




Open Sorcery follows the development of an Elemental Firewall: a fire elemental bound with C++ code to protect a network of people and places.
You guide her as she makes decisions and grows. She can learn things, develop relationships, and even gain sapience.
Or she can burn everything with fire.
Up to you.
Added a little ad on the menu to lead players to the sequel.
Made it easily to obliterate, because I don't like ads.
Updates and fixes for Jingle BEL/S!
- Added a button called "Refresh Steam Achievements" in OS and Jingle BEL/S.
- Fixed an error in Decker's Dream and let you speed mode through it.
- You no longer get stuck on giving Pyreworm the marigold when you haven't danced.
- You now automatically get glitter during speed mode.
- The Best Dream achievements now triggers.
- FIXED TYPOS!
The refresh button is for anyone who is having trouble with the in-game achievements syncing up with the steam achievements. If you click it, it will check all your achievements and try to make sure you have them on steam as well.
If you're having that problem and this doesn't fix it for you, please let me know!
It turns out I'm not allowed to release games on Steam on the weekend.
So I'll have to release it on Monday instead.
Sorry for the change up!
I'm releasing Jingle BEL/S on the 15th, this Saturday.
I just put out a minor update to Open Sorcery in anticipation of releasing Jingle BEL/S.
More save slots.
Also, updated the backend, so maybe that will help with the Windows 7 problems?
Finger crossed.
HOLY MOSES but my life has been a bit of nonsense lately.
Okay. I'm married. I moved to another state. I have steady freelance work to support myself. And I finished Jingle BEL/S.
I'm so close to having a stable life again, I can taste it.
I'm not sure when Jingle BEL/S is releasing.
Thematically it should be December, but that's too soon and all the big boys are doing their things and I'd get buried in the Steam store. And I made it as an apology for not making the April release of Sea++, so maybe April? But I don't know if I can bear to sit on it that long.
I'm bad at marketing guys. I'm supposed to have been promoting it for a year at this point. Oh well.
Here's a list of all the achievements currently in game to give you a sense of it:
----
Jingle BEL/S Achievements
Smashing Christmas Cheer
Learn about Marley and Grinchy.
Baruch Atah Adonai
Light the menorah every night.
I Am Here To Revive
Save all the spirits from the Hollow.
We Are Here To Protect
Fully protect your network from the Hollow.
Mini Me
Revive the Angel of Death with a gift that it decides to keep.
Cuddle Puddle
Give everyone a hug for Christmas.
Good Presents
Give everyone good or better presents.
Perfect Presents
Give everyone their best present.
Gilding the Lily
Make someone's perfect present EVEN BETTER.
Hint: Show the pocket watch to Macabe.
Foreshadowing Unlocked
Give everyone their best present and reach Dreaming 100.
Dreamed of Decker
Complete Decker's dream.
Dreamed of Janet
Complete Janet's dream.
Dreamed of Sarah
Complete Sarah's dream.
Dreamed of Pyreworm
Complete Pyreworm's dream.
The Best Dream
Complete Mrs. Best's dream.
Hotmail
Mail yourself something from a dream.
Binary Evocator Leery of Stairs
Make it to the Cafeteria in Sarah's dream.
Irritate Smokey
Encounter and upset Smokey the Bear in Pyreworm's dream.
i have no mouth and i'm actually pretty chill about it
Build yourself without a mouth in Decker's dream.
Open The Closet
Find Janet's father in her dream.
Sweet Dreams
Get help with your nightmares.
Expert Dreamer
Reached 100 Dreaming.
Finished the first day of Jingle BEL/S.
It's really lovely to come back to old friends and continue their stories.
The game is shaping up to be simpler than OS on a macro level, which is the intent, but also kind of annoys me, since I really LIKED the branching narrative/puzzle structure of OS.
BEL/S has been around for a while at this point and isn't developing as dramatically that she incorporates different elements and spikes in power on a day-to-day basis. So there aren't different paths based on how she develops.
There are a few different paths developing based on simple decision making.
And, of course, what presents she finds.
Just finished putting the final polish on Sea++ before putting it to sleep for a little while.
Now working on some original Open Sorcery DLC.
It's gonna be called:
Jingle BEL/S
BEL/S has been aware for a year, and is about to experience her first holiday season.
It's a game about magic, technology, and presents.
Hey everyone!
I was looking over this page and realized I hadn't made a formal announcement about it here.
I'm currently working on developing the sequel to Open Sorcery.
It's called Open Sorcery: Sea++.
It takes place in another place in this universe, and while the story doesn't directly feature BEL/S, the events are related.
It's going to be MUCH larger. It's already twice as large as OS and I'm only one third done with development.
I'm planning to release it next year, around April.
Here's its steam page.
I'll post development updates there. :)
Hey everyone!
I was looking over this page and realized I hadn't made a formal announcement about it here.
I'm currently working on developing the sequel to Open Sorcery.
It's called Open Sorcery: Sea++.
It takes place in another place in this universe, and while the story doesn't directly feature BEL/S, the events are related.
It's going to be MUCH larger. It's already twice as large as OS and I'm only one third done with development.
I'm planning to release it next year, around April.
Here's its steam page.
I'll post development updates there. :)
Hey everyone. So there's a bug affecting Open Sorcery, and a number of games that run on NW.js.
There's an argument called "--in-process-gpu" that I have to set for the Steam overlay to work.
