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Last night we released Patch 7 (Build 1880), quick on the heels of Patch 6. This is another small one, mostly to fix a serious multiplayer error caused by using a special version of Unity required for the Xbox One version. New & Changed Features for Build 1880
We have released Patch 6 (Build 1875) for Overload. This is a fairly small patch. See details below. New & Changed Features for Build 1875
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We are excited to announce the release of the Overload Community Level Pack, and Patch 5 (Build 1872) to Overload. Later today we will launch the first Overload level pack, with levels created by members of the community. The nine-level single-player Eodem Sequitur mission is set in the same time frame as the original story. The campaign investigates another angle of Juno Offworld's malfunctioning Auto-Ops around Saturn's Moons. And there are 12 new challenge mode maps complete with leaderboard support. Play the levels created by some of the best Overload players in the world, who are receiving half the proceeds from this release. And get a look at what you can create using the free Overload Level Editor. Join the discussion on Discord: http://discord.playoverload.com. Also: Overload goes on sale this weekend, starting September 29. Got any friends thinking about buying the game? Now is the time! New & Changed Features for Build 1872
We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. New & Changed Features
We are super-excited to announce that Overload has been honored as one of the PAX 10 for 2018! This means we've been judged as one of "the ten best indie games in regard to gameplay and overall fun-factor." Thanks, PAX! We'll be exhibiting at PAX West Aug. 31 through Sept. 3, so stop by the PAX 10 booth if you're at the show. Or attend our PAX 10 panel on Friday at 7:30pm in the Wyvern Theatre (in the Westin). To celebrate being selected for the PAX 10 (and for achieving an "Overwhelmingly Positive" rating on Steam) Overload will be on a 20% discount for three days only.
First off, we are excited to announce our official Wiki from Gamepedia! Please visit the page to learn more and share what you know on Overload. Also, we are happy to provide a series of tutorial videos on our level editor by Designer Luke Schneider. He covers the basics and gives you the information to take your maps to the next level. Now the list of changes and fixes for this patch! Changes: Two changes were made to data saved for NG+ after completing the game:
Sorry for the late patch notes on this one. Had some people out on Friday, so we're a bit slow posting info. Build 1834 is the latest build. Here are the changes: New & Changed Features ---------------------- Added 17 new cheat codes (total is now 20). We'll probably do something like announce one new code each day in Discord. Pause menu and end level menu shows 'Cheater' if cheat code used. Added Valkyrie to some CM levels, and added Phantom to more CM levels. Made [Backspace] act like [Delete] on Mac. Post-level and post-mission results show times in line with the speedrun timer. Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels. FIXES ----- Fixed an issue in NG+ with reactors doubling their health after each save/load. Fixed an issue with doors getting erroneously locked after save/load. Fixed a mixup with black/grey decals. Fixed missing boss music in NG+ level 15. Fixed issue with 'last' weapon available in CM not being randomly chosen. Fixed Vortex and Lancer (and Timebomb in some situations) not spawning in CM. Fixed an issue with not dying in certain situations on Linux in non-English after loading a saved game. Fixed invisible weapons in MP. Thanks for reading. Here's a new cheat for reaching the end of the patch notes: "inflation"
We have a new build up (1829) with the below changes/fixes. We are aiming for another update in a couple weeks. Changes:
We are happy to announce the launch of OVERLOAD on Steam! The FULL game includes single player campaign, challenge mode with leaderboards, and online multiplayer all in one convenient package. As we indicated previously, the price is going up at launch and is set at $29.99 for now. To celebrate the launch, we have a 12-hour live stream on Twitch! Join us for multiplayer, a view of the editor, connecting with other streamers, a Reddit AMA, and more! We also wanted to take this time to say how grateful we are for such an amazing community. This project wouldn't be what it is without your feedback and support. We are really proud of Overload and think you will enjoy it. Thanks for sticking with us through Early Access!
We have some great news for you! Overload will move out of Early Access for release on May 31. The game will have the entire 15-level single-player campaign, challenge mode with everything unlockable, and full multiplayer support. We are proud of the progress we accomplished through Early Access, and are excited for you to play the entire game. Today also marks the start of Overload’s press push leading up to launch, and we’ve got a brand-new action-packed trailer to celebrate. Check it out on our YouTube channel. Our PR push is not limited to the press release and trailer. We have a great group of streamers who will be playing Overload over the next couple weeks. We’ll announce those as the time nears. We’ll also begin streaming from our office each Tuesday and Saturday at 2:00 PM CT, with our first broadcast on April 24th. If you stop by our Twitch channel , you’ll be able to check out us playing Overload, and in future streams you may even catch a glimpse of the first five levels with story elements included. In addition to Twitch, another great way to stay in touch with Revival and find out what’s going on with Overload is to join our Discord channel . We even updated the playable teaser. With many people going there to see how Overload looks and plays on their system, we didn’t want something a year old. You can get it off Steam or download from our site. Thanks again for your continued support.
We are pleased to announce the availability of Early Access drop #9, build 117 on Steam! This is our last planned drop before the release of the complete game. We have a new campaign level, partial localization, and combo scoring in challenge mode! Be warned, leaderboards are reset for this drop. Let us know what you think in discussions or email us at feedback@revivalprod.com. Thanks for the support!
