Build 8 was just released on Steam. If you don't see the update, restart Steam and it should be visible. This fixes a number of small issues: * Improved mouse control when VSync disabled. * Show CM variant (Countdown/Infinite) on briefing (next to difficulty level). * Removed ability to play Challenge Mode on Insane from Leaderboards screen if Insane still locked. * Increased timeout time on leaderboard. * Reduced size of large text on leaderboards. * After playing Challenge Mode, leaderboard now shows Countdown/Infinite based on what you just played. * Fixed weapon select keys affecting powerup outlines.
[ 2017-03-13 20:09:25 CET ] [ Original post ]
🎮 Full Controller Support
- Overload Linux [1.79 G]
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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