Unfortunately, "--in-process-gpu" causes NW.js applications (like Open Sorcery) to crash in certain configurations of Windows 7.
Much to my frustration, there's pretty much nothing I can do about this. Even if NW.js fixes it, I'm stuck using an old version of their software for compatibility reasons.
If you're playing on Windows 7 and encounter this issue, I have added a new branch called no_overlay. It's the entire game with the normal configuration, only the Windows64 bit version has no Steam Overlay. You SHOULD be able to use that with everything but the overlay working as normal.
I'll post again if this situation changes.
Much Love and Frustration,
Abigail
Hey everyone. So there's a bug affecting Open Sorcery, and a number of games that run on NW.js.
There's an argument called "--in-process-gpu" that I have to set for the Steam overlay to work.
Unfortunately, "--in-process-gpu" causes NW.js applications (like Open Sorcery) to crash in certain configurations of Windows 7.
Much to my frustration, there's pretty much nothing I can do about this. Even if NW.js fixes it, I'm stuck using an old version of their software for compatibility reasons.
If you're playing on Windows 7 and encounter this issue, I have added a new branch called no_overlay. It's the entire game with the normal configuration, only the Windows64 bit version has no Steam Overlay. You SHOULD be able to use that with everything but the overlay working as normal.
I'll post again if this situation changes.
Much Love and Frustration,
Abigail
New update is out. The big changes are:
- Added Steam Achievements.
- Made Linux version a lot better.
I also addressed these minor bugs:
- Fixed bloating save file issue more elegantly.
- Fixed black-screen bug in final sequence.
- Can no longer use Chaos on old ladies multiple times.
New update is out. The big changes are:
- Added Steam Achievements.
- Made Linux version a lot better.
I also addressed these minor bugs:
- Fixed bloating save file issue more elegantly.
- Fixed black-screen bug in final sequence.
- Can no longer use Chaos on old ladies multiple times.
* Fixed minor typos.
* Can now seduce someone by offering them Fear and Terror.
* Adjusted final boss' responses to be more realistic.
* Unified Janet's pink.
* Using Fear on the Malware now works.
* Asper is no longer constrained, and therefore much happier.
* Can't respond to Pyreworm multiple times on Day 7 anymore.
* Fixed timer-stutter that can happen during final confrontation.
* Fixed minor typos.
* Can now seduce someone by offering them Fear and Terror.
* Adjusted final boss' responses to be more realistic.
* Unified Janet's pink.
* Using Fear on the Malware now works.
* Asper is no longer constrained, and therefore much happier.
* Can't respond to Pyreworm multiple times on Day 7 anymore.
* Fixed timer-stutter that can happen during final confrontation.
- Game released for Linux.
- Game released for x86 Windows systems.
- Made it so that I only have one code base to keep track of (previously I was keeping different versions for every platform, and that was becoming a nightmare)
- Fixed links in Linux.
- Toby is no longer abruptly killed if you are chaotic.
- Very tiny new ending if you are treacherous with lots of firepower.
- Made Decker's responses to learning tied to last element learned.
- Windowed mode added for Mac.
- Game released for Linux.
- Game released for x86 Windows systems.
- Made it so that I only have one code base to keep track of (previously I was keeping different versions for every platform, and that was becoming a nightmare)
- Fixed links in Linux.
- Toby is no longer abruptly killed if you are chaotic.
- Very tiny new ending if you are treacherous with lots of firepower.
- Made Decker's responses to learning tied to last element learned.
- Windowed mode added for Mac.
- Removed lag introduced by last update.
- Also removed the Dream Log. It is a sad loss, but it's a big part of the saving problem.
- I think I found and solved the save bug.
- If I haven't, I'm sure Spockus will tell me.
If you had the save error, please delete one of your saves and see if that fixes things. You may need to reset, but hopefully not.
- Removed lag introduced by last update.
- Also removed the Dream Log. It is a sad loss, but it's a big part of the saving problem.
- I think I found and solved the save bug.
- If I haven't, I'm sure Spockus will tell me.
If you had the save error, please delete one of your saves and see if that fixes things. You may need to reset, but hopefully not.
- Cleaned up more save logic in hopes of fixing the save bug some people are encountering.
- Fixed some thematic things at end.
- Fixed a minor audio bug and minor typos.
- Cleaned up more save logic in hopes of fixing the save bug some people are encountering.
- Fixed some thematic things at end.
- Fixed a minor audio bug and minor typos.
- Fixed month to only have 31 days.
- Fixed On Click time to add three seconds instead of ten
- Three locks instead of two.
- Fear and Life are different. (but still deeply, metaphorically related)
- Removed fancy scrollbar customization that causes more harm than good.
- Made windowed mode better.
- Removed the lock on Speed Mode and Timer because it annoys me.
- Backend of saving system has been redone to make it smoother and hopefully fix a user-problem I cannot for the life of me recreate.
- Added the option to reset your game to default settings.
- Worked for a while on trying to improve the steam overlay. It remains wonky, but seems stumblingly functional.
The expanded and updated version of Open Sorcery will be coming out for PC and Mac on February 22nd.
In this new version you will be able to:
- Spend an extra night learning and burning.
- Fight nightmares in the Web.
- Visit the Aethernet.
- Riddle with Queen Titania.
- Learn ALL the matters and motives.*
*Still not at the same time.
Minimum Setup
- OS: Any
- Processor: 1 GHz
- Graphics: N/A
- Storage: 250 MB available space
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