life. ;) Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes: • Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used. • UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event. • Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer. • Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost. • UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time. • Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing. • AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run. • Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early. • Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap. • Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings. • Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic. • COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged. • COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars. • COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust. • COMMUNITY – Reset Lines - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced. • Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations. • Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece. • Graphics – Crowd members in Sweden are now correctly dressed at all times. • Exploit – Possible shortcut on the German stage Flugzeugring has been removed. • Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4. • Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use. • Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly. • Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion. • Game – Custom Events now use a stock Team of engineers in the service area at all times. • Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen. • Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs. • Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard. • Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic. • Languages – Brazilian Portuguese and Russian added to the game. Finally, thank you so much for sticking with us on this wild, bumpy, thrilling ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. Now today’s arrived, we can’t wait to share it with the world.


[ 2016-04-05 10:27:15 CET ] [ Original post ]



DiRT Rally
Codemasters Racing Studio
  • Developer

  • Codemasters
  • Publisher

  • 2015-12-07
  • Release

  • Simulation Sports Singleplayer Multiplayer
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (39535 reviews)


  • Review Score

  • http://www.dirtgame.com
  • Website

  • https://store.steampowered.com/app/310560 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    Linux RP11 Content [43.71 G]Linux RP11 Main [222.5 M]

  • Public Linux depots

  • DiRT Rally is out now for Linux

    DiRT Rally for Mac is standing by for Metal


    DiRT Rally is the most authentic and thrilling rally game ever made, road-tested over 80 million miles by the DiRT community. It perfectly captures that white knuckle feeling of racing on the edge as you hurtle along dangerous roads at breakneck speed, knowing that one crash could irreparably harm your stage time.
    DiRT Rally also includes officially licensed World Rallycross content, allowing you to experience the breathless, high-speed thrills of some of the world’s fastest off-road cars as you trade paint with other drivers at some of the series’ best-loved circuits, in both singleplayer and high-intensity multiplayer races.

    • ICONIC RALLY CARS - DiRT Rally boasts over 40 of the most iconic and relevant cars from yesteryear through to modern day, representing the cars that the players want, and the ones that make the most sense for the surfaces they race on.
    • SIX MASSIVE RALLIES WITH OVER 70 STAGES - Head to the muddy paths of Wales, the dusty trails of Greece and the icy tarmac of Monte Carlo. Take on the legendary hillclimb of Pikes Peak, the snowy thrills of Sweden, and the epic scenery of Finland.
    • OFFICIAL FIA WORLD RALLYCROSS CONTENT – Race at the Lydden Hill, Holjes and Hell tracks in six of the fastest off-road cars and take on your friends in high intensity, bumper-to-bumper multiplayer racing.
    • CUSTOM RALLY EVENTS: Take any car on any track – configure and compete in single or multi-stage events.
    • RALLY CHAMPIONSHIPS: Start on the bottom rung of the rally ladder and compete in a succession of events, earning points and money on your way to promotion. Use skilful driving and manage your repair schedules as you work your way to the top division and earn the most lucrative rewards.
    • UPGRADES, REPAIRS, SETUP AND TUNING - DiRT Rally delivers depth in areas beyond driving – elements such as repairs, upgrades, and setup & tuning add a rich and strategic dimension to your rally experience.
    • CHALLENGING, UNCOMPROMISING HANDLING MODEL - Codemasters has completely rebuilt the physical simulation for DIRT Rally to adequately capture how it feels to race across changing surfaces and has created brand new models for differential, suspension, engine mapping and turbo modelling.
    • TEAM MANAGEMENT - Hire and fire your crew members each of whom which will have different skills, improving repair times for different parts of the car. Teach them new skills as they gain experience and work together as a team to improve your performance in events.
    • PLAYER LEAGUE SUPPORT - Get together with friends and run your very own racing league. Join or create unlimited leagues and run them how and when you want.
    • DAILY, WEEKLY AND MONTHLY ONLINE CHALLENGES - It’s you versus the entire DiRT community in a series of one-day, week-long and month-long challenges to earn in-game credits to improve your car and team.
    MINIMAL SETUP
    • OS: Ubuntu 16.10 (64bit) or SteamOS (2.0 : 2.110)
    • Processor: Intel Core i3-4130T 2.90GHz. AMD FX6300Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: The game requires a 1GB NVIDIA 650ti graphics card or better. 1GB AMD R9 270 or better. Intel Iris Pro 6200 or better.
    • Storage: 42 GB available spaceAdditional Notes: NVIDIA cards require driver version 370.28 (tested). AMD GPU's require MESA 13.0.3 or better (tested). Intel GPU's require MESA 13.0.3 or better (tested).
    RECOMMENDED SETUP
    • OS: Ubuntu 16.10 (64bit) or SteamOS (2.0 : 2.110)
    • Processor: Intel Core i5-6500 3.20GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: We recommend a 4GB NVIDIA 970 graphics card or better.
    • Storage: 42 GB available spaceAdditional Notes: NVIDIA cards require driver version 370.28 (tested). AMD GPU's require MESA 13.0.3 or better (tested). Intel GPU's require MESA 13.0.3 or better (tested).
    GAMEBILLET

    [ 5951 ]

    16.99$ (15%)
    2.31$ (85%)
    12.74$ (15%)
    42.47$ (15%)
    16.79$ (16%)
    6.99$ (53%)
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    4.19$ (16%)
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    4.22$ (15%)
    3.67$ (8%)
    3.24$ (78%)
    8.39$ (16%)
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    3.32$ (78%)
    33.17$ (17%)
    10.50$ (70%)
    4.12$ (17%)
    24.89$ (17%)
    42.34$ (15%)
    7.35$ (8%)
    14.22$ (29%)
    16.52$ (17%)
    26.29$ (12%)
    12.59$ (16%)
    33.17$ (17%)
    GAMERSGATE

    [ 3198 ]

    1.84$ (74%)
    3.75$ (62%)
    7.7$ (78%)
    6.6$ (78%)
    1.0$ (80%)
    0.75$ (92%)
    3.75$ (75%)
    8.24$ (59%)
    0.9$ (70%)
    1.35$ (92%)
    9.59$ (20%)
    4.88$ (62%)
    5.0$ (75%)
    8.0$ (60%)
    1.13$ (92%)
    2.25$ (85%)
    0.75$ (92%)
    5.0$ (75%)
    2.0$ (80%)
    4.5$ (77%)
    2.38$ (76%)
    2.55$ (87%)
    4.25$ (79%)
    3.0$ (85%)
    0.53$ (92%)
    2.5$ (75%)
    1.0$ (80%)
    6.82$ (47%)
    0.38$ (92%)
    9.71$ (19%)

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