Hello everyone! Been working real hard on Polyball the last few weeks getting online multiplayer and Sector 5 ready to go. In between working on those new things, a lot of things have been getting cleaned up and finalized for 1.0.
FYI this patch is only for Windows at the moment, when we hit v0.8.0 we will be updating Mac + Linux
One of the big things in this patch is a new bug report system, the old one had a bug (the irony) and wasn't being submitted anywhere. With this new system we have much more control and logging of the issues, so please use it if you encounter something bad!
Other than that, a few new ball finishes and a bunch of new level editor objects have been added.
We are thinking of running a few contests as well, probally a ball design contest as well as a level design contest. What do you think of that?
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General
- Fixed the ‘Report a Bug’ screen, added OS option, and integrated new bug viewing backend
- Shard pieces now stop colliding after they have stopped moving
- Added global chat to Online Multiplayer menu
- Fixed global best time display on main menu
- Enabled AA for render cams (things like customize ball previews or the shard/medal render in the bottom left of main menu)
- Fixed weird UI flash when going from in level to main menu
- Fixed profile image not showing up
- Added Trophy page to profile
- Fixed issue where some achievements weren’t unlocking until you exit the game
- Added some basic analytics
- Fixed the ‘Achieved’ text at the end of a level, was a translation system issue
- Fixed Sector name on level select details not showing correctly
- Fixed scrolling issue on debug menu
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Customize
- Customize options now zoom in a bit on mouse/controller selection
- Ball cost now hides a bit when previewing ball
- Fixed skull ball, it was the wrong ball!
- Added new ball finish ‘Slice’
- Added new ball finish ‘Rimlit’
- Added new ball finish ‘Wireframe’
- Added new ball finish ‘Transparent Wireframe’
- Touched up effects, they now preview and look better
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Level Editor
- Added Kill Volume object, this kills the player
- Added Booster object, this makes the player go fast
- Added Lava Geyser object, this also kills the player
- Added two types of Bouncer objects, this bounces the player
- Added Right Angle Triangle object
- Added Shard object
- Added Bridge Lantern object
- Added Small Torch object
- Now able to toggle collisions on basic objects
- Now able to toggle physics on basic objects (still buggy maybe wait to try this)
[ 2017-08-31 17:27:21 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [6.71 G]
GET READY TO ENTER A NEW ERA OF PHYSICS PLATFORMING
Polyball is a modern take on classic ball rolling games such as Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.A BIT ABOUT US...
The first full release from digital design practice Studio Monolith, Polyball is an experiment in low-poly visuals and open-ended game design. Our approach with the project was to make the kind of game we used to play, something that had both casual appeal and a limitless competitive ceiling. It was also a genre that we felt hasn't been adequately adapted to the modern world of game design. Our vision was simple: build a game that's easy to pick up, hard to master, and fun both on and off screen....AND A BIT ABOUT POLYBALL
There's a lot to do in Polyball -- Challenge yourself or a friend to one of over 60 levels included in the initial release, with plans for many more levels via free DLC. If you've got some friends over and are looking for something to play, Polyball's splitscreen multiplayer promises a good time. With classic modes like Battle and Circuit Race, as well as a multiplayer version of the single-player experience, Polyball promises to be a must-have party game.CASUAL, COMPETITIVE, OR BOTH
With global leaderboards built right into the level select menu and pregame screen, you can see where you stand among the worlds best and race against their ghosts. If you're more interested in beating your friends, check out the friends-only leaderboards. Collecting shards during your single-player journey will unlock a vast array of customization options, from different ball models to particle effects. This customization carries over into online multiplayer matches as well as your high-score ghost, with local multiplayer having its own version of the customization system designed for split-screen play.FOR THE PEOPLE, BY THE PEOPLE
If you've mastered every challenge we put into the game, take a look at the Steam Workshop content to face a whole new set of challenges. Community made content, from multiplayer battle maps and circuit tracks to customization options and single-player levels, will bridge the gap between developer and player as well as provide a steady stream of new content for you to experience. Steam Workshop gives the players a voice, allowing for the mechanics and level designs of Polyball to stretch far beyond what we had initially put into the game.FEATURES
- 60+ levels and free DLC
- Powerful customization system
- Full controller support
- Extensive multiplayer support - online/splitscreen
- Global/Friends Leaderboards
- Full soundtrack made by independent artists
- Steam Workshop
- Tuned mechanics and balanced levels based on community feedback
- Mac/Windows/Linux support
- Alternate language localization
- Ghosts
- Steam Cloud Saves
MULTIPLAYER MODES
- Trails
- Battle
- Circuit Race
- Tower Climb
- Split-Screen + Online Story Mode
- Many more!
Please be sure to check the Early Access tab to see the current state of the game.
- OS: UbuntuMemory: 4 GB RAMStorage: 8 GB available space
- Memory: 4 GB RAMStorage: 8 GB available space
- Storage: 8 GB available space
- OS: UbuntuMemory: 4 GB RAMStorage: 8 GB available space
- Memory: 4 GB RAMStorage: 8 GB available space
- Storage: 8 GB available space
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