





Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
The first update, currently planned for late March/early April, will add the following to the game:
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.
Major Update: Version 0.2 (Build 18)
Full-size campaign single-player level: Outer Moons 3 (final name to be revealed later). This level is mostly complete in terms of gameplay, geometry, and texturing. It represents a fairly low difficulty and complexity level, as it is intended to be the 3rd (of 15) level in the game. Later levels are up to 2x larger (on average). Regardless, some use of the automap may be required. Note that story features (such as the full briefing, in-level voice/story, and ending) are deliberately withheld.
New features seen in this level:
Challenge Mode Features/Content
The single-player level isn't all. Challenge Mode gets some great new content as well.
Additional Improvements and Fixes
Finally, we've improved other aspects of the game in response to community feedback (and our desire to make the game awesome):
We'll keep an eye on the forums for feedback, as well as updating the game quickly if we need to make any critical fixes. We're already working on the next major update, so look for more info on that coming soon.
We are excited to release some major new Early Access content with a full campaign level, lots of gameplay improvements, and our best challenge mode level yet. This update also includes additional tweaks and bug fixes listed below. If you don’t see the update, restart Steam and it should be visible.
1st Single-player Level
Full-size campaign single-player level: Outer Moons 3 (final name to be revealed later). This level is mostly complete in terms of gameplay, geometry, and texturing. It represents a fairly low difficulty and complexity level, as it is intended to be the 3rd (of 15) level in the game. Later levels are up to 2x larger (on average). Regardless, some use of the automap may be required. Note that story features (such as the full briefing, in-level voice/story, and ending) are deliberately withheld.
New features seen in this level:
- Cryo Chambers
- Energy Centers
- Lockdown Event
Challenge Mode Features/Content
The single-player level isn't all. Challenge Mode gets some great new content as well.
- New Challenge Mode Level: Hive
- New Weapon: Nova missile
- Local Leaderboards
Additional Improvements and Fixes
Finally, we've improved other aspects of the game in response to community feedback (and our desire to make the game awesome):
- Graphics brightness option
- Vive recenter key (F5) fixed
- Performance optimizations especially with large numbers of bots and projectiles
- Robot balance changes to Titan, Guardian and Scorpion
- HUD tweaks
- Control configuration changes: remapping weapon select buttons, dedicated smash attack button, new advanced control options
- Various minor fixes
We'll keep an eye on the forums for feedback, as well as updating the game quickly if we need to make any critical fixes. We're already working on the next major update, so look for more info on that coming soon.
[ 2017-03-30 17:57:27 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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