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Hello, today we present you the latest update 2.6.
Dear loyal players and supporters, VR3 is now 7 years old and we at Team Pixelsplit want to give you the opportunity to help shape the future of virtual rides. Do you want to be a part of this? Then join in now. Click here. Discord Discussion Forums for questions/ideas/help:
Hi, We have been spending some time over the last few weeks fixing problems with new and old rides.
Hi, Today we unveil the exciting update 2.5.
Hi, Today we unveil the exciting update 2.4 with a variety of enhancements and fixes to improve your gameplay experience. And
Dear Virtual Rides Community, you surely all have noticed that we have been working on our new park building simulation "Indoorlands". As in Virtual Rides 3, you can control rides. However, you can also construct your own rides and roller coasters and manage an entire park. Today we finally release Indoorlands for PC, Mac and Linux as a full version: [previewyoutube=e80MfXtOiO8;full][/previewyoutube] And now off to your own Indoorland: https://store.steampowered.com/app/1378890/Indoorlands/ Cheers, your Pixelsplit Team
Hello dear community, after a longer break we have an update today. Especially we have fixed some bugs. Thank you for your contributions! But we also have a little surprise for you.
Hello dear VR3 community, today is the day: A new VR3 update is available for you.
Hi riders, STEAM halloween sale started and you can get a 50% discount now! Also make sure to check out our "Ultimate Edition" bundle this can give you an additional 25% discount. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
Dear Virtual Rides Community, you surely all have noticed that we have been working on our new park building simulation "Indoorlands". Today, after 2 years of work, the time has finally come and we are releasing Indoorlands for PC, Mac and Linux as Early Access. [previewyoutube=zSlqCk1413Q;full][/previewyoutube] Of course we also took the wishes of the Virtual Rides community into account when developing the game and integrated the well-known ride features into Indoorlands. You can expect 8 unique rides at the beginning of the Early Access phase, which you can not only control and color, but also create your very own environment with the help of our decoration system. Whether it's pirate, western, space, urban, Viking or Japanese, there's something here for everyone. Of course, we'll be adding more rides during the Early Access phase, as well as adding new theming options. In addition, we have of course also the theme "roller coasters" on the screen and will find a way to integrate roller coasters into the game here. To celebrate the release, Indoorlands is available at a special price of 9.99 euros. One feature we are currently developing we are especially proud to announce to you: The ride builder. "Build your Ride" We are currently developing a mode in Indoorlands where it will be possible to design a ride from scratch. Should it be a round ride? What platform should there be, how many gondola crosses should there be, how fast should they be able to rotate or are they physical? Will there be rollover gondolas and how many of them? Or should it rather be a ride with lift? A swing? There are no limits to creativity and we are only at the beginning! As soon as the prototype is further developed and there are first pictures, we will of course share them with you. For now, we are looking forward to your feedback on Indoorlands and are excited to see how the game will develop with you over the next few months. We will have some time for Virtual Rides in the future and will deliver new content there as well. Thank you for this incredible journey over the last 15 years! We're proud of how what was once a small ride simulator has now evolved into an entire park-building game. And now off to your own indoor land: https://store.steampowered.com/app/1378890/Indoorlands/ Cheers, your Pixelsplit Team
Hi riders, STEAM summer sale started and you can get a 60% discount now! Also make sure to check out our "Ultimate Edition" bundle this can give you an additional 25% discount. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
Hi riders, today we released our newest status update for our upcoming Early Access game "Indoorlands". Go check it out if you are not exclusively into funfairs, but also into amusement parks. The status update is is especially interesting because we are searching for beta testers - and who would be better suited than you? https://store.steampowered.com/news/app/1378890/view/3064115564637534247 If you are interested also make sure to wishlist the game if you haven't done so yet in order to receive all the latest news and information about the release of "Indoorlands". https://store.steampowered.com/app/1378890/Indoorlands/ - Your Virtual Rides 3 Team
Hi, we just released a minor patch.
Hi, yesterday evening we released a small hotfix to the new update. Here are the changes:
Hi, today we publish the new update 2.1. At the end of these patch notes (at the very bottom) we have some more news for all ride fans, who not only love funfairs, but also amusement parks... steamhappy. The update contains the following changes:
Hey, today we're releasing the version 2.0 update. It contains the following improvements and extensions:
Hi, we just released version 1.7. Here are the changes:
Hi,
we just finished version 1.6 for you!
Hi, we just released a hotfix for the navmesh issue on the Krake / Big Spin rides. Sorry for the trouble. - Your VR3 team
Hi,
today we proudly present you version 1.5!
Hi! While we're working on new content for you, we've prepared a more technical update for you based on your feedback - version 1.4.5.
Hi,
Today is the day. We release version 1.4!
Hi, first of all: Happy New Year 2019 to all of you! It is going to be great :) Today we release update 1.3.5 to you. Here are the changes
Hi,
We know you waited so long for this (us too!) - today we release Update 1.3 to you.
At first: Please note that you will probably have to re-adjust your screen resolution, when starting the game.
Dear Community,
while we are working on the next update for Virtual Rides III, we are also building the next ride that you can discover and control in the update. Here are some first impressions.
So what is the current status? The ride is almost done and we started the new fairground. It will be left to the current city tile. We are also working on these topics:
Dear VR3 Community,
first of all we would like to apologize for not beeing able to say a single word for so long. We would like to explain this circumstance now and explain how we continue with VR3.