We are pleased to announce the availability of Early Access drop #9, build 117 on Steam! This is our last planned drop before the release of the complete game. We have a new campaign level, partial localization, and combo scoring in challenge mode! Be warned, leaderboards are reset for this drop. Let us know what you think in discussions or email us at feedback@revivalprod.com. Thanks for the support!
Weve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans. Weve been working on multiplayer for a while now thanks to a new addition to the team, and were excited to show you some PvP action. Check out the alpha trailer footage. Weve still got a ways to go, but the core functionality is in and its a blast to play. We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe its the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players.
We’ve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans. We’ve been working on multiplayer for a while now thanks to a new addition to the team, and we’re excited to show you some PvP action. Check out the alpha trailer footage. We’ve still got a ways to go, but the core functionality is in and it’s a blast to play. We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe it’s the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players.
We are pleased to announce the release of Overload Drop 8.5 (Version 0.8 Build 104) on Steam. This release doesn't include any major pieces of content (such as new levels or robots) so we didn’t update the major number. But there are numerous enhancements, many of which came as suggestions from the players. Changes in this version include:
We are pleased to announce the release of Overload Drop 8.5 (Version 0.8 Build 104) on Steam. This release doesn't include any major pieces of content (such as new levels or robots) so we didnt update the major number. But there are numerous enhancements, many of which came as suggestions from the players. Changes in this version include:
We are pleased to announce a great update to version 0.8! Changes in this version include:
We've just released Version 0.7 (Build 83) with lots of good stuff, including a new single-player level, the player ship model, and a ton of smaller changes.
This isn't a regular full update, but we've made a bunch of additions and improvements that we wanted you to be able to check out.
We are pleased to announce the release of Overload’s version 0.6 on Steam. We have a new CM level, robot and missile along with numerous features, fixes and tweaks.
We're proud to announce the release of Overload's version 0.5 on Steam. This is a major drop with some big new features and content in it. Plus, Overload is part of the Steam Summer Sale and 25% off for a limited time!
This is release #4 in Early Access. Major changes in this version include: * New single-player level: Outer Moons 2 * New challenge mode level: Foundry * Added the Holo-Guide (like the Descent Guide-Bot). The first time you run Version 0.4 the B key and Dpad-Right will be assigned to invoke the Holo-Guide. (If those controls are already used you'll need to add the mapping yourself.) Tap the control to invoke and search for the next goal, (security key, reactor or exit) or hold the control down to bring up the selection wheel. * Added preliminary save/load system. NOTE: This system is NOT COMPLETE and there are many things that won't work or won't work correctly. To save, press F8 while playing a game. To restore, press F9 from either the main menu or the pause menu. Save/load is not available in challenge mode. * You can now apply upgrades between single-player levels. On the briefing screen, select the upgrade menu to spend your upgrade points. NOTE: The upgrade system is still a work in progress. In particular, it's too easy to skip the upgrade menu, there needs to be an upgrade summary screen, and we'll likely be rewarding you with some upgrade points automatically (for finishing a level or rescuing the cryotubes, for example). Super Upgrade points will appear in later levels. * Added destroyable monitors to SP levels. * Added door switches & locked doors. * Collision optimization. Especially benefits area with small pipes. * Robot changes: - Titan and Guardian move about 50% faster when trying to reach the player. - Fixed super-fast robot movement bug. - Robots won't instantly fire at you when they see you for the first time or after not seeing you recently. - Golem makes a more obvious attack sound. * Other fixes & tweaks: - Fixed boost upgrade not working as expected. - Tweaked choosing of spawn location in challenge mode. - Some doors now have different sounds. - Stopped exploding objects (reactor, etc.) from knocking the player back due to extreme velocities. - Added a small firing delay after using weapon wheel to prevent exploiting. - Powerups are not created when robot generators die due to the reactor being destroyed. - The Clean Machine achievement is now possible. Check out the following sources for more information on Overload. Web site: http://playoverload.com. Forums: http://playoverload.com/forums/ Twitter: @PlayOverload Facebook: https://www.facebook.com/playoverload/ Youtube: https://www.youtube.com/revivalproductions Twitch: https://www.twitch.tv/revivalproductions Steam: http://steamcommunity.com/app/450220 Thanks for playing! The Overload Team
We've just put up our third Early Access release. Highlights include a new Challenge Mode level, a new robot, and Steam achievements. And there are also a pile of smaller features and fixes. Steam should download the update automatically; you can speed it up by exiting the Steam client and restarting.
We are excited to release some major new Early Access content with a full campaign level, lots of gameplay improvements, and our best challenge mode level yet. This update also includes additional tweaks and bug fixes listed below. If you don’t see the update, restart Steam and it should be visible.
Build 8 was just released on Steam. If you don't see the update, restart Steam and it should be visible. This fixes a number of small issues: * Improved mouse control when VSync disabled. * Show CM variant (Countdown/Infinite) on briefing (next to difficulty level). * Removed ability to play Challenge Mode on Insane from Leaderboards screen if Insane still locked. * Increased timeout time on leaderboard. * Reduced size of large text on leaderboards. * After playing Challenge Mode, leaderboard now shows Countdown/Infinite based on what you just played. * Fixed weapon select keys affecting powerup outlines.
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