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Polyball Leaves Early Access!


Three years ago I quit my job at an advertising agency. I was unsure where to go from there, and in a drunken stupor downloaded Unity that night. I came up with a demo for a small phone game, inspired by Super Monkey Ball and the time I spent playing it as a child. I showed it to my brother (Badfish) and he was super into it, and began creating some models for it. Polyball has been through many iterations, and after 52 major updates today marks the culmination of what was started that night. I had never worked with C#, let alone a game engine. I reached out to Yartch, a friend I met in college and was into game development. He helped us take the game to another level, and it was a running joke that one day we would be on Steam, something that seemed basically impossible. Unfortunately he had to leave the project in January, but I am thankful we had the chance to learn and build from his experience. I reached out to another friend from college, Audioloom, who worked as a composer at a large game company in British Columbia. He was instrumental in bringing the audio of Polyball to life, and guide the musicians we hired to produce some beautiful things. My brother has been also been a very important part of Polyball - he is responsible for all of the art in the game (other than the crappy stuff made by me). Somehow he has managed to balance university life and building a game. And of course me and Badfish also have our parents to thank, from loaning us the thousand dollars to create a company, to putting up with our sometimes questionable choices (including sinking thousands of work hours into a ball rolling game) they have been very supportive of the whole process. I’d also like to give a shout out to Ryan, who is the dev we brought on to help get online mode working after Yartch’s departure. The multiplayer code was simply way too complex for me to handle alone, and while it’s not going to be an esport anytime soon the multiplayer is in a very playable state and will be even more fleshed out in the future. I would also like to extend a huge thanks to our community. From the speedrunners in Discord to the fan translators that have helped us translate the game to over 10 languages (with more on the way). This game would be nothing without you. So where do we go from here? While it may be exiting Early Access, that doesn’t mean Polyball is finished. We have some exciting plans going forward - from polishing existing systems, to new modes, to new content, and even contests, that will hopefully keep the game being a relevant platformer for years to come. Before I end this I’d just like to drop a few links: Here’s our new trailer, if you could share this with your social networks that would be really cool and help the game a lot! Here is the official Discord, this is where most of the discussion involving the game goes on and you can contact us directly in there if you have an issue. And here is our Twitter, in case you want to keep up with what we are doing. Thank you for being a part of this journey, keep on rollin’.


[ 2017-12-01 17:56:56 CET ] [ Original post ]

Polyball
Studio Monolith Developer
Studio Monolith Publisher
2017-12-01 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (120 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [6.71 G]

GET READY TO ENTER A NEW ERA OF PHYSICS PLATFORMING

Polyball is a modern take on classic ball rolling games such as Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.

A BIT ABOUT US...

The first full release from digital design practice Studio Monolith, Polyball is an experiment in low-poly visuals and open-ended game design. Our approach with the project was to make the kind of game we used to play, something that had both casual appeal and a limitless competitive ceiling. It was also a genre that we felt hasn't been adequately adapted to the modern world of game design. Our vision was simple: build a game that's easy to pick up, hard to master, and fun both on and off screen.

...AND A BIT ABOUT POLYBALL

There's a lot to do in Polyball -- Challenge yourself or a friend to one of over 60 levels included in the initial release, with plans for many more levels via free DLC. If you've got some friends over and are looking for something to play, Polyball's splitscreen multiplayer promises a good time. With classic modes like Battle and Circuit Race, as well as a multiplayer version of the single-player experience, Polyball promises to be a must-have party game.

CASUAL, COMPETITIVE, OR BOTH

With global leaderboards built right into the level select menu and pregame screen, you can see where you stand among the worlds best and race against their ghosts. If you're more interested in beating your friends, check out the friends-only leaderboards. Collecting shards during your single-player journey will unlock a vast array of customization options, from different ball models to particle effects. This customization carries over into online multiplayer matches as well as your high-score ghost, with local multiplayer having its own version of the customization system designed for split-screen play.

FOR THE PEOPLE, BY THE PEOPLE

If you've mastered every challenge we put into the game, take a look at the Steam Workshop content to face a whole new set of challenges. Community made content, from multiplayer battle maps and circuit tracks to customization options and single-player levels, will bridge the gap between developer and player as well as provide a steady stream of new content for you to experience. Steam Workshop gives the players a voice, allowing for the mechanics and level designs of Polyball to stretch far beyond what we had initially put into the game.

FEATURES


  • 60+ levels and free DLC
  • Powerful customization system
  • Full controller support
  • Extensive multiplayer support - online/splitscreen
  • Global/Friends Leaderboards
  • Full soundtrack made by independent artists
  • Steam Workshop
  • Tuned mechanics and balanced levels based on community feedback
  • Mac/Windows/Linux support
  • Alternate language localization
  • Ghosts
  • Steam Cloud Saves

MULTIPLAYER MODES


  • Trails
  • Battle
  • Circuit Race
  • Tower Climb
  • Split-Screen + Online Story Mode
  • Many more!

Please be sure to check the Early Access tab to see the current state of the game.

MINIMAL SETUP
  • OS: UbuntuMemory: 4 GB RAMStorage: 8 GB available space
  • Memory: 4 GB RAMStorage: 8 GB available space
  • Storage: 8 GB available space
RECOMMENDED SETUP
  • OS: UbuntuMemory: 4 GB RAMStorage: 8 GB available space
  • Memory: 4 GB RAMStorage: 8 GB available space
  • Storage: 8 GB available space
GAMEBILLET

[ 6132 ]

21.19$ (4%)
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8.39$ (16%)
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3.15$ (79%)
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0.80$ (90%)
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0.63$ (87%)
2.10$ (58%)
8.47$ (15%)
25.95$ (13%)
1.68$ (83%)
3.72$ (75%)
8.25$ (17%)
GAMERSGATE

[ 2625 ]

0.99$ (50%)
5.0$ (75%)
3.38$ (62%)
2.55$ (83%)
0.87$ (71%)
1.5$ (90%)
6.0$ (70%)
9.0$ (85%)
30.0$ (50%)
12.99$ (35%)
4.4$ (78%)
5.0$ (75%)
3.0$ (85%)
7.65$ (74%)
10.79$ (46%)
30.0$ (50%)
15.99$ (20%)
0.64$ (87%)
7.04$ (65%)
5.0$ (80%)
3.0$ (90%)
9.49$ (50%)
5.31$ (79%)
2.0$ (80%)
6.75$ (55%)
10.79$ (46%)
4.5$ (85%)
3.33$ (76%)
10.79$ (46%)
14.99$ (25%)

FANATICAL BUNDLES

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