What happened?
We don't want to overstrain this part, therefore a short summary. After the release of VR3, our publisher was unsatisfied with the sales and the delivered scope of the project. Unfortunately, our contract seemed to allow too much room for interpretation for both parties. In particular our financial security was strongly endangered by this situation, therefore we saw ourselves after some unsuccessful solution attempts forced to call in a lawyer. From this point on it became so uncomfortable that we could not give out any more information (especially not to you, the community). It was painful to read the discussions here, but not beeing able to contribute - that will change now.
How did we come to an agreement?
After more than a year and a lot of back and forth we could find a satisfactory solution for everyone. The most important aspect for you might be that we have the license for digital distribution back and the product "Virtual Rides 3" can now be found in our account. This means we don't have to fear an account block anymore and can develop the project on our own, without the former publisher being involved. A further aspect worth mentioning is that the agreement includes that the publisher will continue to be active in retail sales with our product for the next few years, especially in order to reduce existing copies.
What are the future plans?
We still believe in "Virtual Rides". Contrary to some opinions in the discussion forum, we are not working on a fourth sequel. We will continue developing VR3 further. The used engine "Unity" has improved very positively in the time and we would like to try to take some of the improvements and use them for VR3.
But much more important for you: We will build a new tile on the map first, on which you will also find another ride. Unfortunately we can't give you an exact timetable yet.
Of course we also have many more ideas, but more about that at a later date.
We hope that you can understand our situation as developers and would be happy if you give us the chance to revive "Virtual Rides".
Please let us know your thoughts in the comments section!
- Your VR3-Team
Hi, we just released a minor patch to fix some issues that were reported to us. Changelog: FIXED Tentacle brake sound is now hearable Tentacle cashbox running lights now are working properly Statusbar activation does not turn gray when you are in operation mode Fixed animation on "Centrifuge" ride - Your VR3 development team
Hi, we just released a minor patch to fix some issues that were reported to us. Changelog: FIXED • Tentacle brake sound is now hearable • Tentacle cashbox running lights now are working properly • Statusbar activation does not turn gray when you are in operation mode • Fixed animation on "Centrifuge" ride - Your VR3 development team
Hey community!
Today we present to you something very exciting a new update with the title Release the Tentacle. Some of you might be able to guess what that means.
In the new version 1.2 we bring you the new ride called The Tentacle. A rotatable main engine, from which five tentacle-like arms emerge, which are moved up and down by the eccentric. On each arm is attached a controllable cross with five free-swinging gondolas (if the brake is not activated ). The ride is optically garnished with the flashing octopus head on the middle section.
The very brave of you can of course experience the ride in Virtual Reality a the ride is of course also in "Virtual Reality" mobile but maybe put a barf bag aside
Besides the new ride, we fixed a few small bugs in this patch and worked slightly on the performance.
Here is the Change-Log:
New content:
New ride: The Tentacle
Modified map tile for the new ride
VR Experience for The Tentacle
Improvements:
Visual improvements of the weather system
Several performance optimizations
Fixes:
Fixed sound problem for players that had a lot of jingles in their custom jingles folder
The podest of the Casino Swing ride lowers to the correct position now
We hope you like the new update. Enjoy it!
-Your VR3-Development-Team
Hey community! Today we present to you something very exciting – a new update with the title „Release the Tentacle“. Some of you might be able to guess what that means. In the new version 1.2 we bring you the new ride called „The Tentacle“. A rotatable main engine, from which five tentacle-like arms emerge, which are moved up and down by the eccentric. On each arm is attached a controllable cross with five free-swinging gondolas (if the brake is not activated
Hey riders! Today we deliver the latest version 1.1 which comes with some improvements, and above all with additional content, which we created for you – the community. Thanks for all the feedback and suggestions! We present to you the new ride "Big Spin" - two independently controllable arm motors and a free-swinging gondola should give you even more exciting fairground thrills. You can even experience it in Virtual Reality
Hey riders!
Today we deliver the latest version 1.1 which comes with some improvements, and above all with additional content, which we created for you the community. Thanks for all the feedback and suggestions!
We present to you the new ride "Big Spin" - two independently controllable arm motors and a free-swinging gondola should give you even more exciting fairground thrills. You can even experience it in Virtual Reality
This ride can be found on a new fairground tile, which seamlessly extends the already existing map.
Furthermore, we added two highly requested features. We added a free cam to fly around a ride (you can control it with your mouse and the arrow keys on your keyboard) this should give you even more ways to experience your rides. Many of you also requested that the control panel activation (Shift key) should be available from all ride-cameras, so we added this feature.
We hope you will enjoy this update as we do and are looking forward to hearing from you.
Here is the full changelog:
New content:
Hi riders! The next patch is finished. Changelog:
Hi riders! The next patch is finished. Changelog:
Hey everyone! Today we finished a first patch, which fixes many issues that you guys reported to us.We are happy about the hundreds of messages, comments and emails! Thank you for the all the great and constructive feedback, as well as all the praise and wishes (which of course we try to implement gradually). If there is one thing that we want to do better, then it is to develop the game continuously with you together! And that is exactly what we are going to do. Of course, we have also read and heard your reviews regarding performance and bugs, and are already diligent in fixing these errors! But we still need your help, because we want to finally improve Virtual Rides 3 with you together! So keep writing to us, with bugs you've noticed and how you got them - best via Facebook or E-Mail. Now here is the changelog for version 1.0.2:
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